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[1.1.57] Charging demand of modded roboport causing extreme lag

Posted: Wed Apr 13, 2022 2:46 pm
by x2605
I was playing multiplay and found this glitchy performance issue.
I guess cause entity is Advanced Roboport coming from 248k mod.
When electicity is low much of them start to demand so high eletricity, and causing deadful lag.
I have no idea why and I guess modder of 248k also may have no idea so I decided to report on forum.

Savefile:
https://drive.google.com/u/0/uc?id=1N9U ... v00QvLiTYK

In the save file, situation is under lagging. As following screenshot, placing a big electric pole between 2 chemical plants power will charge up roboports and lag will disappear.
roboport_lag.png
roboport_lag.png (4.52 MiB) Viewed 1119 times

Re: [1.1.57] Charging demand of modded roboport causing extreme lag

Posted: Tue Apr 19, 2022 7:12 pm
by Rseding91
Thanks for the report. This is due to the roboports running out of power and shutting off. Due to how many roboports you have, and their supply area; a lot of them shut off at the same time and this triggers a lot of logic all in one frame resulting in the stuttering/slowdown.

Simply: you need more power so they don't all shut off at the same time.