Dragonchampion wrote:Hello! I'm rather new (and kinda scared of posting suggestions) so I have been testing out different mods and found this one. I feel it works really well, but there is a bit of a problem; when I place down the Steam Engines (The easiest to make ones) that are power on demand, I realize that while the sprite is really good, the pipes do not align correctly!
See? They don't align, and the pipes go into the thin "lower" part of the engine, instead of the upper part where they would fit well.
Other than that I'm having a lot of fun with the enhancements here! I am not that advanced yet, but the upgraded boilers and generators are absolutely wonderful and adds to the sense of growth in the game.
However, there is a bit of trouble; can't you add in some custom research for the items? Having the entire thing up front is rather overwhelming, not to mention that having a lot of the stuff to begin with is extremely unbalancing! If not, that's alright.
suggestions are always welcome !
I know this, but the previous solution was more worse. I have this engine on my todo-list

Research is at the moment not very useful, some recipes depend on vanilla-stuff, so it's balanced over this way. if i remember the storyline correct, you prepare the planet or you for landing troops or evacuation. and if you travel in space you don't use a stone+wooden-spaceship
at start some thing seems overpowered but you need vanilla-stuff to progress (flying robots, moduls, armor, research) your game

so it's more vanilla blocks your fast expansion. the only real downside i encounter over some play is i stuck at my base and do not really big expand like other players, but i don't like fight biter's so it's more my playstyle.
I see on your screenshot also walls and guns, after you reached science-3 you can think about a setup for making alien-science-packs or using a cimota-reactor as overflow/waste-reducer and make unicomp-a2 for later or backup use.
engines/generators can have 3 energy-functions
-P (Primary) / Always On - This engine runs always and slows only down if no more power needed. It shares solar-enery-output - so it's not a good idea run this engines if you have a high solar-output. But this engines provides a solid energy-output at engine-max.
-S (Secondary) / Power On Demand - This is vanilla-standard behavoir, come into action after Solar (-P) go down (Night) or -P reached max. Output
-T (Terciary) / Backup - Your last chance to rethink your power-concept if on of these engines go online. This can happen if you attacked by biters (laser-turrets) or night comes, or research/product-lines goes online. This is also the accumulator-level. if at least the accumulator empty this engines holds the backup-line until runs out of fuel.
Vanilla-Energy-Demand/Use-Line
Solar (P) -> Steam-Engine (S) -> Accumulator (T)
thr3sh3r wrote:ok im really new at this and am having a real problem working out the generators how do they go together like what is required to supply the power to them and how do I connect everything up thanks for any help you can give
at game-begin it's not really important what you use. i personal prefer my boilers, and steam-turbines because these boilers have better efficency and the turbines save space (and play-time ^^) and keep my power-generation-zone clean. these 3x3 boilers are better than vanilla but not as good as the 540/2 but provides more flow. the 3x3 equal ~ 10-15 vanilla-boilers - and you need only 1 inserter.
the mod provides many ways to make fuel in different ways, from coal, wood, charged-chunks, atomic-infusion, stargate-trade and so on. infusion is a late game choice after you reached around 20-30 MW and want or need more. (Infusor-Assembly needs 75MW without Beacons)
you have 2 choices of generators and if you added also yi-engines you have 2 choices of general-engines - i try to explain here
Vanilla-Generator-Concept
- these generators steam-engine, steam-turbine, power-plant, emergancy-generator using all heated-water (steam) heated by boilers (includes Obninsk-Reactor). only differences is mostly efficency thats better than vanilla.
Electric-Generators
- these generators can use heated water too, but the efficency is lower than 100% (vanilla 100%) - but they provide huge power-output at small space if you have short pipelines. i like the fact that they provides a good solid output and mostly run at 50-75% (BEG ~ 6 MW) so if power needed they spin up and supply the demand (BEG ~ 10 MW)
- but they more designed for use with engines from yi-engines because then they use hydromechanical-power. with this you can fit extrem high-power-generation in a very small area.
General-Engines (Vanilla)
- no ones, but boilers have this function. they transfer your fuel into heated water and this is transformed into energy. because this ratio is fix and a pipe has a max flow, you can reach a cap there no more water can flow. this limits the energy-output per pipe-line.
Yi-Engines
- gives you 2(3) additional engines - Solid-Fuel-Engine and Fluid-Fuel-Engine - burns Solid Fuel or light-oil directly, needs lubrication and outputs hydromechanical-power (hydraulic-fluid or shaft-power if you wish). you need to setup a gearbox to use it for generators. Engine -> Gearbox -> Generator (Steam-Turbine, SEG, MEG etc.). i needed to view code and calc but the factor is about 1:50 or more. so a pipe or shaft can transfer 50x more energy with hydromechanical-power. this means you can place bigger generators or more generators per pipe until it runs dry.
i prefer placeing backups and biggest generator a first at a pipe-line, then others. it makes sure that the best, biggest generators get enough flow to run if needed.
maybe later generators at pipe-line stops but the bigger previous generator catch this if the line is not to long.
example ~ 29.6 MW - best 3 pumps per pipe and 2-3 big-boilers - fueled with wood-pellets, infused-mud, energy-cells
example ~ 33.2 MW - obninsk-reactor for 2 rensuir-turbines, and 2 lines -> 2 big-boilers for 1x SEG-P and 1x SEG-S
this setup provides ~ 27.6MW as base-ouput and additional 5.6 MW for energy-spikes. fueled with infused-mud
example ~ 10 MW - needs water, lubricant and light-oil. engine -> gearbox -> storage-tank -> pump -> big electric-generator
it's a way if you won't turn light-oil into petroluem-gas - output equals ~20 vanilla-steam-engines
example ~ 15+ MW infuser closed energy cycle
2 seperate energy-networks 1 infuser powered with stirling-engines and 2 solid-fuel-engines (yi-engines)
beacons used to drop the infuser to 15 MW input-use, some accumulator and tank - backup (for nighttime)
