Re: Bugs & FAQ
Posted: Fri Nov 13, 2020 3:23 pm
Especially not google lol, will take more care next time.valneq wrote: Fri Nov 13, 2020 3:19 pm while google might be your friend – blindly trusting your friends is not always a good idea![]()
Especially not google lol, will take more care next time.valneq wrote: Fri Nov 13, 2020 3:19 pm while google might be your friend – blindly trusting your friends is not always a good idea![]()
Cannot reproduce. Installing the AngelBob pack by julius1701 with default settings and researching Washing 2 does correctly unlock the recipe for landfill from mud. Need more context to reproduce. Do you use any additional mods? When in the tech screen, does Washing 2 correctly announce that it will unlock that recipe? When you just start a new game with your current settings, and typeechilda wrote: Sun Nov 15, 2020 1:11 am I've unlocked Washing 2, but I can't seem to find the landfill recipe that uses mud, wither manually crafting or in an assembler. FNEI would suggest that I do have it unlocked. Using AngelBob from julius1701 to manage the dependencies. Any assitance appreciated as mud mud chests are looking a little full.
Code: Select all
/c game.player.force.technologies['water-washing-2'].researched=true
You can mix mud + water to get viscous mud water and cycle it back into your washing, if you only need to get rid of mud, but don't really want to store the landfill, yet.echilda wrote: Sun Nov 15, 2020 1:11 am Any assitance appreciated as mud mud chests are looking a little full.
Great, looks like I'm being an idiot. I'm using the search filter and its defaulting to the first recipe and I expected them to be together. Sorry for wasting your time!valneq wrote: Sun Nov 15, 2020 3:06 pm When opening your (corrupted??) save, I can make landfill as intended:
mud-to-landfill.jpg
Now I am really confused. What exactly is the issue?
Big buffer chests also require Electronic circuit board. Based on that, I believe this is intended.Eule_69 wrote: Sun Nov 15, 2020 4:17 pm is it intended or a bug:
The "Big Angel's Provider chest" requires Electronic Circuit Board, whereas all other Big chests require Basic electronic Board.
For Silos and Warehouses, boards are consistent.
You can always stay with the old mod settings, or take the time to rework it. It's more of a balancing act and yes, now graphicsEule_69 wrote: Wed Nov 11, 2020 10:55 pm Hi,
returning to factorio after a couple months and updated all Angel's/Bob's mods.
Is there a reason why you removed Bob's water barreling pumps (not the "Pump-Jack-Like" ones; the "Barreling Pump" which gives Water, Lithia water or ... don't remember now?
Yes, i read the changelog of Angel's refining, so I see it's intended. But my factory uses them a lot. Losing it has a great impact for me.
Please, is it possible to have the choice in mod-settings to leave them in game? To be honest: Yours, with 60/sec, cannot replace the existing ones, though they are much more beautiful
Apreciate your hard work and fully understand if you say no.
Thanks.
Cannot reproduce. Need more detailed information about exact modlist and versions. And ideally mod settings. Maybe a savefile to sync to?Bo4gZ wrote: Mon Nov 16, 2020 6:39 am Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.
I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life of me remember how.
This pops up trying to start my game. Running the most recent updates for Angels Refining, Petro and Smelting(+ a bunch of decidedly
irrelevant mods regarding the issue).
And obviously bob's logistics.
valneq wrote: Mon Nov 16, 2020 7:01 amCannot reproduce. Need more detailed information about exact modlist and versions. And ideally mod settings. Maybe a savefile to sync to?Bo4gZ wrote: Mon Nov 16, 2020 6:39 am Been scrolling through the numerous pages of posts here and decided to make a post about it,
in the hope of a response quicker than I can find a solution, if this issue has been mentioned before.
I'm nothing close to a .lua guru but I know i've fixed this once before, I just can't for the life of me remember how.
This pops up trying to start my game. Running the most recent updates for Angels Refining, Petro and Smelting(+ a bunch of decidedly
irrelevant mods regarding the issue).
And obviously bob's logistics.
[edit] Can you try to condense the modlist to a minimal set of mods that shows the issue?
Confirmed. Cannot load this combination. However, adding Bob's Metals, Chemicals & Intermediates fixes the issue.Bo4gZ wrote: Mon Nov 16, 2020 7:13 am Did some enabling and disabling and minimised it to this. Only getting the issue when Bob's assemblers is enabled
Hope this helps
How bizarre hahaha. Thankyou for the replies, appreciate itvalneq wrote: Mon Nov 16, 2020 7:19 amConfirmed. Cannot load this combination. However, adding Bob's Metals, Chemicals & Intermediates fixes the issue.Bo4gZ wrote: Mon Nov 16, 2020 7:13 am Did some enabling and disabling and minimised it to this. Only getting the issue when Bob's assemblers is enabled
Hope this helps
It is actually crazier: https://github.com/Arch666Angel/mods/issues/453
Browsed through some of the files between bobsassembly and bobslogistics.valneq wrote: Mon Nov 16, 2020 4:42 pm It is actually crazier: https://github.com/Arch666Angel/mods/issues/453
I don't think it's a good idea to be messing with anything in Bob's mods in this case, since this issue only arises with Angel's mods present. Angel's dev team is aware and someone will take a look at it soon.Bo4gZ wrote: Tue Nov 17, 2020 5:15 pmBrowsed through some of the files between bobsassembly and bobslogistics.valneq wrote: Mon Nov 16, 2020 4:42 pm It is actually crazier: https://github.com/Arch666Angel/mods/issues/453
Found a thing in technology-updates.lua for bobslogistics
I think line 15 had advanced-oil-processing in between lubricant and oil-processing.
98% of the time I don't know what I'm doing, my knowledge of modding/coding/or otherwise, is next to nil.
With that in mind. I removed advanced-oil-processing, and suddenly my issue was gone
Edit: Feel a little bad after the fact. Technically the issue is more of a Bobsmods bug than an Angels one, atleast that's what i'm lead to believe