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Re: pY Coal Processing - Discussion
Posted: Wed May 01, 2019 6:17 pm
by Anon2k
60-degree steam should be used only for cooling, right?
Now it can still be used in tin drills

and coking coal.

Re: pY Coal Processing - Discussion
Posted: Wed May 01, 2019 6:24 pm
by Anon2k
I do not see a single recipe in metal metallurgy, which can use productivity modules, except for duraluminium:

Re: pY Coal Processing - Discussion
Posted: Wed May 01, 2019 6:43 pm
by Anon2k
After deconstruction "Wet Scrubber MK2" I recive in backpack MK1. WTF?

Re: pY Coal Processing - Discussion
Posted: Wed May 01, 2019 7:18 pm
by Anon2k
Again, productivity modules. It was:
It became:
Cycle for limestone broken. Same for acetylene.
Re: pY Coal Processing - Discussion
Posted: Wed May 01, 2019 10:53 pm
by pyanodon
Anon2k wrote: Wed May 01, 2019 6:43 pm
After deconstruction "Wet Scrubber MK2" I recive in backpack MK1. WTF?
images
more than half of your flood here is supposed to be like that...but thanks for the one that is, INDEED, correct.
Re: pY Coal Processing - Discussion
Posted: Thu May 02, 2019 12:12 am
by Anon2k
More smap.
Can't select a recipe with fertilizers.

Re: pY Coal Processing - Discussion
Posted: Thu May 02, 2019 7:57 am
by Anon2k
This is a VERY strange recipe. Laser turrets require duralumin to produce, and during deconstruction they are made into steel and iron.
+ Well, as usual with the help of productivity modules you can get more ingredients than there were, for example, optical set.
Re: pY Coal Processing - Discussion
Posted: Thu May 02, 2019 10:18 am
by immortal_sniper1
Anon2k wrote: Thu May 02, 2019 7:57 am
This is a VERY strange recipe. Laser turrets require duralumin to produce, and during deconstruction they are made into steel and iron.
+ Well, as usual with the help of productivity modules you can get more ingredients than there were, for example, optical set.
it was puposed to be a closed loop
if ypu use it to make optic sets you will deadlock something else
the same applies to the NaOH process someone posted above its spoused to be lime neutral
Re: pY Coal Processing - Discussion
Posted: Thu May 02, 2019 6:41 pm
by Anon2k
immortal_sniper1 wrote: Thu May 02, 2019 10:18 am
it was puposed to be a closed loop
And I also wrote about this.
The productivity modules in recipes violate a multitude of closed cycles:
water -> steam -> cooling
associated with limestone (salt / acetylene)
construct/deconstruct laser turrets
Productivity modules must be removed from all of these chains.
Re: pY Coal Processing - Discussion
Posted: Thu May 02, 2019 9:22 pm
by immortal_sniper1
Anon2k wrote: Thu May 02, 2019 6:41 pm
immortal_sniper1 wrote: Thu May 02, 2019 10:18 am
it was puposed to be a closed loop
And I also wrote about this.
The productivity modules in recipes violate a multitude of closed cycles:
water -> steam -> cooling
associated with limestone (salt / acetylene)
construct/deconstruct laser turrets
Productivity modules must be removed from all of these chains.
there is no module in cooling tower
construct/deconstruct laser turrets - i agree
there are recipes that violate that principle where one should use such modules:
all fusion recipes and critical steam>super steam since here its like better heat management and extra water can be explained to be from deuterium and some other fusion byproducts
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 5:16 pm
by Anon2k
the last glass recipe is less profitable than the previous one
although the previous one gives 20 less glass, but it is 4 times faster, and it requires 4 times less ingredients (and -1000 syngas)

Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 5:22 pm
by Anon2k
immortal_sniper1 wrote: Thu May 02, 2019 9:22 pm
there is no module in cooling tower
But you can use them in "FTS Reactor" or "Power House", where, like, there should be a closed water-steam cycle
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 6:12 pm
by reapersms
a pass over things to set catalyst_amount on the input & output, to exclude them from productivity is probably due for a few things. The FFF suggested it would compute that automatically, but that probably only detects cases where it's the same item across them.
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 6:20 pm
by immortal_sniper1
Anon2k wrote: Sun May 05, 2019 5:22 pm
immortal_sniper1 wrote: Thu May 02, 2019 9:22 pm
there is no module in cooling tower
But you can use them in "FTS Reactor" or "Power House", where, like, there should be a closed water-steam cycle
last time i checked
they were removed
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 6:59 pm
by immortal_sniper1
Anon2k wrote: Wed May 01, 2019 5:35 pm
Increase the molybdenite mine radius by 1 cell.
data.raw["mining-drill"]["mo-mine"].resource_searching_radius = 4.49
FINALLY I AM NOT THE ONLY ONE!!!
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 7:07 pm
by immortal_sniper1
Anon2k wrote: Wed May 01, 2019 5:27 pm
And again about the productivity of the muddle.
Vanilla dictates the rule that productivity modules should be used ONLY for intermediate components, but not for the final ones.
Now I can build drones, pipes, and most importantly BUILDINGS with productivity modules.
1.4 factory MK2 from MK1? What kind of absurdity?
To unify, either correct all vanilla recipes of buildings, adding the ability to use productivity modules for vanilla tubes, drones and buildings, or remove them from your recipes.
those buildings are intermediaries for higher tier ones
the vanilla asemblers are way weeker then automated factories so there is little need to make them besides mk3 when you fill it with productivity
Re: pY Coal Processing - Discussion
Posted: Sun May 05, 2019 7:25 pm
by Blokus
immortal_sniper1 wrote: Sun May 05, 2019 7:07 pm
Anon2k wrote: Wed May 01, 2019 5:27 pm
And again about the productivity of the muddle.
Vanilla dictates the rule that productivity modules should be used ONLY for intermediate components, but not for the final ones.
Now I can build drones, pipes, and most importantly BUILDINGS with productivity modules.
1.4 factory MK2 from MK1? What kind of absurdity?
To unify, either correct all vanilla recipes of buildings, adding the ability to use productivity modules for vanilla tubes, drones and buildings, or remove them from your recipes.
those buildings are intermediaries for higher tier ones
the vanilla asemblers are way weeker then automated factories so there is little need to make them besides mk3 when you fill it with productivity
A building being upgradeable into another building generally doesn't allow you to use prod modules on it. In vanilla this really only applies to assemblers, but still, this is the convention in Bob's, Angel's, etc., unless you enable some productivity override.
Re: pY Coal Processing - Discussion
Posted: Thu May 09, 2019 7:00 am
by Anon2k
Oh, man, it's great that the last glass recipe gives 65, instead of 50, But I didn’t talk about it.
For unification, increase by 4 times the number of ingredients (Fuel Rod, Sodium Carbonate, Ыand casting) for this recipe.
---
And with regards to the deconstruction of laser turrets. You removed the productivity modules, but still the igridients for deconstruction do not correspond to the gradients in the design.
Duralumin turns to steel.
Re: pY Coal Processing - Discussion
Posted: Fri May 10, 2019 5:21 pm
by Anon2k
Need to add "copper"-postfix

Re: pY Coal Processing - Discussion
Posted: Fri May 10, 2019 6:30 pm
by Anon2k
Again modules. Infinite helium
