[2.0.11] add count to craft-item ResearchTrigger at runtime
Posted: Tue Oct 29, 2024 11:02 pm
And possibly the others. This is missing so you can't actually know how many of a thing a research needs, just that it needs some. E.g. for Steam power:
I was debating if this is a bug because it's kinda borderline but I figured hey at least if it goes here you won't feel rushed on it. Going to (try to) work around it by smuggling data across from the data stage or something.
Code: Select all
{item = "iron-plate", item_quality = "normal", type = "craft-item"}