[2.0.11] Circuit signal ALL ignores quality items
Posted: Sun Oct 27, 2024 7:37 pm
My situation:
viewtopic.php?f=6&t=116995&p=623925&hil ... ts#p623925
Also found as seeming related: www.factorio.com
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You can use an arithmetic combinator to do "each" + 0 => "signal A", and the ouput will be "signal A" with as value the sum of all signals.apriori wrote: Sun Oct 27, 2024 7:59 pm Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
Code: Select all
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Options:Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm If this is not a bug - what are the possible options? (except combinators)
Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
But now it doesn't work, since "ALL" ignores "quality" ore.Code: Select all
0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
Even accounting for the quantity of quality ore like this, the traditional approach will have problems handling different types of items as if they are the same.Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.
But now it doesn't work, since "ALL" ignores "quality" ore.Code: Select all
0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)
Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
I understand how to do this with combinators.Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
How do you deal with an inserter grabbing common ore, stalling because there's no room, and then not grabbing the uncommon ore that it could load instead? Trying to force a mono item system to work for mixed items is just going to cause you pain even if the circuits worked how you want them to.Kasseopey2 wrote: Mon Oct 28, 2024 9:46 pmI understand how to do this with combinators.Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
The point is that what used to be solved by 3 combinators will now require 51 combinators