GregoriusT wrote: Sat Jul 04, 2026 3:27 pm
So uhh, you cant just like, use one long input belt with all your crushers attached to it, with a single inserter at the end to dump any asteroid that reaches the end of that long belt?
Then just feed the output asteroids back into the long belt with a splitter that filters for legendary quality to do your final crushing products near the Hub.
This is the simplest wire-free no-clog solution i could think of, and you can just spam it a few times on your platform and be done with it, zero challenge at all, compared to the challenge of getting the platform itself to work.
And under normal circumstances, as long as you have enough crushers along the long belt, it will never actually throw any asteroids out unless your planetary cargo landing pad is already full or so.
it depend on which version of the game we are talking i think lol , i would say no you can't do that, because if you use a single inserter at the end, you hardly cap the amount of chunk that can be thrown to space, and when you research asteroid productivity, the amount of generated extra chunk by the all the crusher will outmatch that capacity eventually causing the system to be super slow. ( but this is because i haven't quite adopted the removal of the productivity bonus just yet

).
But really there is something else, if you don't have a way to throw away some of the legendary stuff, as soon as you have too much say "iron" , then the other "coal" will back up. The final filter crushing product near the hub needs extension or logic to guarantee the no clogging.
Not having robots is making
quality anything more of a puzzle i don't think you are disagreeing with this ? I understand your reaction as meaning something like the logistic isn't necessarily the part that creates the "unbalance", it's like beyond the "difficulty" label, it's not that any of the method is particularly "difficult" be it even without robots, but rather the yield/rate are (were in 2.0) "too good" for space casino that robots or not the "umbalance was there".
meganothing wrote: Sat Jul 04, 2026 3:53 pm
I know. See mmmPI's post for an answer to this.
There is a bug is the matrix sir, the answer was not written yet, only the part that raised the question but i tried my best to adress a respectful answer, if we are going to share it x).
meganothing wrote: Sat Jul 04, 2026 4:12 pm
Ah, thanks. Though I don't have an opinion on this point yet (i.e. whether the space casino is an interesting new problem for example) as I have not tried out space casinos myself yet. I only objected to the point I was actually quoting which was defining what Factorio is supposed to be about and declaring waste aka "throwing away perfectly good items" as un-factorily.
It's not ! It's an interesting "old" problem, but i know fashion is cyclic so maybe it will be hyped again in the future, rebranded and all new, maybe packaged as a player mod x)
I see the specific of space casino as mixing the absence of robots AND the quality system, it's not your only reason to work without robots, but it may very well be the one where "by design" quality can't be used with robots, the only place in the game. It's still possible to do space casinos, if we consider "taking common asteroid and outputing legendary material", but it involve now ( i may be missing strategies) doing a similar build as you would do on a planet, you don't really get any particular reward for doing so on a platform "without robots", you don't get access to "space strategies" as you could decide before to have your quality come from Vulcanus, or Fulgora, or Gleba :s or "space", now that "space" part for quality is something some players would consider dead or nerfed , or "removed" from the game.
I feel it's interesting if you try to understand how it works and the math behind it, you are setting up your own casino. I feel it is like a math lesson on how to use probabilities and law of large numbers to one's advantage and after you've made one, you understand how casino works or something. I feel robots allows to "hide" the complexity, you can just make more machines and just read the numbers on a large roboport networks, so you don't necessarily need to understand as much what's going on , you don't need to insure yourself all the proper ways the different quality material needs to go.