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[2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 7:37 pm
by apriori
My situation:
427520_12.jpg
427520_12.jpg (86.62 KiB) Viewed 740 times
Also found as seeming related: viewtopic.php?f=6&t=116995&p=623925&hil ... ts#p623925

Re: [2.0.11] Circuitry ignores quality items

Posted: Sun Oct 27, 2024 7:44 pm
by Rseding91
Thanks for the report. Can you please provide a save file showing this issue?

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 7:49 pm
by computeraddict
Pretty sure this isn't a bug as the higher quality items are their own signals. 490 common + 7 uncommon + 3 rare still satisfies "everything < 500" because all individual signals are <500.

I'm actually taking advantage of this in my game right now to limit common output without having to restrict chest slots.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 7:50 pm
by apriori
Yup. In attachment.
See both yellow chests with bots (next to relevant assemblers) near the player.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 7:54 pm
by boskid
I am not seeing any bugs here. Signals of different quality are different signals and "everything" wildcard asks if all signals separately obey the condition.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 7:59 pm
by apriori
Thanks for the feedback.
Well, then I'll take it into account when planning circuitry.
Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Sun Oct 27, 2024 8:15 pm
by mmmPI
apriori wrote: Sun Oct 27, 2024 7:59 pm Then is there a wildcard for "sum of all signals"?
Or "sum of all signals for the item regardless its quiality".
You can use an arithmetic combinator to do "each" + 0 => "signal A", and the ouput will be "signal A" with as value the sum of all signals.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Mon Oct 28, 2024 8:58 pm
by Kasseopey2
I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.

Code: Select all

0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
But now it doesn't work, since "ALL" ignores "quality" ore.

There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)

Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Mon Oct 28, 2024 9:03 pm
by Rseding91
Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm If this is not a bug - what are the possible options? (except combinators)
Options:

* Disable space-age and play base game
* Use combinators.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Mon Oct 28, 2024 9:37 pm
by Brathahn
Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.

Code: Select all

0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
But now it doesn't work, since "ALL" ignores "quality" ore.

There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)

Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?

you have to use combinators.
with arithmetic combinators you sum up all the signals to "A" or whatever signal you like and work from there
i use this design in mixed ore train stations and it always works like a charm

2024-10-28 22_35_04-Window.png
2024-10-28 22_35_04-Window.png (945.86 KiB) Viewed 599 times

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Mon Oct 28, 2024 9:46 pm
by computeraddict
Kasseopey2 wrote: Mon Oct 28, 2024 8:58 pm I was about to create a bug report, but I found this post
This situation is really a problem.
In the original game, I was able to make a simple ore loading balancer, calculating the "arithmetic mean" between all chests.

Code: Select all

0eNrll22OmzAQhu/in5XZxuYrcJVVFAGZJFbBIGPSphEH6D16sp6kM5Al6ZYtEKm/QqToDTN+PX4szOTC0ryByihtWXxhKit1zeLXC6vVQSc53dNJASxmkENmjcoc0GAOZwdHgNknGbCWM6V38I3FouUjI2sLkDvZEWp7lyvbDWegrbIK+im7H+etbooUDJrxN4PEKHsswOLkWVmkSie2NIyzqqxxdKlpLnR0xNrj7EzCe/Fxpp0yWHOXgAFcmjVlvk3hmJwUGuCom/MWw7vOrabAXpnabm9LseeKKjkpYxu8M5TWZzgHA6BpcTWQD5nVNiGmAWdlBSbpy2CfcWjZ2KpZYE47xFq8+F+M5JCbNvkX3JMaDG7LKBv54l/pyI7OGI9MmaxRdgs6SXPYsdiaBvhwe2D0ACI4gTnbo9KHO04LGVDRRZWYbv9j9uvHTzaKxV2AZfU8WLwFWMTzYPHnYwnXz4MlWIAleh4s4QIs4fNgWfOx1/2/30N4xoxZRYNVATvVFM7QelRlDqOe7pSnWM2ubzXpJWZ7iUkvOdfr7uj5yMud7RVNenmLNyEMJk392QWGk17B4+1h9L47pF34n+0hJNlxtDsUf3aHnx7oDq+t5+hDKW6H1cft+xj+N1BYc9rs92Cwnu9Aj9FwUfv+FRFS7/4qOH4C7m44SpdLLlDhN/euSvI1l6jc4R6p4Kowc9WFPZKik/4QJxVeFYZlFw5Iup0MSfqdXFMdostd9yWRjDhaeNyn6la3jF67vZbvNQ7Z4BKVhYLO+uFfEmd4qtYdLT+QkRdFvic8KYVo29/TZHEg
But now it doesn't work, since "ALL" ignores "quality" ore.

There are 48 chests in the scheme and putting a combinator for each is not an option.
If this is not a bug - what are the possible options? (except combinators)

Or maybe the developers will have the opportunity to somehow solve this?
Maybe a new "filter"?
Even accounting for the quantity of quality ore like this, the traditional approach will have problems handling different types of items as if they are the same.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Mon Oct 28, 2024 9:46 pm
by Kasseopey2
Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
I understand how to do this with combinators.
The point is that what used to be solved by 3 combinators will now require 51 combinators

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Wed Oct 30, 2024 12:59 am
by computeraddict
Kasseopey2 wrote: Mon Oct 28, 2024 9:46 pm
Brathahn wrote: Mon Oct 28, 2024 9:37 pm
you have to use combinators.
with arithmetic combinators you sum up all the signals to "A ...
I understand how to do this with combinators.
The point is that what used to be solved by 3 combinators will now require 51 combinators
How do you deal with an inserter grabbing common ore, stalling because there's no room, and then not grabbing the uncommon ore that it could load instead? Trying to force a mono item system to work for mixed items is just going to cause you pain even if the circuits worked how you want them to.

Re: [2.0.11] Circuit signal ALL ignores quality items

Posted: Thu Oct 31, 2024 2:09 pm
by Loewchen
Open a gameplay help topic if you want to discuss this further.