custom permissions, set via prototype stage
Posted: Sat Jun 29, 2024 8:56 pm
Hey,
it would be awesome if we could add custom new permissions.
How would that look?
For example if you want to disable a custom-input that you made, you would create this prototype.
But if you want to disable something in your script, you use:
For lua, changing this setting would be the same event trigger type as for a custom-input.
CustomInputEvent
But why?
- We got custom inputs, but no real or good way to disable them for a player
- It would allow modders to add permissions to specific parts of there mods, so multiplayer servers can handle that
Greetz,
Luzifer
it would be awesome if we could add custom new permissions.
How would that look?
For example if you want to disable a custom-input that you made, you would create this prototype.
Code: Select all
{
type = "permission",
name = "NAME",
action = "disable-input",
input = "INPUT-NAME"
}
Code: Select all
{
type = "permission",
name = "NAME",
action = "lua"
}
CustomInputEvent
But why?
- We got custom inputs, but no real or good way to disable them for a player
- It would allow modders to add permissions to specific parts of there mods, so multiplayer servers can handle that
Greetz,
Luzifer