Page 3 of 40
Re: [MOD 0.16.x] pY HighTech
Posted: Sun Jan 07, 2018 11:57 pm
by pyanodon
aklesey1 wrote:PCS? Pls descrypt
I want to understand - the analogue of green circuits will be saved? This'll be production of red circuits analog?
I'm asking bcuz many many many oblects in start requires simplest curcuits and ur machines too - inserters, assemblers, offshore pumps, electric mining drills
Or may be can u show the graphics of ur circuts? Ohhh its curious to see this industrial beuty

How do u like graphcis from bob's mods - i mean this realistic images not the similarity of those circuits that was taken from vanilla graphics examples - like in shinybobs gfx mod
PCS = Printed Board Substrate.
this is analog to green circuits...Im mulling over the red ones now. with bobs, it will override his circuits, but some parts can be used. There only one circuit made and functional now (green circuit)

it was made as a simplified version of a PCB.
About the circuit requierement for initial machines, Even with the initial bonus of 300 circuits/pcs (still adjusting), you may able to craft that first things like inserters and mining drill with only the PCS. The first thing people should make after get some electricity, is building a rudimentar pcs chain to self run the whole thing.
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 12:18 am
by pyanodon
Greetings! here the second chain for the second circuit

Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 4:51 am
by aklesey1
OMFG
Oh
My
Fabulous
God
Its
Epic!
And yeah so many crossings with angel's mod's
1) Benzene
2) Propene (or may be Propylene?)
3) Acetone (there's recipe in angel's petrochem called "cumene process", maybe he has something of particular relevance to this process, but it is clear that only the names are similar)
4) Formaldehyde
5) Ammonia (It's exists in Bob's mods too)
6) Allumina (of course it was taken from bob's mods before for angel's)
And yet you surprising me - ore molybdenite ore is the replacement of molybdenum ore? Molybdenite is sulfur-containing ore as i readed -
https://en.wikipedia.org/wiki/Molybdenite
And u want to say that the molybdenite must be early or mid-game resource?
New products of phosphorus - as I thought that the products of the phosphorus will be present in PYHT
Ferrite - we'll need may iron oxide to produce it, yes?
I want know where and how to get formaldehyde? In Petrochem we can get it from methanol, maybe there will be a similar way
As i understood acetone'll be used in next chains or another py mods?
if I'm not mistaken it is the first chain where all the buildings in the scheme have been worked out and have their image, that's cool
Let's wait for scheme wheree niobium will be used

Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 7:25 pm
by pyanodon
aklesey1 wrote:Ferrite - we'll need may iron oxide to produce it, yes?
I want know where and how to get formaldehyde? In Petrochem we can get it from methanol, maybe there will be a similar way
As i understood acetone'll be used in next chains or another py mods?
if I'm not mistaken it is the first chain where all the buildings in the scheme have been worked out and have their image, that's cool
Let's wait for scheme wheree niobium will be used

Ferrite will be the same recipe from PYFE. Formaldehyde was already explained. Acetone will be used. Niobium will have his time

Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 8:19 pm
by aklesey1
Pyanodon pls explain to us - molybdenum ore and molybdenite ore is different reosurces or is it the same things?
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 8:26 pm
by pyanodon
aklesey1 wrote:Pyanodon pls explain to us - molybdenum ore and molybdenite ore is different reosurces or is it the same things?
same ore
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 09, 2018 8:47 pm
by aklesey1
pyanodon wrote:aklesey1 wrote:Pyanodon pls explain to us - molybdenum ore and molybdenite ore is different reosurces or is it the same things?
same ore
So it was an unfortunate typo, thanks for explanation
This 3 new machines looks awesome i must say, I especially liked pcb fantastic design, chip shooter looks like tower with alien element on his top, electronics assembler looks ambiguous and intricately.... it's got up there 2 antennas? lul

looks nice too
And phosphate mine looks some high tech with remote control where there is a console in the form of computers

