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Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 12:40 am
by Frenzier
I know what the icons look like because if i search for those recipes using a mod called What is it used for, it shows up, but its a grayed out recipe, unavailable, i will test your theory now of saving/loading enabling/disabling SunResources. There is one other detail that might be the reason, im using 0.17.35, not 0.17.36... will update and retry.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 1:14 am
by Frenzier
Still no change, i did manage to spawn them using the command line, they seem to act as a consumable, disappearing after 1 use, shouldn't they act like blueprints?

https://www.mediafire.com/file/88x6acas ... e.zip/file My save file for easier testing.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 4:33 am
by Sunnova
Thank you, downloading now.

Yes, they should act like blueprints, not be deleted after use. Must be a conflict with another mod, I need to find out which one.
I have 54 mods I use, 28 of them I wrote or heavily customized for my use, I've only released two of my mods.

I'll see if I can figure out what is going on, can you show me a list of the mods you are using other than SunResources and Bobs & Angels mods? That might help me pin down the problem.
Frenzier wrote: Sat May 04, 2019 1:14 am Still no change, i did manage to spawn them using the command line, they seem to act as a consumable, disappearing after 1 use, shouldn't they act like blueprints?

https://www.mediafire.com/file/88x6acas ... e.zip/file My save file for easier testing.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 10:23 am
by Frenzier
I have a vast list of mods, upon loading my save, there is an option on the top right corner to sync your mods with the save, dont forget to save your custom mods before doing so.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 2:55 pm
by Sunnova
I use custom scripts that change a Symlink for the folder for the game, I have many folders for different mods/saves combos, and a selection menu pops up for me to change to the set I want to use, then I just load the game.

Ok, after testing, I found the problem is with the shortcut mod, it looks like it turns the selection tools into shortcuts, and stops you from saving the icons for the selection tools into your inventory for use.

Disable that and you should be good to go.
Frenzier wrote: Sat May 04, 2019 10:23 am I have a vast list of mods, upon loading my save, there is an option on the top right corner to sync your mods with the save, dont forget to save your custom mods before doing so.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 3:16 pm
by Frenzier
Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 04, 2019 3:42 pm
by Sunnova
You're welcome, I've not used it myself, glad to hear that everything is working fine.
Frenzier wrote: Sat May 04, 2019 3:16 pm Thanks for the help, i had no idea they had been "relocated" there, no need to remove the Shortcuts mod, the tools are there and can be used with ease.

Re: [MOD 0.17.x] SunResources

Posted: Thu May 23, 2019 5:08 pm
by Airat9000
Hello!
game in not Bob Thorium ore

Re: [MOD 0.17.x] SunResources

Posted: Thu May 23, 2019 5:10 pm
by Sunnova
It needs an icon for my mod to find it.
Airat9000 wrote: Thu May 23, 2019 5:08 pm Hello!
game in not Bob Thorium ore

Re: [MOD 0.17.x] SunResources

Posted: Thu May 23, 2019 5:31 pm
by Airat9000
Sunnova wrote: Thu May 23, 2019 5:10 pm It needs an icon for my mod to find it.
Airat9000 wrote: Thu May 23, 2019 5:08 pm Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.

Re: [MOD 0.17.x] SunResources

Posted: Thu May 23, 2019 6:36 pm
by Sunnova
bobores_0.17.1\prototypes\thorium-ore.lua

Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
Airat9000 wrote: Thu May 23, 2019 5:31 pm
Sunnova wrote: Thu May 23, 2019 5:10 pm It needs an icon for my mod to find it.
Airat9000 wrote: Thu May 23, 2019 5:08 pm Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.

Re: [MOD 0.17.x] SunResources

Posted: Thu May 23, 2019 6:44 pm
by Airat9000
Sunnova wrote: Thu May 23, 2019 6:36 pm bobores_0.17.1\prototypes\thorium-ore.lua

Sorry, if you look, you will not find an icon in that file, without an icon, my mod will not be able to work with the ore.
Airat9000 wrote: Thu May 23, 2019 5:31 pm
Sunnova wrote: Thu May 23, 2019 5:10 pm It needs an icon for my mod to find it.
Airat9000 wrote: Thu May 23, 2019 5:08 pm Hello!
game in not Bob Thorium ore
;) or rather just not often he updates the mod but in bobores it is.
Waiting for Bob to update his mod. :) otherwise I thought what the bug was, just really he promised to improve.

Re: [MOD 0.17.x] SunResources

Posted: Fri May 24, 2019 12:07 pm
by Airat9000
:D find bug mot normal work in Geotermalgen mod
Place in map not place in station

Re: [MOD 0.17.x] SunResources

Posted: Fri May 24, 2019 1:52 pm
by Sunnova
what is Geotermalgen mod?
Airat9000 wrote: Fri May 24, 2019 12:07 pm :D find bug mot normal work in Geotermalgen mod
Place in map not place in station

Re: [MOD 0.17.x] SunResources

Posted: Fri May 24, 2019 8:05 pm
by Airat9000
Sunnova wrote: Fri May 24, 2019 1:52 pm what is Geotermalgen mod?
Airat9000 wrote: Fri May 24, 2019 12:07 pm :D find bug mot normal work in Geotermalgen mod
Place in map not place in station
https://mods.factorio.com/mod/geothermalgen

Re: [MOD 0.17.x] SunResources

Posted: Fri May 24, 2019 8:49 pm
by Sunnova
ok, updated with support for geothermalgenmod.

Re: [MOD 0.17.x] SunResources

Posted: Sat May 25, 2019 2:10 pm
by Airat9000
Sunnova wrote: Fri May 24, 2019 8:49 pm ok, updated with support for geothermalgenmod.
:( not place
2019-05-25_17-06-16.png
2019-05-25_17-06-16.png (1.27 MiB) Viewed 8398 times

Re: [MOD 0.17.x] SunResources

Posted: Sat May 25, 2019 8:11 pm
by Sunnova
ok, I changed the resource_searching_radius to 3 for the generat-ter entity, it places fine now in my tests.

Let me know if you have any more problems.


Airat9000 wrote: Sat May 25, 2019 2:10 pm
:( not place
2019-05-25_17-06-16.png

Re: [MOD 0.17.x] SunResources

Posted: Sat May 25, 2019 10:38 pm
by infantryman4life
i just updated the mod and i get this error

Re: [MOD 0.17.x] SunResources

Posted: Sun May 26, 2019 11:04 pm
by Sunnova
Ok, changed some code for that error, tested with and without the geothermalgen mod.
Seems to be working now, let me know if you have any problems.
infantryman4life wrote: Sat May 25, 2019 10:38 pm i just updated the mod and i get this error