Tertius wrote: Sun Feb 25, 2024 4:05 pmMeduSalem wrote: Sun Feb 25, 2024 1:59 pm not like you are throwing real life gold bars into the trash.
But it feels like it!
You're right of course. I am also one of the guys who try to painstakingly use up all given resources, even useless junk, and not to throw anything away. One man's junk may be the most precious resource for another man.
However, I get it when it's time to throw something away, and then I will throw it away.
It is not like I do not know the feeling. As I wrote in an earlier post, I am also one to refrain from trashing items (no matter the game) when I know there will be a reasonable future use for them. Sometimes keeping stuff around for unnecessarily long time periods where the things have long since outlived their usefulness. ^^
But yea, when I realize I have so much I will never use it... and when I running out of space or has other side effects... I mean... what is the point of keeping it. It is likely I will eventually abandon a playthrough before I ever get to use it all up. And even if I need more, more can be mined beyond the horizon. ^^
I remember in one of my playthroughs I was like "I need to mine absolutely everything before I am allowed to build there".
So I mined out everything. And eventually I had this huuuuge array of like 50x50 of logistics chests or something (that barely fit between max-distance roboports) filled wtih Stone as a result.
First I started to pave the factory with concrete. Then I used landfill to fill entire lakes up. Still it was sooo much stone.
Eventually I was annoyed by it because I couldn't walk through it and every time I had to go around it. And I wanted to use that area for something else. I wanted to transfer it to another place (where I also started stockpiling stuff already), but the bots would have been busy for forever.
Eventually I was like "Meh, this is pointless". So I eventually grabbed my shotgun and blasted all the chests away. And that was the end of like 5mil stone or whatever was left in the chests. Plus whatever the chests cost in raw materials to craft. Plus all the electrical energy and other effort that went into mining the stuff out in the first place. ^^
I did not cry after it.
If having to be wasteful like that as a last resort because the game provides no better, more valuable resource sink... is "nice" game design or not... is a whole different topic altogether.
But at no point it is really that much of a reason to be concerned or sentimental about it.
I mean on the contrary, the game basically throws you sooo much stuff in your face that you don't have to be stingy about it. You can do with it whatever you want.
Blast it all off into space in the expansion and just to dump it off the space platforms into the space, becoming the systems biggest space litterer. Seed the materials for it become an artificial moon in aeons from now. Because why the hell not. xD
There totally should be an achievement for that for launching ungodly amounts Stone into orbit and dumping it to space. ^^
Tertius wrote: Sun Feb 25, 2024 4:05 pmI'm completely open to all the recycling mechanics, because I can only judge the feeling of it, when I get hands on the game and try it myself. The current argument is something I don't understand. Nobody can currently know how all this actually works out. In general, I appreciate new mechanics as addition instead of more of the same mechanics. Higher entertainment value. The recycler mechanics is definitely something new and worth exploring.
I am looking forward to it as well because there sure are a lot of things we still not know yet.
And I agree that some people are unnecessarily concerned.
I have confidence in the devs, I mean they have been working on this game for over 10 years and I have been watching the game since the early days in EA. They playtest the game a lot, so I am sure they will have reasons for why they picked that ratio. And if not, well at least we have a way to get rid of excess without having to blast the chests. xP
At least I doubt there will be scenarios were one runs into a hard deadlock by game-design because one overproduces something. If there is temporary deadlock, then because the player wasn't pro-active enough about preventing it with the tools provided. And that is then rather more a "player"-problem rather than a game-design-problem. Because one could have done something about it. And that is already true for some of the other processes in the game where you might run into a temporary deadlock.
And also not like the scrap recipe has unpredictable behavior. The ratio is fixed. There is nothing random about it. Because of the way it has also to work with Multiplayer, by it is an algorithm with a replicate-able pattern, so eventually you will get that ratio of items over certain time period which averages out to the ratio. Which means one can reliabily predict how much stuff it will be and how much of it one might not use... hence scale the "auto trash" accordingly, if even necessary. ^^