Just wanted to drop in and say hi...
so... "
HI!"
I still look into this thread and read through all the posts to see if any mods fit what I currently need - or if there is something new I have missed.
Not been so active in here, but have been playing a LOT of Factorio.
Think I have made the most difficult mod choice ever - installed and playing all Pyanodons mods:
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons HighTech
Pyanodons Industy
Pyanodons Petroleum Handling
Pyanodons Raw Ores
Each of these will add 15-20 new buildings and 100+ recipes. The amount of new ores for start tech level and late game tech level is insane!
I have, as mentioned in earlier posts, played with mods for 9.600 SPPM with both, belt & robo based builds, and completed it.
Also done all Factorio achievements on Steam - and that is with no mods at all!
This is something completely different....
.... and "
completely different" required a new set of mods...
First off was
RSO - Resource Spawner Overhaul. This I found to be a MUST have for Py mods. It changes how the resources on the map (as in all the ore, tar, oil etc.) spawn on the map. Density, size and tries to avoid overlaps and make better shapes.
I found that you really need to read the information on this mod and tweak the setting. I found a map I liked and used RSO settings to tweak it until I got something I could enjoy.
The other mods that I started with from the beginning was
Alien Biomes and
Alien Biomes High-Res Terrain. This mod basically change your landscape to Snow, Vlocanic, Crater and variations of dirt, sand and grass. It does add a lot of stones that can be a pain to remove all from everywhere... But I really like it!
The amount of products made when using Py mods are insane. And I do all the time carry a lot of plates (at least 30+ types) to be able to craft all the buildings needed for Py. So I needed a bigger inventory, but did not really like the mods that give you an insane inventory space (to messy as I have yet to find an Inventory sorting or inventory search mod - anyone?).
I wanted a bit bigger inventory, but with the ability to carry more shit with me.
The solution ended up as two mods with two different purposes.
Backpacks Reloaded gave me three size backpack's that could store a lot more stuff without messing up my main inventory space. At the beginning you can only make the basics, but soon the big one that has a 8x10 inventoy.
Since I can have as many of these as I want (take 1 slot each) I basically have a potential humongous inventory space available.
I currently have 2 medium (red) and 5 big (blue) with me - each for different stuff: inserter, undergrounds and belt in one, buildings in one and mats in one etc.
The other mod I needed was
TinyStart. It starts you out with a Tiny tier 0 armor with 20 robots and a mini low-output reactor. I did change the mod startup to load with "Fusion, Solar and extra battery" as I found that best.
Pretty early you can upgrade to TinyArmor lvl 2 - same space but a bit inventory bonus and better armor. Same armor grid space.
I found that I like these 20 hard working robots better than Nanobot's that I usually go with. (To compensate for not having Nanobots and termites - I do throw a LOT of grenades at trees).
Loader Redux gives better loading than inserters and found to be must, so testing this out with
Deadlock's Stacking Beltboxes & Compact Loaders.
As usual I go with map with less water and use the
Stone Water Well mod for water source. Yes, it's cheating, but really when you play Py - just getting stuff built to progress is time consuming enough. I know how to pipe water from lakes. Done it before, got the badge for it - let's just move on...
For information I use my usual mods:
Max Rate Calculator (a lot) together with my usual
FNEI. New to my Py build is
Multi-Product Recipe Details and
What is it really used for? that I found a must with so many more things to be made in so many different ways and different tech levels...
And finally to keep my sanity while playing I had to install
ToDo List. Every time I see something that needs to be done, or I look at next item to build and the seemingly endless list of stuff I need to build the ting that I need to build the factory that produce the item I need to build the thing that goes into the other thing that is needed to make the mine for the ore I need for the alloy needed for the original thing I wanted to make.. Yeah.. you get it - Py is complex. The ToDo list keeps me sane and I use it a LOT. Keeps track of what needs doing and the order - and I like to be able to check stuff off as a sign of progress.
100 + hours and still only Red, Green and Mil science. Do not laugh, according to Pyanodon 90% of players starting builds with Py give up before they get to blue science. I would estimate at least 400 - 500 hours to finish, but I might be off with several 100 hours as this is my first test with Py and I spend a lot of time correcting mistakes. (as in having a BUS that is to small - it needs to be 10x normal with huge fluid bus space).
I watch OtakuShowboat building Py while I do it. Fun how we make stuff in different order and with different processes often.. Good for tips and tricks as he knows a lot. Also check out KoS & Aven. Pyanodon has a list of stream
here.
I do not have
LTN and
LTN Tracker enabled yet. Installed, but not in use for the simple reason that I do not yet have trains. Got a BUS train - single line going all along the bus with a TTCCTT setup just to move me on the very long, and still rapidly growing BUS. Have very long belt and pipe runs, but still no trains (got the teck, but not the need yet). When I do (will have to see when I get to research Tech lvl 3) if I need to ship stuff into the bus - then these will go active...
OK, that was my - not so short - update.
Playing Fatorio a lot, but this one will take a loooooong time to finish (hope I will).
Thank's to all for your contributions to this thread. I drop by to find new stuff to use all the time so hope people keep using and updating this.
Have fun playing Factorio!
/old dude