Multiplayer Lag
Posted: Sun Oct 27, 2024 2:16 am
Been playing a new Space age save with a single mod on ( factory Planner )
Got to around the robot's tier when I started putting down Roboports and upgrading our base to Electric Furnaces/Nuclear power, it seems as around that time when the robots got put down, the server started to lag very hardcore.
There was already some pretty bad lag when trying to fire your weapon if you aren't the host, the non-host player has to deal with up to a 3 second input lag when firing their weapon. With the placement of roboports and the increasing of the botnet the server seems to be lagging pretty heavily now ( not FPS or UPS, I'm talking rubberbanding etc )
After pinging our wifi and establishing that neither of our connections seem to be at fault, we pinpointed that the Robots seemed to be causing the lag to be worse. And when I say worse, I mean the non-host player was experiencing massive lag spikes every 5 seconds, actions being retracked, items not being placed, etc.
Does anyone know what might be causing it? The base is not that big, maybe 190 MW of power, and 1.5k bots on the net. Does anyone know a possible fix or what could be causing the server to be buggy like this? We are attempting to create a direct server rather than peer-to-peer in the hopes of fixing it.
Got to around the robot's tier when I started putting down Roboports and upgrading our base to Electric Furnaces/Nuclear power, it seems as around that time when the robots got put down, the server started to lag very hardcore.
There was already some pretty bad lag when trying to fire your weapon if you aren't the host, the non-host player has to deal with up to a 3 second input lag when firing their weapon. With the placement of roboports and the increasing of the botnet the server seems to be lagging pretty heavily now ( not FPS or UPS, I'm talking rubberbanding etc )
After pinging our wifi and establishing that neither of our connections seem to be at fault, we pinpointed that the Robots seemed to be causing the lag to be worse. And when I say worse, I mean the non-host player was experiencing massive lag spikes every 5 seconds, actions being retracked, items not being placed, etc.
Does anyone know what might be causing it? The base is not that big, maybe 190 MW of power, and 1.5k bots on the net. Does anyone know a possible fix or what could be causing the server to be buggy like this? We are attempting to create a direct server rather than peer-to-peer in the hopes of fixing it.