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[2.0.13] Crash deconstructing last roboport in network (ConstructionRobot.cpp:113: this->busyRobotLink)

Posted: Fri Nov 01, 2024 10:27 pm
by Fanaion
Sadly I wasn't able to reproduce the issue when I loaded up the save again and did similar actions as before, so I can't tell if it's related to the roboport deconstruction at all.
What I did was:
I was in the remote view on Nauvis, driving my tank to an outpost of mine and started to deconstruct walls, turrets etc there. When I deconstructed one of the 2 roboports I noticed the inventory is full, so I switched one of the request sections off leading to various stuff being in the trash slots freeing up a bit of space.
Then I deconstructed the last remaining roboport and shortly after the bot started to migrate to the next closest network the game crashed.

Log & dump are attached. I have a save file ~8 minutes before it crashed, not sure if that would help much. Like I said, I couldn't reproduce it.

Re: [2.0.13] Crash deconstructing last roboport in network (ConstructionRobot.cpp:113: this->busyRobotLink)

Posted: Wed Nov 06, 2024 9:41 am
by Genhis
Thanks for the report, this is a duplicate of 119973.