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bug caused by mod(?)

Posted: Sat Oct 30, 2021 4:54 am
by oyunbagimlisi
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my spidetrons can float above water. I am sharing my mod list. What mod could have caused this?

Re: bug caused by mod(?)

Posted: Sat Oct 30, 2021 10:55 pm
by Xorimuth
Almost certainly SpidertronWeaponSwitcher colliding with another mod that messes with collision masks (could be Space Exploration, but I’m pretty sure I tested them together, so perhaps SE + a 3rd mod).

Re: bug caused by mod(?)

Posted: Sun Oct 31, 2021 12:01 am
by oyunbagimlisi
Thank you. Space mode (SE) is off.

SpidertronWeaponSwitcher,
Turned it off fixed it. But it's most likely due to the updated version. (I'm still using 1.38) But the thing is, I couldn't click the locomotives; the cursor was red. When I stop the mod, I can easily select the locomotives.

Re: bug caused by mod(?)

Posted: Sun Oct 31, 2021 12:07 am
by oyunbagimlisi
However, I find this and your other mods very successful. Patrol, Enhancements, weapon switching all three modes are nice. I will try the idea of ​​starting as spidetron in another creative game. Good luck with your spirit.

Re: bug caused by mod(?)

Posted: Sun Oct 31, 2021 12:27 am
by Xorimuth
oyunbagimlisi wrote: Sun Oct 31, 2021 12:01 am Thank you. Space mode (SE) is off.

SpidertronWeaponSwitcher,
Turned it off fixed it. But it's most likely due to the updated version. (I'm still using 1.38) But the thing is, I couldn't click the locomotives; the cursor was red. When I stop the mod, I can easily select the locomotives.
Oh right, I didn’t realise most of the mods in the list weren’t enabled. Yes, you’ll need to update factorio to use the latest version of Spidertron Weapon Switcher. I’m not going to investigate bug reports on outdated versions of my mods :) the bugs may well have already been fixed in the newer versions.

Glad you’re enjoying my mods :D

Re: bug caused by mod(?)

Posted: Sun Oct 31, 2021 4:14 am
by oyunbagimlisi
I upgraded to the current version. I still can't click the locomotives. I suggest you check and test it. With health...

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Re: bug caused by mod(?)

Posted: Sun Oct 31, 2021 2:21 pm
by Xorimuth
oyunbagimlisi wrote: Sun Oct 31, 2021 4:14 am I upgraded to the current version. I still can't click the locomotives. I suggest you check and test it. With health...
It would be very helpful if you could send me your save by Google drive, wetransfer, or similar

Re: bug caused by mod(?)

Posted: Mon Nov 01, 2021 3:55 pm
by oyunbagimlisi
the mod is inactive in the current recording. I hope the confusion of the map does not scare you :D

Re: bug caused by mod(?)

Posted: Fri Nov 05, 2021 4:48 pm
by Xorimuth
Fixed in v1.2.8 :)

Re: bug caused by mod(?)

Posted: Sat Nov 06, 2021 4:23 am
by oyunbagimlisi
Xorimuth wrote: Fri Nov 05, 2021 4:48 pm Fixed in v1.2.8 :)
good luck with your work. thanks. although I can't compare other weapon types to spidetron, I would expect spidetron, which uses a powerful machine gun, to be in vanilla. Because the rockets I use inside the wall (when I use it for patrol thanks to your tower or your mod) will damage friendly units. The machine gun is both logical, necessary and useful.