Page 3 of 4

Re: AI slop!? + Factorio = Quantum Survival?

Posted: Thu Jul 30, 2026 4:23 pm
by Harkonnen
mmmPI wrote: Thu Jul 30, 2026 2:07 pm...
You don't want to know what inspired programmable speaker to appear : )
track.zip
(9.92 MiB) Downloaded 122 times

Re: AI slop!? + Factorio = Quantum Survival?

Posted: Thu Jul 30, 2026 7:49 pm
by mmmPI
Harkonnen wrote: Thu Jul 30, 2026 4:23 pm You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).

the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)

Re: AI slop!? + Factorio = Quantum Survival?

Posted: Thu Jul 30, 2026 9:11 pm
by BHakluyt
mmmPI wrote: Thu Jul 30, 2026 7:49 pm
Harkonnen wrote: Thu Jul 30, 2026 4:23 pm You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).

the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)
Suspicions[zip]:AI hide secret WEF/FB1orC1A,Mi6 or maybe MIA? Wait. M1A?
mia: hiding secret brain.controller.mind.xontrolz.zombifying qR_codes inside <AI> music and pictures. You me cant even see or hear but our.subby.KOMsious.m1ndz can import _ALL_ @1.TIME.speed?

...refinifying... .look clang bot needs@ttention rite NO₩ so 1 gtg

Thx4[ALL]the[F1$H]

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Thu Jul 30, 2026 9:19 pm
by BHakluyt
BHakluyt wrote: Sun Jul 26, 2026 2:31 am Yo I heard you hate AI and AI slop so I used AI to make an AI in game. Now your ingame AI can automate the slopserving for you!
vibe coding
Who remembers Eliza? Rudimentary chat bot inside Factorio working! Yeah.

100% coded by AI.

[Q]bit drop @7am,2033
Cool news everyone, [F]Factorio.bot now teaching me and doing everything offline local on his board. Eliza > AI > F.act.bot kn0wz ALL NOW.

HE DOES EVERYTHING
I DONT PLAY ANYMORE, just watch in amazement as he work and catch future errors realtime. Automating.atomation.[.] Set to 8 and sleep & forget all done


PLEASE. NOTE.

I have posted REAL IN GAME SCREEN SHOTz Be4 in THIS post, not all .8.8.8.8.8.8
Next screen shot was sent but something blocked quantimified.www.bandwith_oper@torz.

.

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Thu Jul 30, 2026 11:14 pm
by aka13
If this is not some postironical shitposting, you may want to seek help :D

Re: AI slop!? + Factorio = Quantum Survival?

Posted: Fri Jul 31, 2026 7:05 am
by Harkonnen
mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Jul 31, 2026 7:07 am
by Harkonnen
aka13 wrote: Thu Jul 30, 2026 11:14 pm If this is not some postironical shitposting, you may want to seek help :D
(accidentally read it as "positronical shitposting" :D)

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Jul 31, 2026 10:06 am
by Harkonnen
alzo, that marvel deserves to be mentioned:
https://youtu.be/cn4M-fH08XY?si=PLVLjxMkrq0xn1_D

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Jul 31, 2026 10:58 am
by Harkonnen
from same lore
track2.mp4
(2.87 MiB) Downloaded 97 times
07-31-2026, 13-56-48.png
07-31-2026, 13-56-48.png (58.78 KiB) Viewed 3684 times

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Jul 31, 2026 11:20 am
by Harkonnen
sounds sloppy, perhaps -b256 switch would help (that was an oldbuilt ffmpeg btw). alzo, there's the tool to convert crusader tracks to .s3m or .it . I later converted them to .wav via WinAmp 2.75 directadio write-file to PCM WAV as I remember, version is important - tracker music sounds like schit in later ones

Re: AI slop!? + Factorio = Quantum Survival?

Posted: Tue Aug 04, 2026 2:31 am
by mmmPI
Harkonnen wrote: Fri Jul 31, 2026 7:05 am
mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )
It has that typical vibes from the era, the different "instruments" rythm and pattern, i have been exposed to this music genre but not this specific game. I spent a lot of time playing with the programmable speakers but it's not quite up to date with 2.1 :)

The one with lyrics is not my thing at all :P

I wanted to send mp3 but the forum doesn't let one do , so i just renammed it mp4 , no real conversion was done

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Sat Aug 08, 2026 8:07 am
by BHakluyt
@ Harkonnen! Thank you for your loopies idea, love it! So hilarious and happens at the worst time!

Didn't know how you thought it would work exactly and the AI struggled so it automatically starts moving you around when stability inside a certain bandwidth.

