Tertius wrote: Thu Apr 03, 2025 10:33 am
Are you sure the intended challenge is to use belts at all costs?
Lol, I didn't say "intended challenge ... at all costs"
I do use bots for various things. I use it for malls when I'm making all the fidgety endgame stuff that you don't need many of, and the delivery of certain low throughput items that I don't want sitting on belts, or when I want to deliver something across a pre-existing build and it's not worth refactoring. But
for me, bots bypass an interesting routing puzzle. With quality for example, finding a belt setup that efficiently sorts all the things is quite a challenge, whereas doing it with bots is basically just copy pasting. I also enjoy watching all the things get routed to all the different spots, which you can't really see with bots - it's just a swarm.
And I find that you get to know the ins and outs of the game better when you restrict yourself to belts. I've learned a lot about splitter usage in SA that I wouldn't have discovered had I just stuck to bots. Gleba is a good example of this - I've learned a lot about how to route things and manage all the different items and loops and different sides of the belt, and this wouldn't be necessary had I just used bots.
I love finding the most simple way to do things with belts. It really forces you to understand the problems you're trying to solve and it feels like an achievement when you come up with an elegant solution.
Tertius wrote: Thu Apr 03, 2025 10:33 am
I feel accomplishment, when I find the most simple solution for a given task. I'm thinking hard to find the most simple solution that solves the task.
Me too, except that I feel like bots kinda bypass the game if you overuse them.
Tertius wrote: Thu Apr 03, 2025 10:33 am
I ignored quality so far,
It's interesting, although I have a number of issues with it. As I noted in a previous post, it's basically useless (or worse than that - a trap) before you get recyclers. And it's a bit annoying that you have to account for every level of quality right from the beginning... unless you use bots. Like, you could set everything up to cater to uncommon and rare, but when you eventually unlock epic everything will jam.
In my current playthrough I'm doing quality all the way on Nauvis and Fulgora. There are a bunch of things you have to consider in addition to the normal factory, and I'm enjoying it overall. I don't know how a new player would ever deal with it though - it's a catastrophe for anyone who doesn't know that they're doing. This is one area where it's tempting to just use bots, but as I said above it kinda trivializes the challenge for me. Also, there are certain things it's harder to do if you use bots - like prioritization. With bots, they just deliver evenly across all requests, whereas with belts you can send to where you want.
Tertius wrote: Thu Apr 03, 2025 10:33 am
I don't know if you looked at my small video above
I did see it. I also enjoy the optimizing part of the game, which is why I find it a bit annoying that certain tools come so late into a playthrough. Like, I've already optimized my Fulgora base before I even get access to foundation, or stack inserters on Gleba etc. There seems to be an emphasis in SA on refactoring your factories when you get new stuff, but it's not really practical to do this. If you know in advance you can plan ahead (like with higher levels of quality), but it's a bit annoying to have to design a factory around things you won't acquire for a hundred hours.
quineotio wrote: Thu Apr 03, 2025 6:15 am
They seem to be designed for scaled up and megabase use. Which is a pity, in my opinion, because they're useful items and should be available for a larger part of factory builders.
This. And I like building big, except you can't really build big unless you tear down what you've already built, and you need a decent factory on 5 surfaces, plus space platforms, to even get all the tech. I've finished two playthroughs now and each time the thought of "building a megabase" was too much. I prefered 1.0, where you got everything from your starter base, and then you could use all the tools right from the start to build big.
Premu wrote: Thu Apr 03, 2025 9:23 am
For just "finishing" the game you don't need foundations. If you want to go towards a megabase, these might be really useful, though. Building space on Fulgora is pretty restricted, and extending your base from something around 100 SPM to values in the 1000s means you have to increase it in size, too.
In my last playthrough I was at about 120k espm (though not sustained) on my expanded "starter base". I did build fairly big for a starter base, but quality, stack inserters, fast belts and biolabs can go far. There was nothing left for me to really do at this point, and I already had 3 smaller bases on Fulgora. I wish foundation was earlier so I had an incentive to use it, because as it stands, UPS is already a consideration before I even have the opportunity to research it.