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Recycler inventory cannot be read out by signals

Posted: Sat Nov 02, 2024 12:01 pm
by L0laapk3
Not sure whether to report this as a bug or under suggestions. Either way, the recycler behavior is currently inconsistent with other machines when it comes to circuitry, it does not allow reading out the contents of the recycler.
11-02-2024, 12-59-59.png
11-02-2024, 12-59-59.png (193.77 KiB) Viewed 700 times

Re: [2.0.13] Recycler inventory cannot be read out by signals

Posted: Sat Nov 02, 2024 12:39 pm
by Genhis
Thanks for the report, this is a feature request.

Re: [2.0.13] Recycler inventory cannot be read out by signals

Posted: Sun Jan 26, 2025 4:28 pm
by Gloweye
01-26-2025, 17-27-26.png
01-26-2025, 17-27-26.png (3 MiB) Viewed 518 times
It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.

For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.

Re: [2.0.13] Recycler inventory cannot be read out by signals

Posted: Sun Jan 26, 2025 7:02 pm
by Muche
Gloweye wrote: Sun Jan 26, 2025 4:28 pm It would be extremely nice to be able to read out recycler inventories - it'll let us stop builds like this one from jamming.

For now I had to do a very ugly construction of unloading on a 1-tile belt, just so I could read it out to inhibit the plastic inserter from the Cryoplant.
You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.

In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.

Re: [2.0.13] Recycler inventory cannot be read out by signals

Posted: Tue Jan 28, 2025 12:53 pm
by Gloweye
Muche wrote: Sun Jan 26, 2025 7:02 pm You could output both plastics into the same chest, capping the inserter from cryoplant based on chest contents.
Or connect it to foundry, read ingredients, and cap it based on plastic amount.
Or add a decider and cap it based on plastic and lds amounts.

In the trade-off decision between compact build with no slack/buffer and "ugly build" with some slack/buffer, you seemed to have chosen compact build.
This is space, don't have a chest.

Already have connected the other one to foundry and reading it, can still jam because plastic return is probabilistic, and can therefore increase.

Decider can't stop that either.

Didn't have that choice.

Think I addressed everything?

Re: Recycler inventory cannot be read out by signals

Posted: Tue Jan 28, 2025 1:15 pm
by Muche
I tried this one (P controls the inserter inserting plastic from cryoplant into LDS foundry):
119273-LDSloopDecider.png
119273-LDSloopDecider.png (54.76 KiB) Viewed 413 times
It worked for me (after adding another recycler, because one was too slow with my speed beacons test setup).