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Space Age not dependant of the Quality Mod
Posted: Sun Oct 27, 2024 7:37 pm
by Cordylus
Right now the Quality mod can be disabled, but it is necessary to run the Space age due to the fact that QM contains recycler that is essential on Fulgora.
My suggestion is to move the recycler to the Base or Space Age mod, so it could be absolutely independent of other mods. It would allow to play the game completely without all the quality features, which is a desired option among many players.
I know that in vanilla SA game it is possible to avoid completely the whole quality technology BUT option to disable quality would have a very important impact in the modding community. It would allow to create Space Age mods that are dependant or not dependant of Quality Mod and therefore allowing the players to customize them more for their liking.
It is (hopefully) a simple change that can help a lot of modders and players.
Re: Space Age not dependant of the Quality Mod
Posted: Sun Dec 29, 2024 12:11 pm
by IsaacOscar
Re: Space Age not dependant of the Quality Mod
Posted: Sun Dec 29, 2024 6:09 pm
by Stargateur
the problem is that the recycler is inside quality mod, because you can play with quality without space age and need recycler for that. I really doubt the usefulness of your request cause you can just ignore quality if you want
Re: Space Age not dependant of the Quality Mod
Posted: Mon Dec 30, 2024 4:44 am
by IsaacOscar
Stargateur wrote: Sun Dec 29, 2024 6:09 pm
the problem is that the recycler is inside quality mod, because you can play with quality without space age and need recycler for that. I really doubt the usefulness of your request cause you can just ignore quality if you want
Precisely, it's very strange that it's there I guess they wanted people to paly with quality but not space-age, and quality without the recycler is too difficult?
Making a seperate 'recycler' mod is probably overkill though.
The problem with ignoring stuff is that it's tempting to research the quality technologies. Also in the editor all the qualities are always unlocked which can get really annoying/distracting in the GUI (e.g. when selecting a recipe).
Re: Space Age not dependant of the Quality Mod
Posted: Wed Jan 01, 2025 10:00 pm
by Yodo
To decouple SA from quality, I think the best solutions are either a separate Recycler mod and make it required for both SA and quality (scenario 1), or to add the Recycler to the base game (scenario 2).
In both cases it would be possible the play with just the base game + Recycler, in which case the Recycler is mostly useless. The devs could hide it when playing with just the base game (in scenario 2), but that would be a bit weird.
Re: Space Age not dependant of the Quality Mod
Posted: Wed Jan 01, 2025 10:06 pm
by IsaacOscar
Yodo wrote: Wed Jan 01, 2025 10:00 pm
To decouple SA from quality, I think the best solutions are either a separate Recycler mod and make it required for both SA and quality (scenario 1), or to add the Recycler to the base game (scenario 2).
In both cases it would be possible the play with just the base game + Recycler, in which case the Recycler is mostly useless. The devs could hide it when playing with just the base game (in scenario 2), but that would be a bit weird.
The recycler is absolutely useful in the base game, as it can be used to dispose of outputs from multi-output recipes (e.g. recycle excess Uranium 238, or recycle barrelled heavy oil).