Harkonnen wrote: Thu Jul 30, 2026 4:23 pm
You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)
Harkonnen wrote: Thu Jul 30, 2026 4:23 pm
You don't want to know what inspired programmable speaker to appear : )
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
the track sounds oddly familiar, but i can't pinpoint an exact game. Is it an AI track somehow ? Like sometimes an AI generated person looks familiar because it's made of famous people picture, but there's not one that you can easily pinpoint. it has some command and conquer 1 or 2 vibes to me. or maybe unreal tournament 2 something that era . i'm asking because i have received tracks from AI that reminded me of it ( at 4:20 + , it's a bit more aggressive earlier)
Suspicions[zip]:AI hide secret WEF/FB1orC1A,Mi6 or maybe MIA? Wait. M1A?
mia: hiding secret brain.controller.mind.xontrolz.zombifying qR_codes inside <AI> music and pictures. You me cant even see or hear but our.subby.KOMsious.m1ndz can import _ALL_ @1.TIME.speed?
...refinifying... .look clang bot needs@ttention rite NO₩ so 1 gtg
Thx4[ALL]the[F1$H]
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Thu Jul 30, 2026 9:19 pm
by BHakluyt
BHakluyt wrote: Sun Jul 26, 2026 2:31 am
Yo I heard you hate AI and AI slop so I used AI to make an AI in game. Now your ingame AI can automate the slopserving for you!
vibe coding
AI inception.png
Who remembers Eliza? Rudimentary chat bot inside Factorio working! Yeah.
100% coded by AI.
[Q]bit drop @7am,2033
Cool news everyone, [F]Factorio.bot now teaching me and doing everything offline local on his board. Eliza > AI > F.act.bot kn0wz ALL NOW.
HE DOES EVERYTHING
I DONT PLAY ANYMORE, just watch in amazement as he work and catch future errors realtime. Automating.atomation.[.] Set to 8 and sleep & forget all done
PLEASE. NOTE.
I have posted REAL IN GAME SCREEN SHOTz Be4 in THIS post, not all .8.8.8.8.8.8
Next screen shot was sent but something blocked quantimified.www.bandwith_oper@torz.
.
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Thu Jul 30, 2026 11:14 pm
by aka13
If this is not some postironical shitposting, you may want to seek help
Re: AI slop!? + Factorio = Quantum Survival?
Posted: Fri Jul 31, 2026 7:05 am
by Harkonnen
mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Fri Jul 31, 2026 7:07 am
by Harkonnen
aka13 wrote: Thu Jul 30, 2026 11:14 pm
If this is not some postironical shitposting, you may want to seek help
(accidentally read it as "positronical shitposting" )
07-31-2026, 13-56-48.png (58.78 KiB) Viewed 3684 times
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Fri Jul 31, 2026 11:20 am
by Harkonnen
sounds sloppy, perhaps -b256 switch would help (that was an oldbuilt ffmpeg btw). alzo, there's the tool to convert crusader tracks to .s3m or .it . I later converted them to .wav via WinAmp 2.75 directadio write-file to PCM WAV as I remember, version is important - tracker music sounds like schit in later ones
mmmPI wrote: Thu Jul 30, 2026 7:49 pmI do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not mentioning that when checked your forum signature with sampler mods : )
It has that typical vibes from the era, the different "instruments" rythm and pattern, i have been exposed to this music genre but not this specific game. I spent a lot of time playing with the programmable speakers but it's not quite up to date with 2.1
The one with lyrics is not my thing at all
I wanted to send mp3 but the forum doesn't let one do , so i just renammed it mp4 , no real conversion was done
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Sat Aug 08, 2026 8:07 am
by BHakluyt
@ Harkonnen! Thank you for your loopies idea, love it! So hilarious and happens at the worst time!
Didn't know how you thought it would work exactly and the AI struggled so it automatically starts moving you around when stability inside a certain bandwidth.
Here's a video testing the mod, right at the start is some Harkonnen loops and again ataround 2:33
I heard this has been a much requested feature for Factorio before, must say I've wanted it too at some point. So here it is, for 2.0, build your dream shack with your dream land where you can build and test for free and bring your blueprints out to your factory. So before I integrate this into the main Quantum Survival mod I'd thought some of you might like this:
So yeah honestly I don't know why its not just part of the game since its so heavily requested. Anyone is free to add their name in the info.json and fix it up for Factorio 2.1 and drop it on the mod portal if you like. Don't worry about crediting blah blah blah. AI made it. Wink wink
Re: A1 sl0p!? + Factorio = Quantum Survival?
