Re: [0.16] Sea Block Pack 0.2.11
Posted: Thu Jun 14, 2018 6:00 pm
Pollution doesn't actually have any effect in seablock, since there are no biter spawners. I recommend turning it off for performance improvements.
The mineral catalyst sorting doesn't require additional acid and only uses level 1 ores, so you should be getting a surplus if you're using charcoal filtering to get your sludge.AimMoreBetter wrote:Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
As always, I'll plug Helmod (https://mods.factorio.com/mod/helmod) here. It's a mod that lets you plan out production blocks much more easily, especially with getting production ratios right. It can also work with production lines that include cycles (like the sulfur in slag slurry filtering) and tell you whether the loop produces extra or consumes more than it makes.AimMoreBetter wrote:Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
This mod is difficult to use :/ if you could post one exemple how you create a loop/ligne you'll be the bestminno wrote:As always, I'll plug Helmod (https://mods.factorio.com/mod/helmod) here. It's a mod that lets you plan out production blocks much more easily, especially with getting production ratios right. It can also work with production lines that include cycles (like the sulfur in slag slurry filtering) and tell you whether the loop produces extra or consumes more than it makes.AimMoreBetter wrote:Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
Yeah I switched to cermaic filters and didn't notice the huge drop in sulfuric waste water production. Do you use ceramic or have you figured out an easy way to supplement the loss of SWW to supplement a mineral catalyst line?live22morrow wrote:The mineral catalyst sorting doesn't require additional acid and only uses level 1 ores, so you should be getting a surplus if you're using charcoal filtering to get your sludge.AimMoreBetter wrote:Does anyone have a blueprint for producing iron/copper using mineral catalysts? I can't seem to get my ratios right and I always run out of sulfuric acid as well.
you can make compost from any bio stuff, including green algae, which you definetly must produce in large quantitiesStarTotino wrote:I don't know well else to post this.
All of the mods are up to date and I don't use any mods not in the modpack.
I want to post this quickly.
I need fermentation base to get compost. I need corn or fruits to get fermentation base. To get corn or fruits, I need to research one of three researches which all require optimized biome planner. to make optimized biome planners, I need ground samples. to get ground samples, I need seedling nests. to get seedling nests, I need compost.
I need compost to make compost.
or in other words, I need corn to make corn.
or in other words, it seems 1000% impossible to make any of the bio/farm stuff
I have a green algae farm connected to the mineralized water that produces the needed charcoal.BlakeMW wrote:For my now mid-game SeaBlock I designed a "water in one end, mineral sludge out the other end" blueprint, based around a red belt of slag:
blueprint string
Requires a shoreline for water at one end and an input of charcoal at the other end. To initiate operations requires a manual insertion of some sulfur and around 120 filter frames. Other than the charcoal and power input it is self-contained, simply outputting Mineral sludgwdwawe. Oxygen, hydrogen, mineralized water, saline water and excess sulfuric wastewater are all disposed of by default, generally via overflow valves should it be desirable to recover it (the mineralized water purifier is easily replaced with a crystallizer to turn it into a trifling amount of ore).
I needed compost for arboreta. They also need mud. For the mud I have a chain of 5 water plants going all the way from a sea floor pump to saline water. The saline water is then used to grow brown algae and then turned into compost. Excess saline water is clarified and excess mud, of which there is a lot, is converted to landfill.mexmer wrote:you can make compost from any bio stuff, including green algae, which you definetly must produce in large quantitiesStarTotino wrote:I don't know well else to post this.
All of the mods are up to date and I don't use any mods not in the modpack.
I want to post this quickly.
I need fermentation base to get compost. I need corn or fruits to get fermentation base. To get corn or fruits, I need to research one of three researches which all require optimized biome planner. to make optimized biome planners, I need ground samples. to get ground samples, I need seedling nests. to get seedling nests, I need compost.
I need compost to make compost.
or in other words, I need corn to make corn.
or in other words, it seems 1000% impossible to make any of the bio/farm stuff
tbh. i didn't think about most efficient way, i just picked first item in bio panel and put it in composter.mrvn wrote:I needed compost for arboreta. They also need mud. For the mud I have a chain of 5 water plants going all the way from a sea floor pump to saline water. The saline water is then used to grow brown algae and then turned into compost. Excess saline water is clarified and excess mud, of which there is a lot, is converted to landfill.mexmer wrote:you can make compost from any bio stuff, including green algae, which you definetly must produce in large quantitiesStarTotino wrote:I don't know well else to post this.
All of the mods are up to date and I don't use any mods not in the modpack.
I want to post this quickly.
I need fermentation base to get compost. I need corn or fruits to get fermentation base. To get corn or fruits, I need to research one of three researches which all require optimized biome planner. to make optimized biome planners, I need ground samples. to get ground samples, I need seedling nests. to get seedling nests, I need compost.
I need compost to make compost.
or in other words, I need corn to make corn.
or in other words, it seems 1000% impossible to make any of the bio/farm stuff
Anyway, my tip was to look for places where you throw away saline water, make brown algae from it and then compost.
I haven't decided between integrated charcoal production or plugging into the arboretum charcoal. Since I moved away from charcoal based power generation my arboretums are extremely underutilized and could provide charcoal to dozens (or hundreds, if I utilized all the trees I've found) of these setups.mrvn wrote: I have a green algae farm connected to the mineralized water that produces the needed charcoal.
