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Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 9:35 am
by peaSea
I love the mod so far. I am getting towards the end, just got super alloy. I have a few questions though. Regolite seems worthless? I don't see anything that it opens into, it looks like it just makes calcinates? or am i missing something? Also I can't figure out how to make liquid nitrogen. I have FNEI but it doesn't list a recipe. Is it bugged out or am I just too dumb to figure out what building makes it? I'm not using Bob's or any other major mod, just all of the py mods.

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 9:58 am
by pyanodon
peaSea wrote:I love the mod so far. I am getting towards the end, just got super alloy. I have a few questions though. Regolite seems worthless? I don't see anything that it opens into, it looks like it just makes calcinates? or am i missing something? Also I can't figure out how to make liquid nitrogen. I have FNEI but it doesn't list a recipe. Is it bugged out or am I just too dumb to figure out what building makes it? I'm not using Bob's or any other major mod, just all of the py mods.

if you arent using bobs, liquid nitrogen shouldnt be requiered. Regolite is just another way to get helium. :)

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 11:19 am
by peaSea
Added the regolite mining to help out with the dry gas stream for helium. I can't make diode cores without liquid nitrogen though and I am not using any Bob's mods. Here is a picture of my crafting screen. I can't make circuit board 3 without this so I am currently stuck.

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 4:03 pm
by Migodus
peaSea wrote: I can't make diode cores without liquid nitrogen though and I am not using any Bob's mods.
Same problem here.

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 4:25 pm
by immortal_sniper1
@PY could you make borax mines to be wire-able like standard mine (patch ore left)

and maybe increase mining range for niobium by 1 tile ( so that it is possible to exhaust a patch without rebuilding the mines later ) ( and all othe ore patch rependent mines that require drills)

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 4:54 pm
by Raphaello
Migodus wrote:
peaSea wrote: I can't make diode cores without liquid nitrogen though and I am not using any Bob's mods.
Same problem here.
No problem when playing with bob mods.

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 9:24 pm
by pyanodon
peaSea wrote:Added the regolite mining to help out with the dry gas stream for helium. I can't make diode cores without liquid nitrogen though and I am not using any Bob's mods. Here is a picture of my crafting screen. I can't make circuit board 3 without this so I am currently stuck.

its indeed a bug, will be fixing it in the next release.

Re: pY HighTech Discussion

Posted: Mon Jun 18, 2018 11:04 pm
by peaSea
thanks for the fix. Here is our current base if anyone wants to check it out. My friend and I built it together but we also play without each other too.

Re: pY HighTech Discussion

Posted: Sat Jun 23, 2018 4:38 pm
by naquada
" Yag Laser Module" recipe is missing a machine to craft it in.

Re: pY HighTech Discussion

Posted: Sat Jun 23, 2018 10:30 pm
by pyanodon
Automated factory

Re: pY HighTech Discussion

Posted: Mon Jun 25, 2018 8:47 am
by pyanodon
Mod updated. Please grab the new copy from mod portal or update by the game.

Fixed the deadlock liquid nitrogen.

Re: pY HighTech Discussion

Posted: Mon Jun 25, 2018 11:18 am
by kingarthur
pyanodon wrote:Mod updated. Please grab the new copy from mod portal or update by the game.

Fixed the deadlock liquid nitrogen.
every time. if i intend to post an update you also update.

Re: pY HighTech Discussion

Posted: Mon Jun 25, 2018 11:23 am
by Raphaello
Hi Pyanodon,

Did you also fix these two issues?
Raphaello wrote:
Raphaello wrote:For some reason though centrifugal pan does not have this recipe available.
I have looked into the files more carefully and the issue is clear - recipe has 3 fluid inputs but centrifugal pan has only 2 input fluid boxes. After removing water from the recipe, it becomes visible in the machine and works as it should.
Image
Raphaello wrote:Hi, one more (possible) bug. The recipe below does not work in py+bobs as HPF has only one fluid input. HPF cannot take oxygen so I've change the category to 'chemistry'.


Code: Select all

RECIPE {
    type = 'recipe',
    name = 'phosphoric-acid2',
    category = 'hpf',
    enabled = false,
    energy_required = 5,
    ingredients = {
        {type = 'fluid', name = 'phosphine-gas', amount = 50}
    },
    results = {
        {type = 'fluid', name = 'phosphoric-acid', amount = 40}
    }
}:add_unlock('basic-electronics'):add_ingredient({type = 'fluid', name = 'oxygen', amount = 30})

Re: pY HighTech Discussion

Posted: Mon Jun 25, 2018 12:09 pm
by Raphaello
Raphaello wrote:Hi Pyanodon,

Did you also fix these two issues?
Answerring my own question - yes, these two recipes are fixed even though they are not mentioned in change log.
Thanks Pyanodon!!

Re: [MOD 0.16.x] pY HighTech

Posted: Tue Jun 26, 2018 8:35 am
by Mella
aklesey1 wrote: Its cool to see so global rewoking of circuits in all 4 types - it was awesome work in electronics, its will be interesting too see another intermediate componets for machines like assemblers, drills, inserters, belts - shafts, gearboxes, reductors, hoses, springs, pistons, grippers, antennas, gas and fluid ballons, hydraulic and pneumatic mechanisms, insulators, motors (like in AAI industry)

For example inserteri is complex mechanism, assembler is more complex mechanism - i think inserters must be used in recipe for assembler crafting

Why? bcuz we have nano-techologies, we have lage volume of different materials - yes this ideas must be embodied in another mod, may be in PY Industry mod or may be child projet of it
Its interesting idea to ave more realistic intermediate componets - i know that the pyanodon likes to work out every details
I want to see may from this list in PY industry in future, please, please, please :P

If you pepole played with Xander mod you know what i'm talking about 8-)

Re: pY HighTech Discussion

Posted: Thu Jun 28, 2018 7:07 pm
by moqart
pyanodon wrote:Automated factory
pyanodon wrote:Automated factory
There is no recipe avaible for the YAG Laser module in the automated factory

Re: [MOD 0.16.x] pY HighTech

Posted: Thu Jun 28, 2018 9:48 pm
by pyanodon
Mella wrote:Its interesting idea to ave more realistic intermediate componets - i know that the pyanodon likes to work out every details
I want to see may from this list in PY industry in future, please, please, please :P

If you pepole played with Xander mod you know what i'm talking about 8-)
Its problematic..since a lot of people will NOT like the idea of even more complex recipes than Pymods already do. It must be a good majority to make that.

Re: pY HighTech Discussion

Posted: Thu Jun 28, 2018 9:53 pm
by pyanodon
moqart wrote:There is no recipe avaible for the YAG Laser module in the automated factory

yeah....that MAYBE because it´s made in the nano-material factory...just a thought.

Re: pY HighTech Discussion

Posted: Fri Jun 29, 2018 8:19 am
by ZombieMooose
I just started a game with this and Angel's and I'm about ready to pull out my hair. Great job!

Re: pY HighTech Discussion

Posted: Fri Jun 29, 2018 10:27 am
by pyanodon
ZombieMooose wrote:I just started a game with this and Angel's and I'm about ready to pull out my hair. Great job!

Youve been warned!!!!!