[2.0] More quality options for AchievementsPrototype
Posted: Thu Oct 17, 2024 4:57 pm
				
				It would be nice if more achievement prototypes could be defined with a quality option.
Here is a list:
Most of these would be a simple change with the change from EntityID to EntityIDFilter, similiar to ItemIDFilter.
Or Adding a QualityIDFilter, which would be Quality + Operator.
Luzifer
			Here is a list:
Most of these would be a simple change with the change from EntityID to EntityIDFilter, similiar to ItemIDFilter.
Or Adding a QualityIDFilter, which would be Quality + Operator.
- BuildEntityAchievementPrototype
 Change EntityID to EntityIDFilter for to_build.
- CombatRobotCountAchievementPrototype
 Add a EntityIDFilter, for which robot to count.
- ConstructWithRobotsAchievementPrototype
 Add a QualityIDFilter.
- DeconstructWithRobotsAchievementPrototype
 Add a QualityIDFilter.
- DontBuildEntityAchievementPrototype
 Change EntityID to EntityIDFilter for dont_build.
- DontUseEntityInEnergyProductionAchievementPrototype
 Change EntityID to EntityIDFilter for exluded & included.
- EquipArmorAchievementPrototype
 Change ItemID to ItemIDFilter for armor & alternative_armor.
- KillAchievementPrototype
 Change EntityID to EntityIDFilter for to_kill & damage_dealer.
- ModuleTransferAchievementPrototype
 Change ItemID to ItemIDFIlter for module.
- ShootAchievementPrototype
 Change ItemID to ItemIDFIlter for ammo_type.
- UseItemAchievementPrototype
 Change ItemID to ItemIDFIlter for to_use.
Luzifer