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Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 22, 2018 3:48 pm
by aklesey1
Found some bugs when installed new PYRO version in PYCP recipes
Bugs with hydrogen usage - its duplicating in some recipes
https://yadi.sk/i/aW6LA0eUfyx6BA
https://yadi.sk/i/B3XQsllIfHkfbQ
https://yadi.sk/i/wNcBrFp1ZX9FNQ
Bugs with oxygen uasge - its duplicating in 1 recipe
https://yadi.sk/i/i1w5ocSENwyXxA

I found no bugs anywhere else... i think

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 22, 2018 4:01 pm
by abg
kingarthur wrote: Sat Dec 22, 2018 5:07 am ok. preferably a save file (even simply a brand new save with them active will work) instead of a modlist. its easier to sync mods then to have to individually download/ active each one
Here it is, attached.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 22, 2018 6:23 pm
by viperfan7
kingarthur wrote: Sat Dec 22, 2018 10:29 am
viperfan7 wrote: Sat Dec 22, 2018 7:19 am
kingarthur wrote: Sat Dec 22, 2018 7:11 am
viperfan7 wrote: Sat Dec 22, 2018 7:09 am
kingarthur wrote: Sat Dec 22, 2018 7:06 am

Ok. Could u attach a save file with all those mods. Minus the 2 causing issues. Trying to find all those mods one by one is a bit if a pata
Here ya go, would a ZIP containing all the mods help?
Na that's a waste of data I can just sync the save and download them that way
Let me know if anything needs tested
ok so morebobs and then kaoextended threw a couple of errors that i had to edit there files to fix. let me know if you want i can tell you what needs done to edit them or i can send you the edited zip file.

i also fixed the issue with pyscience. some combination of mods changed the the recipe for the sct-htech-thermalstore from a simple recipe with just an ingredients list to one that had both a normal and expensive difficulty list. i changed it over from a hard coded change to use the ingredient replace script i made recently that fixed that issue
Whichever is easiest for you, I'm good with both ways

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sat Dec 22, 2018 7:07 pm
by Sworn
Hey kingarthur, first thanks for updating the mod so it don't crash on load.

Can you make the hand-craft wood time back to 0.5sec? I have no idea Py like to put the hand-craft only recipe super slow. Would get if was intended for automation but you can't use that one in machines so...
And the amount of wood that you need to craft for inserters and circuits and such before you are able to actually get the wood factory is quite big.
Was way faster before the Py last update overall.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 6:11 am
by kingarthur
viperfan7 wrote: Sat Dec 22, 2018 6:23 pm
Whichever is easiest for you, I'm good with both ways
alright i dont remember exactly which lines i comminted out so ill just send you the tweaked zips and ill be put out a update in a bit

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 6:12 am
by viperfan7
kingarthur wrote: Sun Dec 23, 2018 6:11 am
viperfan7 wrote: Sat Dec 22, 2018 6:23 pm
Whichever is easiest for you, I'm good with both ways
alright i dont remember exactly which lines i comminted out so ill just send you the tweaked zips and ill be put out a update in a bit
Sweet, awesome, I'll probably dig though them and figure out whats different later.

Thanks again

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 7:56 pm
by Taurus84
I did just set up a new Factorio v16.xx.xx (the latest stable) and did install my usual mod packs...

The big mods include angels, bob, py, yuoki, 5dim
and quite some smaller/medium mods

Problem is (and I think its coming from this mod) that the circuit boards and processing units and basically most circuit board stuff looks strange/borked somehow. All the recipes that needed some circuits or boards before now need something that looks like a board but its named for example
(Unknown key: "item-name.cm-eletronic-circuit"). It might have to do with your last update, since I did see in the changelogs that you did do something there?

Is it save to play that game so far and later switch to your fixed version till now... or should I not start this new game at all?
Thanks for your time ^^

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 10:56 pm
by kingarthur
Taurus84 wrote: Sun Dec 23, 2018 7:56 pm I did just set up a new Factorio v16.xx.xx (the latest stable) and did install my usual mod packs...

The big mods include angels, bob, py, yuoki, 5dim
and quite some smaller/medium mods

Problem is (and I think its coming from this mod) that the circuit boards and processing units and basically most circuit board stuff looks strange/borked somehow. All the recipes that needed some circuits or boards before now need something that looks like a board but its named for example
(Unknown key: "item-name.cm-eletronic-circuit"). It might have to do with your last update, since I did see in the changelogs that you did do something there?

Is it save to play that game so far and later switch to your fixed version till now... or should I not start this new game at all?
Thanks for your time ^^
It's fine to play with. It's just the localization text needs filled in for them. It has no actual effect on the game

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 11:18 pm
by Taurus84
Ok, cool ^^

Another thing, which might be a real problem... idk...

When I open up the handcrafting menu and go to "Resource Refining" the one with the Angels ore crusher as symbol then I have 2 rows of processes that write as an endproduct/result for example "12x Something went wrong" Its mainly those with "45x purified jivolite" as an ingredient, also the other ores for example, all the "45x purified insertorename" also some other recipes with ingredient "20x ferrous ore" and such also result in 12x Something went wrong.

How can I help to figure that out?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Sun Dec 23, 2018 11:28 pm
by kingarthur
Taurus84 wrote: Sun Dec 23, 2018 11:18 pm Ok, cool ^^

Another thing, which might be a real problem... idk...

When I open up the handcrafting menu and go to "Resource Refining" the one with the Angels ore crusher as symbol then I have 2 rows of processes that write as an endproduct/result for example "12x Something went wrong" Its mainly those with "45x purified jivolite" as an ingredient, also the other ores for example, all the "45x purified insertorename" also some other recipes with ingredient "20x ferrous ore" and such also result in 12x Something went wrong.

