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Re: Desync Error

Posted: Fri Oct 04, 2019 10:25 am
by Firemonkey1412
shadowpho wrote: Wed Oct 02, 2019 6:08 pm Also desync issue :(
Does it work after this command?

Code: Select all

/c for _, entity in ipairs(game.player.surface.find_entities_filtered{name="tailings-pond"}) do entity.destroy() end

Re: Desync Error

Posted: Fri Oct 11, 2019 6:58 pm
by Firemonkey1412
kingarthur wrote: Wed Oct 02, 2019 10:15 pm It shouldn't do that. I'll need to look it over more. Try and test it in a mp game and figure out exactly what is breaking things.
Any new insights?

Re: Desync Error

Posted: Fri Oct 11, 2019 9:35 pm
by kingarthur
Is it still causing issues? I fixed everything I believe to have been causing issues