Re: Version 0.16.17
Posted: Tue Jan 23, 2018 5:44 am
Where do we send bug reports to? I posted my log and save game - but the post was rejected as off topic
Here: viewforum.php?f=7, but make sure it has not been reported already please.malderan wrote:Where do we send bug reports to? I posted my log and save game - but the post was rejected as off topic
/facepalm ... i tried to helpZavian wrote:You filed it in the right place. However that bug has already been reported (by about 100 different people) and Rseding has already fixed it for 0.16.18.
when is it coming out so i can play the game again i cant even play at all right nowZavian wrote:You filed it in the right place. However that bug has already been reported (by about 100 different people) and Rseding has already fixed it for 0.16.18.
.This is now fixed for the next version of 0.16 which will likely be out tomorrow to address this issue.
Not entirely. They still have their use in e.g. train smelting setups and similar contraptions.Cyan_Leader wrote:I believe that a pre-requisite tech definitely needs to be added. This update pretty much made filter inserters obsolete before you even unlock them.
I think this should be a separate technology and should apply to both splitters and inserters enabling this functionality on all existing items effectively removing filter inserters as a separate entity.Koub wrote:I think splitters should gain their filtering abilities with Circuit network technology. I know it's early in the research tree, but it would totally make sense.
that one uses 2 more splitters though.illmaren wrote:Meh this design is shit...use this here, does the same:Philip017 wrote:now we just need a balanced input, forcing left and right lane to be balanced. doesn't matter if left lane is being drawn from more than the right lane, the input left/right side will always be balanced.FactorioBot wrote: [*]Added filter to splitter.
[*]Added input and output priority to splitter.
I don't think it made them obsolete. It's true that anything filter inserters can achieve, filtered splitters can also achieve, but often filter inserters will be able to achieve it in much less space.Cyan_Leader wrote:I believe that a pre-requisite tech definitely needs to be added. This update pretty much made filter inserters obsolete before you even unlock them.
I'm all for getting rid of purple inserters, and enabling filtering on blue ones. And call them "smart inserters" for good ol time sake . Don't know about what tech, it's unusual to unlock a new functionality which isn't a recipe (with a proper icon and tooltip). If filter splitters are a separate tech, the research has to make clear to the player what he is unlocking.PacifyerGrey wrote:I think this should be a separate technology and should apply to both splitters and inserters enabling this functionality on all existing items effectively removing filter inserters as a separate entity.Koub wrote:I think splitters should gain their filtering abilities with Circuit network technology. I know it's early in the research tree, but it would totally make sense.
This one does the same, but has the output in the same direction as the inputimpetus maximus wrote:loving the new splitters guys. also the ability to walk by substations, and chemical plants is nice.
that one uses 2 more splitters though.illmaren wrote:Meh this design is shit...use this here, does the same:Philip017 wrote:now we just need a balanced input, forcing left and right lane to be balanced. doesn't matter if left lane is being drawn from more than the right lane, the input left/right side will always be balanced.FactorioBot wrote: [*]Added filter to splitter.
[*]Added input and output priority to splitter.
these are the rebalancers i use.
if you don't use the bendy bit at the end it works great for balanced 'side loading'. works as 1 to 1 or 2 to 1 rebalancer.
*note items will get stuck on parts shown in construction concrete. OCD users can pre load that area with gravel/wood etc.
ThanksFactorioBot wrote:
[*]Increased the stack size of roboport from 5 to 10.
Yes. Splitters and the long, fast and stack inserters should become smart with research of the circuit tech or seperate research depending on the circuit tech. Filter inserters and their stack equivalent could then be dropped.Koub wrote:I think splitters should gain their filtering abilities with Circuit network technology. I know it's early in the research tree, but it would totally make sense.