[1.1.59][Multiplayer][SOLVED] UPS jump up followed by a disconnect of a player
Posted: Sat Jun 04, 2022 6:27 pm
Hi I have setup a headless server with mods on
OVH Comfort VPS 4 vCore 8GB Ram
Linux 5.15.0-25-generic #25-Ubuntu SMP Wed Mar 30 15:54:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
Description: Ubuntu 22.04 LTS
Release: 22.04
Codename: jammy
The issues are as follows:
1. My buddy joins the game. Loads the map and is able to move.
2. The instant he is able to move UPS jump up to values from 80 to 240 visible both on my end and his 3. After a few seconds with UPS above 60 he is getting disconnected.
4. The second he starts to get dropped the ups goes back to 60.
Sometimes he gets the "Your pc couldn't keep up" message, sometimes just "Lost connection"
server-settings.json were mostly left the same as in the example file.
What we've tried:
1. Changing settings listed below with no success
2. Changing the game speed to 0.5
3. On his end - Removing the whole mods folder
4. On his end - Removing Factorio alltogether along with %appdata%/factorio
Server logs usually just say this:
His logs from one of the tries:
When I host the game locally from my Factorio and invite him via steam with the same mods installed - everything works perfectly.
I was thinking that either his computer is not fast enough or the server is not fast enough for that heavily modded game or OVH firewall has issues but in all these cases.
1. His game works fine when connected to my game hosted on windows with the same mods.
2. Server works for me and he has issues regardles if he's the only player or not
3. OVH would usually send an email if they blocked any packets.
Any ideas?
Thank you for your time.
OVH Comfort VPS 4 vCore 8GB Ram
Linux 5.15.0-25-generic #25-Ubuntu SMP Wed Mar 30 15:54:22 UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
Description: Ubuntu 22.04 LTS
Release: 22.04
Codename: jammy
The issues are as follows:
1. My buddy joins the game. Loads the map and is able to move.
2. The instant he is able to move UPS jump up to values from 80 to 240 visible both on my end and his 3. After a few seconds with UPS above 60 he is getting disconnected.
4. The second he starts to get dropped the ups goes back to 60.
Sometimes he gets the "Your pc couldn't keep up" message, sometimes just "Lost connection"
server-settings.json were mostly left the same as in the example file.
What we've tried:
1. Changing settings listed below with no success
Code: Select all
max_upload_in_kilobytes_per_second
minimum_latency_in_ticks
non_blocking_saving
3. On his end - Removing the whole mods folder
4. On his end - Removing Factorio alltogether along with %appdata%/factorio
Server logs usually just say this:
Code: Select all
1360.192 Info ServerMultiplayerManager.cpp:1061: Disconnect notification for peer (8)
1360.193 Info ServerSynchronizer.cpp:627: nextHeartbeatSequenceNumber(68439) removing peer(8).
Code: Select all
0.343 Info ClientMultiplayerManager.cpp:610: UpdateTick(32278) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
120.914 Info ClientMultiplayerManager.cpp:610: UpdateTick(32460) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
121.074 Info ClientMultiplayerManager.cpp:610: UpdateTick(32460) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
121.141 Info GameActionHandler.cpp:5015: UpdateTick (32462) processed PlayerJoinGame peerID(13) playerIndex(1) mode(connect)
138.973 Info ClientSynchronizer.cpp:335: Latency changed to (15)
149.290 Info ClientSynchronizer.cpp:335: Latency changed to (17)
168.973 Info ClientSynchronizer.cpp:335: Latency changed to (21)
188.975 Info ClientSynchronizer.cpp:335: Latency changed to (75)
195.173 Warning ClientSynchronizer.cpp:106: nextHeartbeatSequenceNumber(1930822503) server wants a heartbeat(1930821301) that we don't have.
195.741 Error ClientMultiplayerManager.cpp:98: MultiplayerManager failed: "Utracono połączenie z grą."
195.742 Info ClientMultiplayerManager.cpp:610: UpdateTick(34694) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
195.742 Info ClientMultiplayerManager.cpp:930: Disconnect notification for peer (13)
209.017 Info ClientMultiplayerManager.cpp:210: Quitting multiplayer connection.
209.017 Info ClientMultiplayerManager.cpp:610: UpdateTick(34694) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
I was thinking that either his computer is not fast enough or the server is not fast enough for that heavily modded game or OVH firewall has issues but in all these cases.
1. His game works fine when connected to my game hosted on windows with the same mods.
2. Server works for me and he has issues regardles if he's the only player or not
3. OVH would usually send an email if they blocked any packets.
Any ideas?
Thank you for your time.