Muche wrote: Sun Feb 02, 2025 2:50 amI would disagree. The information you have and we don't is the actual layout and underlaying assumptions leading to it.
Some of them could be gleaned from the design implementation. You shared some of the assumptions in the abstract.
I shared the factory and the production chart in the abstract because I abandoned this design without knowing why it failed.
Which is the whole point of this exercise.
Muche wrote: Sun Feb 02, 2025 2:50 amHow did they materialize after the incident?
What do you mean exactly by 'materialized'?
When I was away from the keyboard, bioflux, pentapod eggs, and nutrients bioreactors were constantly running throughout the test without any external interference.
How would I know if any of them materialized or were produced naturally?
Muche wrote: Sun Feb 02, 2025 2:50 amDid spoilage get onto some belt where it was not supposed to be?
Not that I could find. But then again, if there is a chance of it spoiling, there is an outlet. There are inserters filtered only to remove spoil on both bioreactors and belts everywhere. I seriously doubt that happened.
Muche wrote: Sun Feb 02, 2025 2:50 amWere all belts/machines empty (because all spoilage was properly disposed of)?
Yes, all the inserters and bioreactors were empty (input, outlet, and fuel alike in bioreactors), with a few bioreactor still with intact 1-hour fruits and intact pentapod eggs. The only spoil items I could find were on the left-most belt that goes off to the left past the production chart near the split jelly bioreactors. That goes to a bioreactor that self-start with some nutrients and a constant stream of spoil and churn out nutrients. Those nutrients go straight to yumako and jellynut processing bioreactors and nowhere else.
Muche wrote: Sun Feb 02, 2025 2:50 amAre storage levels in buffer chests (if present) as expected?
The only logistic chests that interacted with the red factory area are the blue/requester logistic chests that requested Yumako and Jellynut. They only requested a small number, just enough to keep them running. As you can see in the screenshot, there are no flying logistic drones. The seeds, from processing, were placed in the logistic chests, and none were full or backed up.
The few non-fruit requests were all low levels of nutrients (10 at the most) from spoilage to ensure that yumako and jellynut processing bioreactors are supplied with nutrients no matter what.
Muche wrote: Sun Feb 02, 2025 2:50 amYes, investigating the incident after half an hour is harder, as short lifespan items have spoiled.
What about adding some alarms to warn when some of these assumptions break, to allow for immediate investigation?
Where would you suggest placing those alerts? What should I check/monitor for?
Muche wrote: Sun Feb 02, 2025 2:50 amYou shared the production graph.
I can see some bumps at about 0.5 h mark in consumption of some items.
An abnormal amount of spoil was consumed 11 minutes before the abnormal spike/raise in agricultural science pack production (what you called the 0.5-hour mark).

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My Gleba factory is
supposed to get rid of spoilage. Yet there was virtually zero spoil consumed between the 2.5-hour marker and the 0.5-hour marker, and bam, 350 spoil
per minute showed up while I was away and sporadically flip-flop between low consume and high consume after that point until the entire Gleba factory ceased.
The thing is, I am unable to explain how the Gleba factory continued for a few minutes without any incident until agricultural science packs died out after ~12 minutes. The length of time rules out jelly and yumako mash (4 and 3 minute timers, respectively). It can't be nutrient either, as that has a 5-minute timer. It could possibly be pentapod eggs sitting idle on the belt, except there are no replacements that occurred during this timeframe and would, in all likelihood, damage the inserter/belt that allowed a large amount of spoil to leave the Gleba factory by design.
Muche wrote: Sun Feb 02, 2025 2:50 amThere is a slight bump in science production at 2 h mark. As this is after over 1 h of stable production, can it be somehow correlated to 1h spoilage time of fruits?
Are they expected / related?
The difference between total production and consuption of mash, jelly, and Yumako suggests some of them are spoiling. Are all parts of factory able to deal with it, or are some parts where it's assumed nothing will ever spoil here?
I have verified that fruits and their byproducts stopped being consumed at least 10 minutes, or 0.2 hours after agricultural science production failed. I fully expect that some of it will be spoiled since I cannot obtain the whole number of bioreactors needed in the provided production ratio earlier, with a single exception that I have previously mentioned (bioflux to nutrient bioreactor). Even then, the Gleba factory over-produces nutrients with the spoil recipe, whose excess goes straight to fruit processing.

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That is a real possibility.
Except I only saw one occurrence of this hours before the cease of the Gleba factory production lines. It was on the last pentapod egg bioreactor's outlet inserter (on the very bottom in the first screenshot with the factory in the abstract) and wouldn't have interference with the bioflux-to-nutrient bioreactor in the center in a very destructive manner.
P.S.
I just realized the nutrient/bioflux production/consumption 1-hour chart might be useful here. Remember, yumako mash and jelly production were fine for at least 10 minutes after the 0.5-hour time marker. So the raw ingredients for bioflux didn't run out. So, in theory, bioflux production should have been fine.

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So, I expanded my search for data to all Gleba fruit-related items with the agricultural science pack failure at the 15-minute marker.

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The same chart, as above, but extended to 10-hour time frame.

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Those production charts raise even more questions than answers, especially seeing that there were multiple abnormalities that occurred during the 2.5 and 0.5 time markers that didn't result in a cataclysm downspiraling.
Spoil spike occurred at least three minutes before any of the other abnormal spikes in bioflux/jelly (bioflux is the orange top line with two twin mountain-like peaks, and jelly is the smaller red line that peaked only three time above itself before trending downward at the same time as the others).
Why was there a huge sudden burst of spoil consumption right then at the 0.5-hour marker? Where did it come from? How did it get in the system all at once? Before any of the other abnormalities in bioflux/jelly production?
The consumption rate was steady throughout the hours I spent away from the Gleba factory, raising even more questions than answers.
So, I am back to square one without a new lead to investigate what happened to Gleba Factory that I haven't considered.
Also, my current work-in-progress Gleba factory is like this now and far more stabilized at a higher production rate, but it requires more material to set up than I wanted, which is why I am looking to downsize. Some option includes but not limited to removing beacons and expanding the bioflux production line. I still haven't made the necessary modifications for it to self-restart from scratch.

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