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[2.0.14] Crash seconds after non-blocking autosave (during combat), stacktrace unreadable

Posted: Sat Nov 02, 2024 8:38 am
by joshinils
Driving my tank, firing explosive shells, just saw my first behemoth biter.

Factorio became unresponsive, stopped displaying new frames/froze, but audio was still playing, but I believe no inputs were registered. I had to force quit via the gnome popup that told me the app became unresponsive.

I have a separate copy of the autosave which happened just a few seconds before the crash, if that is wanted.

I did load the autosave a few times and played each time for a few seconds, it did not crash again.

Re: [2.0.14] Crash seconds after non-blocking autosave (during combat), stacktrace unreadable

Posted: Sun Nov 03, 2024 4:37 pm
by Loewchen
See 119577