I posted this over in
Friday Facts #305 - The Oil Changes
So I won't repost the whole thing here.
Pre-17.60 Science:
Automation (Red) – No Oil products
Logistics (Green)– No Oil Products
Military (Grey) – No Oil Products
Chemical (Bule) – Solid Fuel (HO/LO/PG) and Plastic (PG)
Production (Purple) – Plastic (PG)
Utility (Yellow) – Plastic (PG), Sulfur (PG), Lubricant (HO)
Space (White) – Plastic (PG), Sulfur (PG), Solid Fuel (HO/LO/PG)
Ok, so where does this come from?
Code: Select all
Oil Fraction Lubricant SolidFuel Plastic Sulfer
Heavy Oil 10 to 10 20 to 1 0 0
Light Oil 0 10 to 1 0 0
Pet Gas 0 20 to 1 20 to 2 30 to 2
So what does this tell us?
It appears that we only need 2 refined oil products. Light Oil is completely useless.
Yes, I know it’s more efficient for Solid Fuel, but is it completely unnecessary.
Post-17.60 Science
Automation (Red) – No Oil products
Logistics (Green)– No Oil Products
Military (Grey) – No Oil Products
Chemical (Bule) – Sulfur (PG) and Plastic (PG)
Production (Purple) – Plastic (PG)
Utility (Yellow) – Plastic (PG), Sulfur (PG), Lubricant (HO)
Space (White) – Plastic (PG), Sulfur (PG), Solid Fuel (HO/LO/PG), Light Oil (LO)
So where does it come from now?
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Oil Fraction Lubricant SolidFuel Plastic Sulfer Rocket Fuel
Heavy Oil 10 to 10 20 to 1 0 0 0
Light Oil 0 10 to 1 0 0 10 to 1
Pet Gas 0 20 to 1 20 to 2 30 to 2 0
So what does this tell us?
Light Oil finally has a use in white science.
Did this create relatively balanced use for the oil products???
Suggestions:
Each Oil Fraction should have it's own unique product.
Various posters have pointed out that Heavy Oil has higher sulfur content and I have adjusted the chart below accordingly.
Solid Fuel / Sulfur should be adjusted so only 2 of the oil fractions (a Primary and a Secondary) can make the product.
I also saw recommendations in the thread that Basic Refining should have multiple recipes, one for each fraction.
This allows new users to “Add refining as needed” and introduces new fluids one at a time.
It will also allow for bots to be built pre-Chemical Science.
I would also like to suggest that we should have another product in the science packs made from oil.
I don’t have a suggestion for what this product would be, but based on the above suggestions, the result should look something like this:
Basic Refining with 3 recipes:
Code: Select all
Oil Fraction Unique SolidFuel Sulfer NewProduct
Heavy Oil Lubicant 0 10 to 1 20 to 1
Light Oil RocketFuel 10 to 1 20 to 1 0
Pet Gas Plastic 20 to 1 0 10 to 1
Resulting in New Science (based on 17.60):
Automation (Red) – No Oil products
Logistics (Green)– No Oil Products
Military (Grey) – No Oil Products
Chemical (Bule) – Sulfur (HO/LO) and Plastic (PG)
Production (Purple) – Plastic (PG)
Utility (Yellow) – Plastic (PG), Sulfur (HO/LO), Lubricant (HO)
Space (White) – Plastic (PG), Sulfur (HO/LO), Solid Fuel (LO/PG), Rocket Fuel (LO)
Conclusion:
Multiple Basic Refining single output recipes allow for selecting the oil product you need without the problem of backing up the fluid outputs.
Multiple Basic Refining single output recipes allow for producing con bots Pre-Chemical Science.
Single output Basic Refining recipes can and should remain inefficient. Using 300 crude to get 50HO, 50LO and 50 PG is bad (but quick) vs Advanced Oil where 300 Crude + 300 Water equals 150HO, 150LO and 150PG (numbers are examples).
Changing Solid Fuel and Sulfur recipes spreads out the use of the various oil fractions so they are more evenly distributed in science packs.
Unique products from each oil fraction place a unique draw on each fraction, leading to a more even usage.
Moving Sulfur to HO/LO and Solid Fuel to LO/PG helps to balance usage and requires that those fractions be set-up, have a use, and are not just cracked down to PG.
Any additional products are not required, but it looks like it would fit well with the above chart (just an idea, 'cause symmetry is cool).
-Zaka