Re: Friday Facts #414 - Spoils of Agriculture
Posted: Thu Jun 13, 2024 10:09 pm
[Moderated by Koub - Response to a since moderated content]
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Hmm…Saphira123456 wrote: Thu Jun 13, 2024 10:00 pmIt depends on what I'm harvesting really. Sometimes I like to manufacture on site, other times it's easier to ship to a central area.mmmPI wrote: Thu Jun 13, 2024 9:54 pmSaphira123456 wrote: Thu Jun 13, 2024 4:48 pm True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products.
The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.Hard to follow all your reasonning.Saphira123456 wrote: Thu Jun 13, 2024 9:17 pm Exactly. This is why I wanted preservation on trains at minimum, so that one could gather the raw fruits at the farm, then ship them to an area that is cleared and not so cluttered for rapid processing/packing.
For oil products, I like to ship intermediate products in by rail and then the finished product (research packs usually) out by rail.
And you missed the important part in that last quote:
"an area that is cleared (in this case of trees) and not so cluttered"
[Moderated by Koub - off topic, don't restart a personal attacks escalation]
You still run headlong into the issue of having to clear out all the trees, cliffs, etcetera in the area. Given how crowded with trees Gleba appears to be, clearing them out with nothing but an axe - so that you have space to actually build anything - will be a pain in the butt. Better to minimize the amount of clearance you have to do and just build a rail line back to an already-cleared area.Goodman599 wrote: Thu Jun 13, 2024 10:10 pmHmm…Saphira123456 wrote: Thu Jun 13, 2024 10:00 pmIt depends on what I'm harvesting really. Sometimes I like to manufacture on site, other times it's easier to ship to a central area.mmmPI wrote: Thu Jun 13, 2024 9:54 pmSaphira123456 wrote: Thu Jun 13, 2024 4:48 pm True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products.
The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.Hard to follow all your reasonning.Saphira123456 wrote: Thu Jun 13, 2024 9:17 pm Exactly. This is why I wanted preservation on trains at minimum, so that one could gather the raw fruits at the farm, then ship them to an area that is cleared and not so cluttered for rapid processing/packing.
For oil products, I like to ship intermediate products in by rail and then the finished product (research packs usually) out by rail.
And you missed the important part in that last quote:
"an area that is cleared (in this case of trees) and not so cluttered"
[Moderated by Koub - off topic, don't restart a personal attacks escalation]
What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards.
As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times.
You need to stop feeling personnally threaten , you were included amongst the person i refer to there :
I think it's constructive speculation because at the same time you don't have all information but you can already imagine the problem you may potentially encounter and you give very vocal feedback about it to make sure it doesn't get missed for the future game to adjust to your particular desire and wish, you as every other player, which makes this games so good because the devs can listen to the feedback of the players.mmmPI wrote: Tue Jun 11, 2024 6:49 pm Now, i'd like to take a moment to commend those among us who engage in constructive speculation, those intrepid players who, despite the current lack of comprehensive information about the expansion's entirety, are able to discern the broader implications and potential benefits of these new mechanics. Your insightful analyses and forward-thinking discussions are invaluable to our community. They remind me that in the absence of complete details, premature criticism can often be unfounded and hasty. Instead, your reasoned speculations provide a beacon of thoughtful consideration, highlighting the importance of patience and the virtue of reserving final judgment until all pieces of the puzzle are laid before us.
So i was thinking " ha the problem is not the initial source ?"Saphira123456 wrote: Thu Jun 13, 2024 4:48 pm The biggest issue isn't the initial source, whether it's ore, oil, or fruit. It's the later products spoiling.
And here i was thinking , "arent the raw fruit the initial source ?"Saphira123456 wrote: Thu Jun 13, 2024 9:17 pm Exactly. This is why I wanted preservation on trains at minimum, so that one could gather the raw fruits at the farm, then ship them to an area that is cleared and not so cluttered for rapid processing/packing.
I understand how this is going to be problematic in Gleba now.It depends on what I'm harvesting really. Sometimes I like to manufacture on site, other times it's easier to ship to a central area.
Grenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out!Saphira123456 wrote: Thu Jun 13, 2024 10:16 pmYou still run headlong into the issue of having to clear out all the trees, cliffs, etcetera in the area. Given how crowded with trees Gleba appears to be, clearing them out with nothing but an axe - so that you have space to actually build anything - will be a pain in the butt. Better to minimize the amount of clearance you have to do and just build a rail line back to an already-cleared area.Goodman599 wrote: Thu Jun 13, 2024 10:10 pm What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards.
As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times.
That's good to use to clear the room for a rail line to an already cleared area also , in case you can't find a clear area to process the fruits, and you prefer building a rail line to use train to transport the fruits to an already cleared area. Following previous reasonning that i now understandGoodman599 wrote: Thu Jun 13, 2024 10:41 pm Grenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out!![]()
I think they’ve said that the engineer can’t have anything in his inventory when traveling by rocket.FuryoftheStars wrote: Thu Jun 13, 2024 11:13 pm Are you not able to go to a new planet with armor and equipment in that armor? You can have personal roboports in it and thus not worry about manually chopping anything.
You may have the Roboport but you wont have the Robots unless the Devs add a dedicated Robot Slot to your Inventory.FuryoftheStars wrote: Thu Jun 13, 2024 11:13 pm Are you not able to go to a new planet with armor and equipment in that armor? You can have personal roboports in it and thus not worry about manually chopping anything.
