Re: Factorio Roadmap for 0.12 + 0.13
Posted: Mon May 30, 2016 4:27 am
No this disables crossings of different belts..
I figured it would, and realized that after I posted it and didn't have the time to post/edit it but, I was thinking that there could be a different item the would merge or you could add a belt editor type thing where you would be able to config (in game) underground belts too connect and merge or something like that.steinio wrote:No this disables crossings of different belts..
People never stopJoefesok wrote:So, now that .13 is officially feature-complete, when're we getting the roadmap thread for .14?
People has no ambition...kovarex wrote:People never stop
I hope to wait a long time before 1.0 is announcedbinbinhfr wrote:People has no ambition...kovarex wrote:People never stop
It's time to vote for 1.00 !!!
I'd like to see that list...Koub wrote:I hope to wait a long time before 1.0 is announcedbinbinhfr wrote:People has no ambition...kovarex wrote:People never stop
It's time to vote for 1.00 !!!there is so much I want to see in Factorio
Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.Joefesok wrote:I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
For all we care about, the game is already released since a long time. This alpha/beta talk are just fancy words with no real meaning anymoreDrury wrote:Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.Joefesok wrote:I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
Well not to these devs I don't think. Besides, in their shoes I'd hate to have an Early Access game on Steam for longer than a year, no matter what kind of progress gets made. That sticker isn't supposed to be an eternal thing.Zeblote wrote:For all we care about, the game is already released since a long time. This alpha/beta talk are just fancy words with no real meaning anymoreDrury wrote:Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.Joefesok wrote:I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
I mean, anybody who does even cursory research into Factorio knows it's already basically feature-complete. It's another case of Prison Architect syndrome: They could've released the game a year ago, feature complete, but instead they kept adding cool things to make it a really great game.Drury wrote:Well not to these devs I don't think. Besides, in their shoes I'd hate to have an Early Access game on Steam for longer than a year, no matter what kind of progress gets made. That sticker isn't supposed to be an eternal thing.Zeblote wrote:For all we care about, the game is already released since a long time. This alpha/beta talk are just fancy words with no real meaning anymoreDrury wrote:Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.Joefesok wrote:I think right now we just need more piles of cool stuff.
Things like planes, trucks, RTS mode. Nukes.
I'm with drury - Factorio is complete, particularly with the last additions of 0.13 and can be declared released, once they feel the bugs are ironed. There are many other games that get updated on a regular basis including AAA games like "PayDay 2" & "Euro truck simulator 2" that get updates and features (and payable DLC's, which factorio doesn't have to have) added to them every week or month !Joefesok wrote:For all we care about, the game is already released since a long time. This alpha/beta talk are just fancy words with no real meaning anymoreDrury wrote: ...
Realistically, at this stage it's more about rounding up the edges, wrapping up and finally releasing the game.
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Well not to these devs I don't think. Besides, in their shoes I'd hate to have an Early Access game on Steam for longer than a year, no matter what kind of progress gets made. That sticker isn't supposed to be an eternal thing.
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I mean, anybody who does even cursory research into Factorio knows it's already basically feature-complete. It's another case of Prison Architect syndrome: They could've released the game a year ago, feature complete, but instead they kept adding cool things to make it a really great game.
When that's the case, Early Access is more a sign that the game still has places to go, and new things to do. It's not a sticker that says "this game is not completed" anymore, it's a sticker that says "this game will have more content and updates."
There are games out there that already got released and still receive content updates.Joefesok wrote:I mean, anybody who does even cursory research into Factorio knows it's already basically feature-complete. It's another case of Prison Architect syndrome: They could've released the game a year ago, feature complete, but instead they kept adding cool things to make it a really great game.
When that's the case, Early Access is more a sign that the game still has places to go, and new things to do. It's not a sticker that says "this game is not completed" anymore, it's a sticker that says "this game will have more content and updates."
I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. I'm not saying they should stop working on Factorio already, just that they ought to finish it, reach that state of nigh-perfection, where anything works with anything and everything makes sense. Once that's done, efforts can be focused towards maybe some post-release DLC, the "cool stuff" like RTS elements. But first the base game needs to become a complete package. It's getting there, it's closer than ever, but not quite there yet. So close yet so far, so to speak.Zeblote wrote:Why do we even need this idea of "complete"? The game is obviously already released (we are playing it right now!) but that does not mean it is "done", or will ever be. There will always be ways to improve existing features or add new interesting ones
I really hope factorio becomes one of these eternal games that are still active a decade later.
I'd say it's already a classic, even before it's out of early access (as weird as that might seem).Drury wrote:....And yeah, Factorio is destined to be a classic, I didn't even expect this. I thought it was just a niche nerd thing, apparently Steam thinks otherwise.
You aren't wrong. But we'll probably see updates for a long time. The reason is profit: By now, factorio has a big market (there are a lot of casual players in for factory building and factorio is fun even for more casual players) and therefore there are many possible buyers. But it still has a big team and no long-term profit like CS:GO and its skin market, so we won't see updates forever. My guess is that we'll get another 2-3 years.Drury wrote:I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. [...]Zeblote wrote:[...]
I really hope factorio becomes one of these eternal games that are still active a decade later.
It is not only about money. We also have to enjoy to work on it, we plan to do the version 1.0 in approximatelly a year, and than we shall see, maybe an expansion. We might want to take a break, and then eventually do a completely different game, or Factorio II, who knows. We might also start working on the AI insteadSebb767 wrote:You aren't wrong. But we'll probably see updates for a long time. The reason is profit: By now, factorio has a big market (there are a lot of casual players in for factory building and factorio is fun even for more casual players) and therefore there are many possible buyers. But it still has a big team and no long-term profit like CS:GO and its skin market, so we won't see updates forever. My guess is that we'll get another 2-3 years.Drury wrote:I'm pretty sure Wube has no intention of working on Factorio and only Factorio till the end of time, but I might be wrong. [...]Zeblote wrote:[...]
I really hope factorio becomes one of these eternal games that are still active a decade later.
Whether factorio will keep its active community for decades to come is in question. It lacks a competitive aspect currently, so keeping up a long-term play value will depend on the modding community. Kind of like Skyrim.
If they build up a good PvP and AI systems, maybe paired with more versatile maps, I place my bet that there's still gonna be an active community in years.