Here's a video testing the mod, right at the start is some Harkonnen loops and again ataround 2:33

https://youtu.be/qxaQp3IZrKM?si=22HrbZ-Sx3afv4hi

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Sun Aug 09, 2026 6:51 am
by mmmPI
Reminded me of https://mods.factorio.com/mod/MLG_FactOreo for the aesthetic

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Mon Aug 10, 2026 5:03 pm
by BHakluyt
I heard this has been a much requested feature for Factorio before, must say I've wanted it too at some point. So here it is, for 2.0, build your dream shack with your dream land where you can build and test for free and bring your blueprints out to your factory. So before I integrate this into the main Quantum Survival mod I'd thought some of you might like this:
ModletInYourDreams
A quick AI video to show the idea:
video
So yeah honestly I don't know why its not just part of the game since its so heavily requested. Anyone is free to add their name in the info.json and fix it up for Factorio 2.1 and drop it on the mod portal if you like. Don't worry about crediting blah blah blah. AI made it. Wink wink

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Aug 14, 2026 6:27 pm
by BHakluyt
1EYE spy with my one eye that there is no FFFfff...Factorio Friday Facts today?

As they say, if you want it done, do it yourself.

I'll keep it brief, since a picture is worth a thousand words, here's another infographic showing some of the concepts.
QuantumSurvival
Since the last version posted I have gotten a lot done, the skeleton / structure is more solid now and all is working almost great, but I was hoping to post the latest digits for you today but seems polishing will take another week.

What I can tell you is new since last time so far, someone commented about its my fault that Earth is being swallowed up by AI data centers so you know how I roll, I hit select_ALL & [IMPORT] so now Nauvis has AI data centers sprawling when fed pollution while the pump out other Earth problems like zombies and UFO's. FUN! Sorry, FFF!

MagLev dreams are kinda dead right now, seems the whole rail network functionality and all doesn't copy paste easily into an totally new different "thing / MagLev mk1 & AeroSphere v8.8
maglev8aerosphere8
Have not had time to work on the Entropic Sprawl part of the mod. Also hit some limit about 200 thingies in the control.lua for the main mod. So seems the mod will be lots of small mods in the end.

So yeah, after about 10 000 hours of playing Factorio, mod dev hours are nearing the first 1000 quickly and I am still a n00b! Cheers!
clangbotklangsveryckklangy

Re: A1 sl0p!? + Factorio = Quantum Survival?

Posted: Fri Aug 21, 2026 9:15 pm
by BHakluyt
[FFF.03.03]
FFF
FFFFFFFffffffffffffff.....fffff...fffff FFFFFFFFF

Not enough Fs to explain my FFFfrustration of life getting in the way this week of my Factorio ambitions. Next week Friday I will hopefully be able to post the polished modelts...

Still struggling to get the ultimate dream working:
BIGGEST PROBLEM:
containereering
Actually, this is THE container, number 7G:
7G
Before I get silenced, censored, banned again for a week or a month, what is something real I can post...? Hmm

Shhh...
SHHH

Re: [F.03.03] Quantum Survival

Posted: Sun Aug 23, 2026 9:24 am
by NineNine
This is one of the most bizarre threads I've ever come across. I have no idea what any of this is about. None of this makes any sense, whatsoever.

Re: [F.03.03] Quantum Survival

Posted: Sun Aug 23, 2026 1:31 pm
by eugenekay
NineNine wrote: Sun Aug 23, 2026 9:24 am This is one of the most bizarre threads I've ever come across. I have no idea what any of this is about. None of this makes any sense, whatsoever.
And yet, I can’t stop reading! It’s a new form of surrealist humour: self-fulfilling video game psychosis induced by AI. :lol:

Re: [F.03.03] Quantum Survival

Posted: Fri Sep 04, 2026 9:45 pm
by BHakluyt
Apologies to all the spaghetti bois and noodle n00bs...

Last week I got held up
BY
so if I were to find time to write a Factorio Friday Facts for you it would have just translated like this:
FFF333
This week, we had acid rain...too much pollution! Machines broke, plates rusted. Its a FFF^up!
AcidRain
Seems we struck a real limitation, any dev or modder can help me and the AI out?
spoilingSPOILAGE
Just doing final polishes and a bit more testing, modlet pack digits should be up within 24 hours. Stay rusty!

Re: [F.03.03] Quantum Survival

Posted: Sat Sep 05, 2026 1:29 pm
by eugenekay
BHakluyt wrote: Fri Sep 04, 2026 9:45 pmIt seems one can'thave an iron plate spoil faster on Vulcnus than Nauvis?
130327 Add a surface property for a spoilage time multiplier

This is not possible as a Surface Property directly. Spoilage is tracked simply as “ticks to spoil”, and there is no way to in/decrease this timer once the item has been created as that would require tracking it across surfaces.

What you CAN do is have different Recipes for each Planet, which produce items of varying Freshnesses but require different Surface Conditions.