The problem is it's still going to be very slow going. Plus you have to actually make grenades, poison capsules, cliff explosives, etcetera. Since you can't have anything in your inventory while onboard your rocket, as others have stated, it's going to be very tough to have grenades and poison capsules, especially since you effectively have to restart from square one on each planet.Goodman599 wrote: Thu Jun 13, 2024 10:41 pmGrenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out!Saphira123456 wrote: Thu Jun 13, 2024 10:16 pmYou still run headlong into the issue of having to clear out all the trees, cliffs, etcetera in the area. Given how crowded with trees Gleba appears to be, clearing them out with nothing but an axe - so that you have space to actually build anything - will be a pain in the butt. Better to minimize the amount of clearance you have to do and just build a rail line back to an already-cleared area.Goodman599 wrote: Thu Jun 13, 2024 10:10 pm What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards.
As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times.![]()
Sorry, but that’s a view I strongly disagree with. Even with 2-4 grenade assemblers I generally never run out of them on nauvis since a buffer builds up. It really only the early game where trees are annoying, since as soon as I research military 2 they just aren’t an issue anymore. And news flash, going to gleba won’t reset all of your research!Saphira123456 wrote: Fri Jun 14, 2024 5:21 amThe problem is it's still going to be very slow going. Plus you have to actually make grenades, poison capsules, cliff explosives, etcetera. Since you can't have anything in your inventory while onboard your rocket, as others have stated, it's going to be very tough to have grenades and poison capsules, especially since you effectively have to restart from square one on each planet.Goodman599 wrote: Thu Jun 13, 2024 10:41 pm Grenades and poison capsules! With explosive damage II a single grenade is enough to destroy a tree, otherwise it takes 2, but it’s still a great option for clear them out!![]()
This means everything on Gleba suffers from the same "overpopulation of trees" problem, ores, oil and fruit all suffer from it. Finding or making space to build anything without a fast way to clear-cut or slash-and-burn an entire section of forest, is a huge problem.
With the apparent lack of clearings on-planet, it's not going to be feasible to build like I normally do. I'll have to hack and slash my way through to build a clearing for the core of my factory building, then hack and slash my way over to the fruit trees - which themselves appear to be like finding a needle in a haystack - without accidentally destroying them. Then I'll have to do more chopping to any other things I want to gather.
There's going to be a lot of painful, annoying, manual chopping to do no matter what. I have zero interest in doing any more chopping than is absolutely needed because it's so painful. Hence the need and desire for long rail lines to a previously cleared area that is less painful to build things in.
As for bringing a personal roboport, FFF #382 implies that's possible, but you'd need to bring the robots themselves on the rocket.Since the goal was to make the overall expansion experience as good as possible, we have rebalanced the tech tree. This means, that with Space Age enabled, some items that are available in vanilla are unlocked later on some planet. This specifically applies to artillery, cliff explosives (this is the masochist part of me speaking), Spidertron, best tier of modules, and some personal equipment upgrades.
Again, not explicit, but I doubt they'll force you to empty your armour's grid before getting on the rocket, considering they mention ammo, but not the armour's grid.However the weight system implies that the player can potentially hold tons of rockets worth of items in their inventory, so for traveling to space, you can only carry your armor and your guns, nothing else (not even ammo).
I can't find the players you mentionned, who would have stated that making grenades is very difficult, i searched though, i think you made a mistake and thought someone said this , but no, it was not the case, this or it is is another occurence where you fudge the numbers to get your point accross and it up having the opposite effect for me.Saphira123456 wrote: Fri Jun 14, 2024 5:21 am as others have stated, it's going to be very tough to have grenades and poison capsules, especially since you effectively have to restart from square one on each planet.
Here i agree, i understand the strategy now, it is similar to the earlier reformulation i made :Saphira123456 wrote: Fri Jun 14, 2024 5:21 am There's going to be a lot of painful, annoying, manual chopping to do no matter what. I have zero interest in doing any more chopping than is absolutely needed because it's so painful. Hence the need and desire for long rail lines to a previously cleared area that is less painful to build things in.
If clearing tree take too much time because you can't be bothered to make grenade, then it makes total sense to use an area that has been previously cleanned of trees to avoid having to clear an area of trees in the first place, because it takes long.mmmPI wrote: Thu Jun 13, 2024 10:51 pm That's good to use to clear the room for a rail line to an already cleared area also , in case you can't find a clear area to process the fruits, and you prefer building a rail line to use train to transport the fruits to an already cleared area. Following previous reasonning that i now understand![]()
What are you basing this “trees all over Gleba” assumption on? They showed us a preview in the previous FFF. It looks pretty sparse to me:Saphira123456 wrote: Fri Jun 14, 2024 5:21 am This means everything on Gleba suffers from the same "overpopulation of trees" problem, ores, oil and fruit all suffer from it. Finding or making space to build anything without a fast way to clear-cut or slash-and-burn an entire section of forest, is a huge problem.
You could still have a space platform deliver some grenades to you from Nauvis, or robotport and robots and solar pannels, in a nice ballet, dropping their load in the spaceport mere seconds after your personnal transport spaceplatform has arrived, maybe even send a spidertron first ? not sure when this will be unlocked, does it need agricultural science pack ?GregoriusT wrote: Fri Jun 14, 2024 9:15 am I think the reason grenades are so hard to make on Gleba is because there is no Coal there, at least I did not see Coal Ore to be confirmed at that Planet, and it makes sense for it to not exist there, because then people are more forced to use the local plants for making plastic.