Re: Why trains? (UPS focus)
Posted: Sat Oct 17, 2020 12:20 pm
Sweet, I think I'm going to try this.Zavian wrote: Sat Oct 17, 2020 7:31 amMost design decisions involve trade offs.Stevetrov wrote: Thu Oct 15, 2020 9:49 amInserters picking up of belts are worse (ups wise) than from chests. But train tracks take up space that means u can't fit as many beacons without using more inserters, so you end up with a trade off.Zavian wrote: Thu Oct 15, 2020 9:03 am I suspect (but haven't tested) that inserters grabbing items from belts is significantly more expensive in cpu cycles than picking up items from a chest/wagon/assembler. Hence a well designed train base is likely to be more cpu efficient than a belt base.
With a train setup you can get an 8 beacon arrangement with 2 less inserters than the equivalent belt based arrangement.
You can get rid of the long-handed inserter by using a car.
You can get 10 beacon arrangements with either an extra chest and stack inserter, or with a car. (No idea which is better. Using a car does limit your options to circuit control things. So another trade off).
train.beacons.setups.png
So yeah these are less beacons than the max 12 beacon arrangement that belts allow, and none of these designs facilitate chaining multiple steps using direct insertion, but all of these designs use less inserters than a train->chest->belt->assembler->belt->chest->train setup.
12 beacon setups are also possible, but some of the cargo wagons can't be used. (You can replace the unused wagons with locomotives).