Re: [MOD 0.16.x] pY HighTech
Posted: Mon Mar 12, 2018 10:27 am
Those bots look great. They do look low-tech. Almost steampunkish. The brown color helps.
romtos wrote:Those bots look great. They do look low-tech. Almost steampunkish. The brown color helps.
Epic Designs! Are they already animated with movement and everything? I'd love to see how they look in-game.pyanodon wrote:Greetings!
Soon in your factorio![]()
And yes, the early game pynobots will be unlocked in PyIndustry mod. The high-speed, hight-cargo advanced bots will be unlocked in PyHT.
Aw... Well it's still cool either way. I'm eager to get the chance to play with this mod.pyanodon wrote:Due factorio limitations, i cant make them animated.
aklesey1 wrote:Pyanodon this structure is awesome, great work!
will rocket silo lose its value?
Waiting for particle accelerator
Yes you can choose. And yes it will devour energy.aklesey1 wrote:We'll be able to choose which science to get or it'll be arbitrarily?
I can assume the stimulation will take a long time
Will we need any resources for simulation process?
Why not keep the intrigue - it'll be interesting when it'll be random, bcuz it means what i can get end game science packs just using big amounts of energy in big time period, this means that I do not need to make efforts to obtain and process the required materials for end game science packs like hi-tech science packpyanodon wrote:Yes you can choose. And yes it will devour energy.aklesey1 wrote:We'll be able to choose which science to get or it'll be arbitrarily?
I can assume the stimulation will take a long time
Will we need any resources for simulation process?
Read again...it still use resources.aklesey1 wrote:Why not keep the intrigue - it'll be interesting when it'll be random, bcuz it means what i can get end game science packs just using big amounts of energy in big time period, this means that I do not need to make efforts to obtain and process the required materials for end game science packs like hi-tech science pack
May be u can intoruduce second mode of wok of this structure, let it work in 2 modes - direct and random
Pls excuse me which resources, examples pls?pyanodon wrote:Read again...it still use resources.aklesey1 wrote:Why not keep the intrigue - it'll be interesting when it'll be random, bcuz it means what i can get end game science packs just using big amounts of energy in big time period, this means that I do not need to make efforts to obtain and process the required materials for end game science packs like hi-tech science pack
May be u can intoruduce second mode of wok of this structure, let it work in 2 modes - direct and random
He's going to post another diagram showing us. He said in the post where he showed the megastructure.aklesey1 wrote:Pls excuse me which resources, examples pls?pyanodon wrote:Read again...it still use resources.aklesey1 wrote:Why not keep the intrigue - it'll be interesting when it'll be random, bcuz it means what i can get end game science packs just using big amounts of energy in big time period, this means that I do not need to make efforts to obtain and process the required materials for end game science packs like hi-tech science pack
May be u can introduce second mode of wok of this structure, let it work in 2 modes - direct and random