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[2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears

Posted: Mon Oct 21, 2024 2:59 pm
by Bochenski
Playing the base game, no mods and no expansion. On Linux.
Whenever i place a satelite on the silo, whether manually or by inserters, the satelite will disappear and no rocket will launch. When i don't check "send to orbit automatically" the satelite will also disapear when inserted or placed manually.

Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears

Posted: Mon Oct 21, 2024 3:10 pm
by Rseding91
Thanks for the report. Can you please post a save file showing this issue?

Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears

Posted: Mon Oct 21, 2024 4:13 pm
by Bochenski
It has somehow fixed itself now . But i still have a save where it doesn't work. So i'm attaching a save were it works and one where it doesnt.

Edit: [Not a bug] Sorry i just realized what was the issue and it is just user error.

Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears

Posted: Mon Oct 21, 2024 6:03 pm
by jumblejones
What was the user error? I am having the same issue, but cannot figure out what I'm doing wrong. Thanks!

Re: [2.0.7] Rocket silo won't launch after satelite insertion, and satelite dissapears

Posted: Mon Oct 21, 2024 6:34 pm
by boskid
In this case the error is related to the change of how satellites work. Space science packs are now obtained [in 2.0 base] by building a cargo landing pad which is the only place where the space science packs will arrive. "Doesnot work" save file has inserters taking items out of a rocket silo which is no longer correct (they try taking out space science packs out, but they take satellites out instead and they put them onto a belt going towards labs).