Re: [MOD 0.16.x] pY HighTech
Posted: Wed Jan 10, 2018 5:03 pm
by aklesey1
Fear to think about deep hardcore in micro and nano electronics can await us with this mod - we already have Nano-Materials Factory, what to expect for next?
Re: [MOD 0.16.x] pY HighTech
Posted: Thu Jan 11, 2018 9:58 pm
by pyanodon
Today we finished the chip shooter machine. Which is a very unique machine made to put the components in the circuit board. (animation is speed up here)
This design is based on a real chip shooter machine:
https://www.youtube.com/watch?v=SRu02F6AOmg
Re: [MOD 0.16.x] pY HighTech
Posted: Mon Jan 15, 2018 9:49 pm
by aklesey1
1) Can we extract benzene from aromatics, or crack aromatics for another gases of fluids?
2) What do u think about angel's "base mineral oil", and u introducing tall-oil in ur mod its interesting
3) Phosphorous mine must have its own deposit or we can build mine anywhere?
Re: [MOD 0.16.x] pY HighTech
Posted: Mon Jan 15, 2018 10:47 pm
by pyanodon
aklesey1 wrote:1) Can we extract benzene from aromatics, or crack aromatics for another gases of fluids?
2) What do u think about angel's "base mineral oil", and u introducing tall-oil in ur mod its interesting
) Phosphorous mine must have its own deposit or we can build mine anywhere?
1-mayyybe....
3-have their own deposit.
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 11:55 am
by HammerPiano
pyanodon wrote:Today we finished the chip shooter machine. Which is a very unique machine made to put the components in the circuit board. (animation is speed up here)
This design is based on a real chip shooter machine:
https://www.youtube.com/watch?v=SRu02F6AOmg
Beautiful animation

Can't wait to see the rest of the circuit chains and the other machines!
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 1:48 pm
by pyanodon
HammerPiano wrote:pyanodon wrote:Today we finished the chip shooter machine. Which is a very unique machine made to put the components in the circuit board. (animation is speed up here)
This design is based on a real chip shooter machine:
https://www.youtube.com/watch?v=SRu02F6AOmg
Beautiful animation

Can't wait to see the rest of the circuit chains and the other machines!
Thank you...we´re planing the 3rd generation here now.
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 3:38 pm
by chrisdec
question:
how are we going to get silicon waffer,tinned copper wire and ceramics?
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 5:21 pm
by pyanodon
chrisdec wrote:question:
how are we going to get silicon waffer,tinned copper wire and ceramics?
Ceramics already explained. Silicom wafer and tinned copper wire is from bobs mods. If not used, we will have our own recipes or substitute for them.
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 7:08 pm
by aklesey1
Pls tell us that the gold and silver will be in demand in third and later tiers
Cyanic and phosphoric acids are very little used? Or are u going to come up with other uses for them?
I'm still worrying about silicon, bcuz we'will need tons of silicon for wafer, i'm not talking about optical fibers and py science packs
Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 7:12 pm
by pyanodon
aklesey1 wrote:Pls tell us that the gold and silver will be in demand in third and later tiers
Cyanic and phosphoric acids are very little used? Or are u going to come up with other uses for them?
I'm still worrying about silicon, bcuz we'will need tons of silicon for wafer, i'm not talking about optical fibers and py science packs
gold, silver, nexelit and others will be very used. For now, we´re doing only the circuit chains and simple recipes for the ingredients. Later, we will make more recipes and stuff for them. Silicon wafer will be made using sand....so dont worry

Re: [MOD 0.16.x] pY HighTech
Posted: Tue Jan 16, 2018 8:22 pm
by aklesey1
Using sand is good
Do u think that it's possible to sift the pure sand and get tiny particles of quartz which can then be extruded into small pellets with size similar to the piece of ore?
For example 25 sand with 35% chance to 1 quartz pebbles
Re: [MOD 0.16.x] pY HighTech
Posted: Fri Jan 19, 2018 12:53 pm
by pyanodon
Greetings fellow builders! Today we finished our 3rd generation circuit boards. Here the diagram
We also have the PCB factory working (based on a pick-and-place machine)
The next step is make the high-tech circuit board for extra advanced structures and research.
Re: [MOD 0.16.x] pY HighTech
Posted: Fri Jan 19, 2018 1:08 pm
by aklesey1
New chain looks great!
however, there are so many abbreviations in the names of all of them are very specific

Can u put description of these resources here if its not hard for u pyanodon?
And new machine design looks awesome too
There will be separate chain for microschip?
New green house? From PYALP i think?