Server starts lagging horribly (FPS and UPS) when a player gets killed
Posted: Tue Jun 06, 2023 3:54 pm
I am playing with 2 friends on a multiplayer server. We recently ran into the issue that when a player is supposed to die, they keep staying alive. Which is annoying but manageable. The Problem is that as soon as the HP of any player drops to 0 the Server starts lagging like crazy and it doesn't stop until the player is not being attacked anymore/not getting any more damage.
We play with a few mods, but I am unsure which one could even cause this. This is also just happened, we were fine a few days ago and were able to die, but something like a research maybe or something else now causes the server to lag horribly.
We are also facing the issue that the server once died during such a lag and we since have a lot of desync issues when trying to join, often needing multiple attempts.
We play with a few mods, but I am unsure which one could even cause this. This is also just happened, we were fine a few days ago and were able to die, but something like a research maybe or something else now causes the server to lag horribly.
We are also facing the issue that the server once died during such a lag and we since have a lot of desync issues when trying to join, often needing multiple attempts.