Alright after few weeks with no option to play or do anything on my side, we finally managed to get this update out!
We focused mainly in getting Angels Mods to work nicely with bob's and our shiny one, as it seems Angels mod are becoming more and more popular. I haven't had time to try them out yet though. Will do hopefully soon. We tried to avoid any duplication or weird things coming up. Still, there is probably still few things left depending on extra mods that may change things. You will need to go into config.lua and change things around as Shinybob mod was mainly made to work only with Bob's mods with only few extras. Angels adds so more that without Nexelas help I wouldn't had the courage to try to include them. The best combination will probably be making few Nexelas options true to ensure a full and complete support of Angels Mod.
What else got updated then, well, few icons as usual, few tech icons too. The main things would be the Loaders graphics update that lot of people are waiting for, there is two styles, here: more factorio like, and more Angels like (the default one, thanks to Nexela)
Few fixes, like tanks, bob changed the names of his entities at some point and I didn't notice it, now fixed, as well as underground belts, the basic base ones must have gotten updated at some point and didn't match Bob's graphics any longer, that got fixed now. Lot of stuff got fixed by Nexela like recipes, shifting Angels ores around as well as including new mods in the Shinybob order's tabs.
Some of bob's ores got their graphics updated with some of Angels style to give some more variety to Bob's ores and making them more applying to me (maybe wrong there but hey, if you don't like them turn them off
)
Another big thing was to shuffle Gems around to make them coincide with my colour code (yellow, red, blue, purple, green, white) This is only aesthetic, meaning it doesn't change ratios or anything in the game play, you don't need to redo all your base to ensure gems are going to the right place, internally ruby is still ruby, it is just that on screen it comes up as topaz and looks like topaz, making the first tier of laser seems to use Topaz (yellow) to make Laser-turret-1 (yellow) shooting yellow lasers. No worries, this will make sense once you see it working and that you see you don't have to change anything
Can be switch off, as usual.
And last update was to finally change vehicle equipment to match the main colour code as usual on their own tab
That's all I think, we fixed few little mistakes that were left around with some recipes with sodium, hopefully now it will work just fine. But please, send us your feedback as we will happy to update and fix whatever is needed to make this game one of the best game ever
Here a direct link dropbox:
https://www.dropbox.com/s/8px0xmdeg2n8n ... 9.zip?dl=1
and here to google drive:
https://drive.google.com/open?id=0B_K55 ... U5ldWwtVDg
Damn, just noticed that for some reason that I don't know, images from dropbox don't show up any longer
I will move them all to imgur and will update the first post with the new links, update some comments there that got obsolete and update recognition to all the modders that I've somehow borrowed/used their work in anyway hoping not missing anyone.
Obvioulsy, right now a BIG THANKS TO NEXELA for all his help, hard work and ideas