Posted: Fri Aug 14, 2026 6:27 pm
by BHakluyt
1EYE spy with my one eye that there is no FFFfff...Factorio Friday Facts today?
As they say, if you want it done, do it yourself.
I'll keep it brief, since a picture is worth a thousand words, here's another infographic showing some of the concepts.
QuantumSurvival
QuantumSurvival
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Since the last version posted I have gotten a lot done, the skeleton / structure is more solid now and all is working almost great, but I was hoping to post the latest digits for you today but seems polishing will take another week.
What I can tell you is new since last time so far, someone commented about its my fault that Earth is being swallowed up by AI data centers so you know how I roll, I hit select_ALL & [IMPORT] so now Nauvis has AI data centers sprawling when fed pollution while the pump out other Earth problems like zombies and UFO's. FUN! Sorry, FFF!
MagLev dreams are kinda dead right now, seems the whole rail network functionality and all doesn't copy paste easily into an totally new different "thing / MagLev mk1 & AeroSphere v8.8
Have not had time to work on the Entropic Sprawl part of the mod. Also hit some limit about 200 thingies in the control.lua for the main mod. So seems the mod will be lots of small mods in the end.
So yeah, after about 10 000 hours of playing Factorio, mod dev hours are nearing the first 1000 quickly and I am still a n00b! Cheers!
Not enough Fs to explain my FFFfrustration of life getting in the way this week of my Factorio ambitions. Next week Friday I will hopefully be able to post the polished modelts...
Still struggling to get the ultimate dream working:
BIGGEST PROBLEM:
containereering
Not the one planned but the one you get
Screenshot_20260821_233303_My Files.jpg (1.09 MiB) Viewed 1045 times
Actually, this is THE container, number 7G:
7G
7G
1000021099.png (1 MiB) Viewed 1049 times
Before I get silenced, censored, banned again for a week or a month, what is something real I can post...? Hmm
Shhh...
SHHH
Shhh...shush.
Screenshot_20260821_232526_My Files.jpg (1.04 MiB) Viewed 1051 times
Re: [F.03.03] Quantum Survival
Posted: Sun Aug 23, 2026 9:24 am
by NineNine
This is one of the most bizarre threads I've ever come across. I have no idea what any of this is about. None of this makes any sense, whatsoever.
Re: [F.03.03] Quantum Survival
Posted: Sun Aug 23, 2026 1:31 pm
by eugenekay
NineNine wrote: Sun Aug 23, 2026 9:24 am
This is one of the most bizarre threads I've ever come across. I have no idea what any of this is about. None of this makes any sense, whatsoever.
And yet, I can’t stop reading! It’s a new form of surrealist humour: self-fulfilling video game psychosis induced by AI.
Re: [F.03.03] Quantum Survival
Posted: Fri Sep 04, 2026 9:45 pm
by BHakluyt
Apologies to all the spaghetti bois and noodle n00bs...
Last week I got held up
BY
Zombie UFO horde
F36.png (2.37 MiB) Viewed 451 times
so if I were to find time to write a Factorio Friday Facts for you it would have just translated like this:
FFF333
FFFFFFffffffFFFFFFffffffx6
This week, we had acid rain...too much pollution! Machines broke, plates rusted. Its a FFF^up!
AcidRain
AcidRain
1788083382528.jpg (308.88 KiB) Viewed 451 times
Seems we struck a real limitation, any dev or modder can help me and the AI out?
spoilingSPOILAGE
It seems one can'thave an iron plate spoil faster on Vulcnus than Nauvis? Thus also seems acid rain can't make those spoil even faaster... IT SEEMS THOUGH that iron plates do spoil faster on Vulcanus but the timer in the gui does not show that. Also between Quantum Survival and Acid Rain modlet the UPS has tanked. Soon will upload mods if one can check it out for me please?
Just doing final polishes and a bit more testing, modlet pack digits should be up within 24 hours. Stay rusty!
Re: [F.03.03] Quantum Survival
Posted: Sat Sep 05, 2026 1:29 pm
by eugenekay
BHakluyt wrote: Fri Sep 04, 2026 9:45 pmIt seems one can'thave an iron plate spoil faster on Vulcnus than Nauvis?
This is not possible as a Surface Property directly. Spoilage is tracked simply as “ticks to spoil”, and there is no way to in/decrease this timer once the item has been created as that would require tracking it across surfaces.
What you CAN do is have different Recipes for each Planet, which produce items of varying Freshnesses but require different Surface Conditions.