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Re: [MOD 0.16.x] pY HighTech

Posted: Sat Jan 27, 2018 8:07 pm
by pyanodon
donoya wrote:Wow... how late am I? I kind-of thought there would be some kind of announcement on the other forums. I guess I was wrong. Well good job so far! I really like what I see. A major concern I have is will these circuits be placed after the fusion stuff? Because if not, there's going to be some major progression blocks, unless you plan on making vacuum and ferrite and methane and a bunch of other currently late-game items available way earlier.

Hahaha, although PYFusion is requiered, several changes will be made for that resources and buildings being avaiable at right time.

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Jan 28, 2018 10:39 am
by Mella
Wow all looks so awesome, 3 new tiers with overwriting :o o my god pyanodon good work!!!
May be you can tell something about hi-tech science pack? Do you have some sketches for it?

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Jan 28, 2018 11:02 am
by pyanodon
Mella wrote:Wow all looks so awesome, 3 new tiers with overwriting :o o my god pyanodon good work!!!
May be you can tell something about hi-tech science pack? Do you have some sketches for it?
Not yet, but will demand tier 4 circuits :)

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Jan 28, 2018 5:50 pm
by aklesey1
What we can do with Rare-earth Oxides? Is it just an intermediate product or new rare resource?
And today i saw some unused resources from PYCP - they can be watch from constant combinator's menu
1) Rare earth element
2) Rare earth element powder
3) Rare earth element dust

So u had some ideas with rare earth element resources but decided to stop on rare earth mud

Re: [MOD 0.16.x] pY HighTech

Posted: Sun Jan 28, 2018 6:40 pm
by pyanodon
aklesey1 wrote:What we can do with Rare-earth Oxides? Is it just an intermediate product or new rare resource?
And today i saw some unused resources from PYCP - they can be watch from constant combinator's menu
1) Rare earth element
2) Rare earth element powder
3) Rare earth element dust

So u had some ideas with rare earth element resources but decided to stop on rare earth mud

its requiered for Hightech mod. In pyht, rare earth minerals are a resource.

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Jan 29, 2018 1:21 am
by ZombieMooose
Looks like the angels patch will need an update lol

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Jan 29, 2018 4:37 am
by aklesey1
ZombieMooose wrote:Looks like the angels patch will need an update lol
Sorry, what the patch? For the last week, Arch666Angel didn't do any patches

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Jan 29, 2018 5:57 am
by ZombieMooose
aklesey1 wrote:
ZombieMooose wrote:Looks like the angels patch will need an update lol
Sorry, what the patch? For the last week, Arch666Angel didn't do any patches
The PyCoal to Angels patch.

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 01, 2018 5:51 pm
by aklesey1
Question about modules
Modules using most part of 5 bob's electronics components for its crafting but in in PYHT electronics components will be overhauled so purely in theory the creation of the modules will be subjected to some changes, right?
Waiting for new buildings presentation

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 01, 2018 7:58 pm
by pyanodon
aklesey1 wrote:Question about modules
Modules using most part of 5 bob's electronics components for its crafting but in in PYHT electronics components will be overhauled so purely in theory the creation of the modules will be subjected to some changes, right?
Waiting for new buildings presentation

yes. :) maybe i do my own modules...


There´s no much buildings left to show since this mod will use a lot the already present buildings.

here the cadaveric-arum greenhouse. that building doesnt have animation because it´s a greenhouse XD

Image

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Feb 01, 2018 8:56 pm
by aklesey1
pyanodon wrote: that building doesnt have animation because it´s a greenhouse XD
Image
It doesn't matter, it's still a cool building :D
pyanodon wrote: yes. :) maybe i do my own modules...
I knew u clever man u doing awesome things :)
I believe that we need to look at the principle of crafting of the modules on the other side, its stupid if all 5 types of modules making only from electronic components and how about polluting or productivity modules?

Re: [MOD 0.16.x] pY HighTech

Posted: Fri Feb 02, 2018 8:02 am
by romtos
Looks nice and inflatable :P

Re: [MOD 0.16.x] pY HighTech

Posted: Fri Feb 02, 2018 8:41 pm
by pyanodon
romtos wrote:Looks nice and inflatable :P

greenhouses tends to be :D

Re: [MOD 0.16.x] pY HighTech

Posted: Sat Feb 03, 2018 6:12 am
by ZombieMooose
I have a question I'm not sure if it's been asked.

Will this have Bob's Electronics as a dependency, or will it act as a replacement? Also if it is dependent what elements are you keeping from it?

Cheers

Re: [MOD 0.16.x] pY HighTech

Posted: Sat Feb 03, 2018 7:30 am
by aklesey1
Another look at all 3 schemes
none of the 3 circuits doesn't contain a solder in the process of its creation... hmmm :?

Re: [MOD 0.16.x] pY HighTech

Posted: Sat Feb 03, 2018 10:22 am
by pyanodon
ZombieMooose wrote:I have a question I'm not sure if it's been asked.

Will this have Bob's Electronics as a dependency, or will it act as a replacement? Also if it is dependent what elements are you keeping from it?

Cheers
When the mod detects Bobs electronics, it should change stuff to adapt. Thats actually the hard part of the mod. :)

Re: [MOD 0.16.x] pY HighTech

Posted: Sat Feb 03, 2018 10:23 am
by pyanodon
aklesey1 wrote:Another look at all 3 schemes
none of the 3 circuits doesn't contain a solder in the process of its creation... hmmm :?

Solder is automatically added in the circuit making when bobs is present.

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 05, 2018 6:44 pm
by aklesey1
Have u decided where are you going to do with the paper? It'll be used only for first circuits?
And we can make paper too - in new update for Angel's Bio Processing - u can look at this abundance of rich opportunities - and its provides so many new acids - it is a pity that they canэt find wide application

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 05, 2018 7:12 pm
by pyanodon
aklesey1 wrote:Have u decided where are you going to do with the paper? It'll be used only for first circuits?
And we can make paper too - in new update for Angel's Bio Processing - u can look at this abundance of rich opportunities - and its provides so many new acids - it is a pity that they canэt find wide application
Where did i say i would use paper in this mod? O.o

Re: [MOD 0.16.x] pY HighTech

Posted: Mon Feb 05, 2018 7:33 pm
by aklesey1
pyanodon wrote: Where did i say i would use paper in this mod? O.o
Ahahaahahahaaaaa OMG - on first page :mrgreen: https://yadi.sk/i/VD5J8-BS3S7vpj
Recipe for pulp mill
Ingridients
1) Organic Matter
2) Steam
Products:
1) Tall Oil
2) organic Solvent
3) Black liquor
4) Paper

And paper need for formica