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Server starts lagging horribly (FPS and UPS) when a player gets killed

Posted: Tue Jun 06, 2023 3:54 pm
by WakanaYuki
I am playing with 2 friends on a multiplayer server. We recently ran into the issue that when a player is supposed to die, they keep staying alive. Which is annoying but manageable. The Problem is that as soon as the HP of any player drops to 0 the Server starts lagging like crazy and it doesn't stop until the player is not being attacked anymore/not getting any more damage.

We play with a few mods, but I am unsure which one could even cause this. This is also just happened, we were fine a few days ago and were able to die, but something like a research maybe or something else now causes the server to lag horribly.

We are also facing the issue that the server once died during such a lag and we since have a lot of desync issues when trying to join, often needing multiple attempts.

Re: Server starts lagging horribly (FPS and UPS) when a player gets killed

Posted: Tue Jun 06, 2023 8:38 pm
by FuryoftheStars
Sounds like one of the mods you're using is doing some tasks during an on killed event and is creating a loop condition.

Suggest disabling your mods half at a time and see if the issue goes away or stays. Then disable/re-enable half at a time until you find the one that does it.

There might also be some useful info in the log file.