Qon wrote: Sat Jun 01, 2019 1:40 pm
No-one is exempt from the powers of Koub the mighty. Don't try him. And are you sure you should be the one pointing fingers here?
Unlike you, I point out the exact segment I take issue with. You and your friend fury are the ones who responds to a well-founded argument with variants of "
No u":
Really? We're doing this? Fine, if you want me to spell things out then, let's have a look at these "well founded arguments" as you put it. Here are my quotes of you from my earlier post:
Qon wrote: Fri May 31, 2019 12:54 amIf you are exhausting ore fields in megabase stage then you are doing it wrong. Resources are effectivly infinite in 0.17
To start, this is incorrect. Ore fields are not infinite, and megabases can run for long periods of time at high consumption rates, so ore fields can and will expire if you have a big enough base and play long enough. You also posit that Fury is doing this, and you are directly calling anyone (including Fury, given your assumption) who does this wrong, which is narrow-minded and insulting.
Qon wrote: Fri May 31, 2019 12:54 amFuryoftheStars wrote: Fri May 31, 2019 12:03 amAdding an unreliability factor, even if only 10% of the time, would drastically increase the space requirements
as a primary power source, while not significantly nerfing their actual power generation.
But there's no point to having a "secondary" system.[...]Your suggestion is to make solar completely useless.
You state here that there is no point to a secondary system, assume (without basis) that "secondary" translates to "not used 90% of the time" and then imply that anything unreliable is useless without supporting evidence. Uranium processing, an inherently very unreliable recipe already in vanilla, produces enough 235 to start Kovarex in every map, and while people hem and haw about how long it sometimes takes, it always works in the end. Unreliability, while limiting, does not make things "useless", and Fury even qualifies that it would not significantly affect overall power generation. Ergo, this response is hyperbole, used to denigrate Fury's suggestion.
Qon wrote: Fri May 31, 2019 8:56 am
FuryoftheStars wrote: Fri May 31, 2019 2:03 am
Qon wrote: Fri May 31, 2019 12:54 am
If you are exhausting ore fields
Nope, wasn’t saying that.
Qon wrote: Fri May 31, 2019 12:54 am
no power source requires maintenance. Initial investment with no maintenance cost is a common factor for all of them.
Not strictly true. All ore fields have limits and eventually you do need to find another.
I don't think this level contradictory beliefs are conducive to a fruitful discussion. Maybe take a break until the cognitive dissonance settles down?
Fury made 2 statements, the latter of which can be verified by anyone who has played the game, and the former of which you cannot verify from a 3rd person standpoint (conjecture is not veracity), and yet you suggest that Fury's beliefs are contradictory and level an accusation of cognitive dissonance. This is libel.
Qon wrote: Fri May 31, 2019 9:12 am
Theikkru wrote: Fri May 31, 2019 1:36 am
It would help if you didn't make erroneous assumptions about how other people play, for a start.
I didn't. You told me that yourself:
Theikkru wrote: Thu May 30, 2019 2:06 pm
With solar, the ONLY requirement is that you find enough space to throw down a blueprint.
You can't say it's the only requirement on a world where there's no space to find. If you need to do other things first then it's a lie.
This second statement of mine appears repeatedly in this conversation, so I see fit to elaborate here. First, this IS in fact a conditional statement, as anyone studied in logic would recognize:
With [solar], the ONLY requirement is that [you find enough space to throw down a blueprint].
⇔[you find enough space to throw down a blueprint] is sufficient to satisfy [solar]
⇔If [you find enough space to throw down a blueprint] then [solar].
Paraphrasing does not change its conditional nature. Logical rules dictate that such a statement has no bearing on the prerequisites required to meet the condition, or what may or may not be true if the condition is not. The content of a conditional statement concerns only the case where the condition is true.
Further, similar rules hold in plain English. If someone says that "the only thing you need to do to quench your thirst is go to a sink and pour yourself a glass of water", that statement is in no way invalidated if "going to a sink" involves intermediate steps such as "lifting the left leg, followed by the right", or "climbing a flight of stairs". The statement is also no less true if there is no sink; it only becomes inapplicable. Thus, returning to my original statement, it is not invalidated simply because "finding space" may involve other intermediate steps, such as exploring or clearing biters. The statement also remains true on a map where space is unavailable; it simply becomes unsatisfiable. Unsatisfiable and inapplicable do not equate to false.
Ergo, your "Qonclusion", as you put it, is erroneous. What's more, you claim that I "told" you that I played without biters or water, which is patently false, as my statement contained no such information. Inductions and deductions based based on what I DID say, correct or otherwise, are not sufficiently direct to constitute me telling you. You also tried to insinuate that I was lying, which is insulting.
Qon wrote: Fri May 31, 2019 9:12 am
Theikkru wrote: Fri May 31, 2019 1:36 am
You pointed out the solution to the blueprint placing problem yourself in the linked post: multi-stage prints.
Multiple stages mean you just spend more of your time.
You imply here, without evidence, that placing large, multi-stage blueprints takes more user time than placing multiple smaller blueprints. While larger blueprints may take longer to complete than smaller ones, it is not necessary to watch over the whole process, so most of the time taken does not qualify as player time. This is hyperbole.
Qon wrote: Fri May 31, 2019 12:23 pm
FuryoftheStars wrote: Fri May 31, 2019 10:58 am
I think you may need to take a step back and reread your own replies as an outside observer and maybe take you’re own advice.
No u.
Good one. Really Qonvinced me. No Qontext. Just because you say that I'm wrong, I am? No need to demonstrate anything? This is silly.
Both Fury and I tried to be tactful, and requested that you check your own words without being too specific, but you insisted, so here we are. Above, not only did I demonstrate multiple instances of errors in reasoning, exaggeration, baseless statements, and insults of varying directness, you have since accused us of twisting your words, whereas in this last line here alone, you claim Fury said that you're wrong while quoting a reply with no such statement. In context, you accused me of twisting things where I referenced time and exploration, which are measures of player action that you subsequently repeatedly interpreted as "space", irrespective of Fury's correction (which I also quoted for clarity), and where I later made a general clarifying statement that DID NOT reference anything you said (I was replying more to Koub). These examples (and ones in following replies) show hypocrisy, also immediately apparent with a page search for the words "wrong" and "No u".
Nor is this an isolated case. I distinctly remember replies in one other topics
that started with a rather rude "Wrong.", or
summarily dismissed a case I provided as "a toy example".
As such, I must declare an unusually low opinion of you, and I hold it as grounds to refuse you my artillery designs. Regardless, I feel no need to provide a specific example to prove the point under contention. It should be sufficient to assert that a recursive blueprint for artillery exists, and that said blueprint is no harder to deploy than any other recursive blueprint. Since such a blueprint lacks a preparatory step requisite of other recursive blueprints, that is, clearing biters from the space into which it is to be deployed, it is therefore categorically simpler to deploy than other recursive blueprints, and ergo trivial. If reasonable doubt cannot be cast upon these assertions, I consider the point made.
If you think that space in nuclear setups is too insignificant to be considered a main design factor, then fine, I can concede that point for the sake of argument, but my case there still holds: nuclear is more complex because it has many more factors to balance.
As for the design considerations of backup power, I should point out that you don't need to supply an entire base's worth of backup power, only as much as is necessary to account for the amount lost by intermittent behavior, especially since this is assuming the presence of a solar setup and its accumulators, which will provide buffering for large power spikes or dropouts anyways. The requirements for a backup with 5~10% total power capability are very low.