Charcoal from arboretums? Don't you mean wood? Or is there sufficient advantage to go wood -> cellulose fiber -> wood pellets -> wood bricks -> charcoal?BlakeMW wrote:I haven't decided between integrated charcoal production or plugging into the arboretum charcoal. Since I moved away from charcoal based power generation my arboretums are extremely underutilized and could provide charcoal to dozens (or hundreds, if I utilized all the trees I've found) of these setups.mrvn wrote: I have a green algae farm connected to the mineralized water that produces the needed charcoal.
ahh, I was relying on FNEI too much. I changed the settings to show hidden recipes and only then did it give the 47 alternatives to corn and fruits for compostmrvn wrote:I needed compost for arboreta. They also need mud. For the mud I have a chain of 5 water plants going all the way from a sea floor pump to saline water. The saline water is then used to grow brown algae and then turned into compost. Excess saline water is clarified and excess mud, of which there is a lot, is converted to landfill.mexmer wrote:you can make compost from any bio stuff, including green algae, which you definetly must produce in large quantitiesStarTotino wrote:I don't know well else to post this.
All of the mods are up to date and I don't use any mods not in the modpack.
I want to post this quickly.
I need fermentation base to get compost. I need corn or fruits to get fermentation base. To get corn or fruits, I need to research one of three researches which all require optimized biome planner. to make optimized biome planners, I need ground samples. to get ground samples, I need seedling nests. to get seedling nests, I need compost.
I need compost to make compost.
or in other words, I need corn to make corn.
or in other words, it seems 1000% impossible to make any of the bio/farm stuff
Anyway, my tip was to look for places where you throw away saline water, make brown algae from it and then compost.
Oh hell yeah it is worth it. 1 wood is 4MJ, it can be turned into 4 fiber which is also 4MJ, then as per green algae, it gets doubled when turned into wood pellets and increased by another +25% when turned to charcoal, a 2.5x increase in fuel value. Each arboretum using the tier3 recipe produces more than twice as much fiber as a MK2 algae plant, and almost none of that needs to be looped back in, so they're pretty good.mrvn wrote: Charcoal from arboretums? Don't you mean wood? Or is there sufficient advantage to go wood -> cellulose fiber -> wood pellets -> wood bricks -> charcoal?
I don't think it's even worth doing unless you specifically need more crystal seedling than can be produced as a byproduct of hydro refining. It's worse energy-wise than high tier electrolyzers and has a larger footprint and is much busier.mrvn wrote:Has anyone calculated the perfect ratios for geode processing?
FNEI is not exactly reliable, sometimes it hides unlocked stuff, sometimes it shows only voiding recipe, even for things that cannot be voided, and so on.StarTotino wrote:ahh, I was relying on FNEI too much. I changed the settings to show hidden recipes and only then did it give the 47 alternatives to corn and fruits for compostmrvn wrote:I needed compost for arboreta. They also need mud. For the mud I have a chain of 5 water plants going all the way from a sea floor pump to saline water. The saline water is then used to grow brown algae and then turned into compost. Excess saline water is clarified and excess mud, of which there is a lot, is converted to landfill.mexmer wrote:you can make compost from any bio stuff, including green algae, which you definetly must produce in large quantitiesStarTotino wrote:I don't know well else to post this.
All of the mods are up to date and I don't use any mods not in the modpack.
I want to post this quickly.
I need fermentation base to get compost. I need corn or fruits to get fermentation base. To get corn or fruits, I need to research one of three researches which all require optimized biome planner. to make optimized biome planners, I need ground samples. to get ground samples, I need seedling nests. to get seedling nests, I need compost.
I need compost to make compost.
or in other words, I need corn to make corn.
or in other words, it seems 1000% impossible to make any of the bio/farm stuff
Anyway, my tip was to look for places where you throw away saline water, make brown algae from it and then compost.
Yeah, what I have is 5 (mk2) geode producing into Mk2 Crushers (my bp has Mk3 crushers for red/blue geodes, I'm not sure it's necessary) into Mk2 liquifier for mineralized and 2x Mk3 for slurry; a single red belt for input/output of the crushers using splitters to make sure that no geodes get lost, and then directly inserting into the liquifiers at the end of the belt on the other side. You may need some additional inserters from the very last crusher (and you'll in general need ultimate inserters or a bunch of fast or stack inserters, even with them moving short angles rather than 180), or a couple tiles of blue belt. This is then just under a Mk2 filtration unit with +60% from modules running charcoal filtering, or ceramic and +20% (really +10%, but...).mrvn wrote:Has anyone calculated the perfect ratios for geode processing? Helmod is no help there as it won't deal with so many sources for crystal dust. I even tried setting percentages manually but it still screwed it up. I'm talking about washing plants producing geodes and then crushing them.
My base unit is one mud washing plant with 5 geode producing plants in one row. Water connected on the outside and mud water on the inside. Then the same 6 plants rotated 180° above that so they share the mud water pipe. Two mud water pumps and one water pump (overkill but easier to setup).
But now the problems start. There seem to be a lot of options:
1) Do you take out all geodes on a mixed belt (4 basic belts combined actually)? Or use filter inserters to pre-sort them?
2) Sort the geodes with splitters?
3) How many ore crushers per color? For one base units (10 geode plants) it looks like I need 2 (3?) blue/red, maybe 2 yellow and 1 for the rest each. What's the perfect ratio here?
4) Again the output question: filter inserter, unsorted or sorting with splitters?
What are your setups?