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Re: pY Alternative Energy - Discussion
Posted: Sat Mar 06, 2021 4:53 am
by kouta
So excited for this mod

Re: pY Alternative Energy - Discussion
Posted: Sun Mar 07, 2021 12:09 am
by pyanodon
mk levels of HAWTs.

Re: pY Alternative Energy - Discussion
Posted: Sun Mar 07, 2021 7:14 am
by immortal_sniper1
nice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
Re: pY Alternative Energy - Discussion
Posted: Sun Mar 07, 2021 6:40 pm
by aklesey1
Looks very good
Waiting for some news about production chains changes
Re: pY Alternative Energy - Discussion
Posted: Sun Mar 07, 2021 7:29 pm
by ZombieMooose
immortal_sniper1 wrote: Sun Mar 07, 2021 7:14 am
nice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
Mk. 04 has evolved beyond the need for blades.

Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 1:44 pm
by rekales
pyanodon wrote: Sun Mar 07, 2021 12:09 am
mk levels of HAWTs.
After Watching Minute Physics video on wind turbines, I get an itch.
Video:
https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 5:07 pm
by immortal_sniper1
rekales wrote: Mon Mar 08, 2021 1:44 pm
pyanodon wrote: Sun Mar 07, 2021 12:09 am
mk levels of HAWTs.
After Watching Minute Physics video on wind turbines, I get an itch.
Video:
https://youtu.be/WGKIjojADmg
The mk04 is really nice though.
LOL i got that in my recommendations a few days ago ,
now we can analize the animation speed relative to turbine blade area
Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 5:08 pm
by immortal_sniper1
ZombieMooose wrote: Sun Mar 07, 2021 7:29 pm
immortal_sniper1 wrote: Sun Mar 07, 2021 7:14 am
nice
wait didnt u forget the blades for the last one?
also i see mk1-3 have constants footprint while mk4 is larger right ?
Mk. 04 has evolved beyond the need for blades.
or the blades are inside
Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 9:28 pm
by ZombieMooose
pyanodon wrote: Sun Mar 07, 2021 12:09 am
mk levels of HAWTs.
Is there any plan for something like this?
https://www.altenergymag.com/article/20 ... pipe/23404
Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 10:11 pm
by pyanodon
MK04 is more advanced that our common technology. Its a futuristic approach based on what people says about the future of wind turbines. Blades sux,with time they probably goes towards what jet engines do.
About hydro-power is almost impossible due the factorio limitations. To have a gradient of fluid we must have HEIGHT its a 2D game and even that may be simulated, would demands lots of work and knowledge i and my partner King, dont have.
Re: pY Alternative Energy - Discussion
Posted: Mon Mar 08, 2021 10:12 pm
by pyanodon
immortal_sniper1 wrote: Mon Mar 08, 2021 5:07 pm
now we can analize the animation speed relative to turbine blade area
have fun with that, i wont change a thing in that level of detail
Re: pY Alternative Energy - Discussion
Posted: Sun Mar 14, 2021 12:30 pm
by rekales
pyanodon wrote: Mon Mar 08, 2021 10:11 pm
About hydro-power is almost impossible due the factorio limitations. To have a gradient of fluid we must have HEIGHT its a 2D game and even that may be simulated, would demands lots of work and knowledge i and my partner King, dont have.
Is it possible to have structures in the water? I'm thinking of generating power from ocean currents, like wind turbines but underwater.
Re: pY Alternative Energy - Discussion
Posted: Fri Mar 19, 2021 3:51 pm
by pyanodon
rekales wrote: Sun Mar 14, 2021 12:30 pm
Is it possible to have structures in the water? I'm thinking of generating power from ocean currents, like wind turbines but underwater.
Cant promise.
Re: pY Alternative Energy - Discussion
Posted: Fri Mar 19, 2021 3:54 pm
by pyanodon
Here the HAWTS and VAWTS.
Re: pY Alternative Energy - Discussion
Posted: Fri Mar 19, 2021 10:56 pm
by immortal_sniper1
NICE
But now i am curious what will the the mechanical difference between the 2 types ?
raw power? variability ?
Re: pY Alternative Energy - Discussion
Posted: Wed Apr 14, 2021 11:37 pm
by pyanodon
Aerial Turbines. Better than stay on ground, higher altitudes have best winds. They will roam around collecting wind and deliver to the platform the energy collected.
Re: pY Alternative Energy - Discussion
Posted: Thu Apr 15, 2021 2:49 am
by septemberWaves
These look fun, I look forward to getting to use them. How does the high tech one compare to the main four tiers?
Re: pY Alternative Energy - Discussion
Posted: Thu Apr 15, 2021 12:28 pm
by pyanodon
something between mk03 and mk04
Re: pY Alternative Energy - Discussion
Posted: Thu Apr 15, 2021 2:33 pm
by immortal_sniper1
so like speed 3.5 or so
if mk1 is 1
Re: pY Alternative Energy - Discussion
Posted: Thu Apr 15, 2021 2:48 pm
by immortal_sniper1
pyanodon wrote: Wed Apr 14, 2021 11:37 pm
Aerial Turbines. Better than stay on ground, higher altitudes have best winds. They will roam around collecting wind and deliver to the platform the energy collected.
will there be a 1:1 ratio between ports and sky turbines or we can make 1 port and add a lot of turbines?
also atm you presented 3 types of turbines what would be the pro and cons of all ?
also is there a proximity penalty ?