How can I help to figure that out?
I just need to hide those recipes. They are extra things from where pymods auto generates several ore recipes and it doesnt work well with Angel's ores. Can just ignore them and they'll be fixed in the next update that will be out sometime between now and 12 hours from now

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 12:54 am
by Taurus84
hehe np

Maybe you should put up a small note in the mod description for the newest versions if there are oddities like this that can be ignored... I bet I am not the first person that was worried by it and went to the forums thinking its a bug? Just saying... its not that much "work" to post here for me, but maybe it gets dull answering to such posts for you? ^^

Also Thanks a lot for making this mod happen... I really look forward to start playing with all those mods combined thanks to you and the other mod authors. My wife will probably hate me for adding it, tho... she always wants to play casual/normal... and I want to play it hardcore... reminds me of the big "Minecraft gregtech" argument we had a few years ago... "WHAAAAT THERE IS ANOTHER MACHINE-TIER?!?!?! REALLY?!?!?!" :-D

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 1:22 am
by kingarthur
Taurus84 wrote: Mon Dec 24, 2018 12:54 am hehe np

Maybe you should put up a small note in the mod description for the newest versions if there are oddities like this that can be ignored... I bet I am not the first person that was worried by it and went to the forums thinking its a bug? Just saying... its not that much "work" to post here for me, but maybe it gets dull answering to such posts for you? ^^

Also Thanks a lot for making this mod happen... I really look forward to start playing with all those mods combined thanks to you and the other mod authors. My wife will probably hate me for adding it, tho... she always wants to play casual/normal... and I want to play it hardcore... reminds me of the big "Minecraft gregtech" argument we had a few years ago... "WHAAAAT THERE IS ANOTHER MACHINE-TIER?!?!?! REALLY?!?!?!" :-D
Really its post like yours that help me find the stuff to fix it. Given the amount of items and recipes I dont find everything right away. And for every post letting me know of an issue there how many more where nobody says anything to me. Hell I had to start regularly checking r/factorio as several people posted on there about issues and i never knew.

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 4:01 am
by kingarthur
Mella wrote: Thu Dec 20, 2018 1:56 pm
1) Niobium complex -PYCP - usinng nitrogen instead of nitrogen dioxide
2) Vanadium pulp 3 - PYFE usinng ammonia instead of nitrogen dioxide
3) Vanaium precipitate - PYFE usinng ammonia instead of nitrogen dioxide
3) Molybdenum concentrate - PYFE usinng ammonia instead of nitrogen dioxide
4) Sub-denier microfiber - PYHT usinng ammonia instead of nitrogen dioxide
got those replaced properly now

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 4:51 am
by Mella
Pyanodon decided to use duralumin instead of bronze and brass
Nitinol is gone, tungsten and cobalt are gone too
Do you have plans to readd something from from this list?

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 5:17 am
by kingarthur
Mella wrote: Mon Dec 24, 2018 4:51 am Pyanodon decided to use duralumin instead of bronze and brass
Nitinol is gone, tungsten and cobalt are gone too
Do you have plans to readd something from from this list?
Yes?

Are you talking about a specific recipe or just across the board those items are not getting used

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 5:57 am
by aklesey1
kingarthur wrote: Mon Dec 24, 2018 5:17 am
Mella wrote: Mon Dec 24, 2018 4:51 am Pyanodon decided to use duralumin instead of bronze and brass
Nitinol is gone, tungsten and cobalt are gone too
Do you have plans to readd something from from this list?
Yes?

Are you talking about a specific recipe or just across the board those items are not getting used
She's talking about adding back resources and specific recips from bob's mods
It's interesting for me too to have this bob's stuff again when playing py+bob's

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 6:11 am
by kingarthur
aklesey1 wrote: Mon Dec 24, 2018 5:57 am
kingarthur wrote: Mon Dec 24, 2018 5:17 am
Mella wrote: Mon Dec 24, 2018 4:51 am Pyanodon decided to use duralumin instead of bronze and brass
Nitinol is gone, tungsten and cobalt are gone too
Do you have plans to readd something from from this list?
Yes?

Are you talking about a specific recipe or just across the board those items are not getting used
She's talking about adding back resources and specific recipes from bob's mods
It's interesting for me too to have this bob's stuff again when playing py+bob's
ok i know they still show up in a decent amount of recipes for me. ive also noticed it seems some of the old pymods override code isn't working quite right so im slowly replacing them one by one

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 6:51 am
by kingarthur
aklesey1 wrote: Sat Dec 22, 2018 3:48 pm Found some bugs when installed new PYRO version in PYCP recipes
Bugs with hydrogen usage - its duplicating in some recipes
https://yadi.sk/i/aW6LA0eUfyx6BA
https://yadi.sk/i/B3XQsllIfHkfbQ
https://yadi.sk/i/wNcBrFp1ZX9FNQ
Bugs with oxygen uasge - its duplicating in 1 recipe
https://yadi.sk/i/i1w5ocSENwyXxA

I found no bugs anywhere else... i think
ive fixed these

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 7:16 am
by kingarthur
another update out fixed more than a few bugs and duplicate items. fixed the locale on circuits now shows the names. just now noticed i somehow never activated the override file for rawores. activated that and removed bobs ores from map

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Posted: Mon Dec 24, 2018 11:26 am
by Odd
Hey kingarthur,
I don't know if you spotted that one yet, but I just got another bug at launch with your latest update :
Failed to load mods : Error in assignID, recipe-category with name 'handcrafting' does not exist.

Source: electronic-circuit-initial (recipe).

Mods to be disabled:
- PyCoalTBaA