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Re: Factorio Roadmap for 0.10 + 0.11 + 0.12
Posted: Sat Jul 26, 2014 1:28 pm
by generalmek
guys nice game. a want gates and more research for every thing. can you make setting for long play. i finish game 4 times 5 times not intersting. )
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Aug 28, 2014 4:51 pm
by kovarex
I just updated the roadmap.
The main changes are:
Tank + gates moved 0.12->0.11
Optimisations added to 0.11
New player graphics added to 0.11
Endgame content moved 0.11->0.12
Graphical details moved (partially) 0.11->0.12
And the 0.11 relase estimate was moved to october.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Aug 28, 2014 4:57 pm
by OBAMA MCLAMA
O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Aug 28, 2014 5:03 pm
by kovarex
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones
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Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Aug 28, 2014 5:09 pm
by OBAMA MCLAMA
kovarex wrote:OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones
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Thats for 11.
Guess I should send you bug reports to help it go faster? Yea.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Aug 28, 2014 5:16 pm
by kovarex
Oh, and I also added the new player graphics.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Aug 29, 2014 1:04 pm
by ssilk
Kovarex, I think this will make more sense to put it into the wiki:
https://forums.factorio.com/wiki/inde ... g_Releases
(just a hint, nothing, which is really needed like so
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)
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Aug 29, 2014 1:30 pm
by slpwnd
Updated the wiki as well. I will put up a link to the wiki on the webpage.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Aug 29, 2014 2:14 pm
by bonob
Do you plan the following updates at some point in the future?
- UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience)
- Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; filtering also comes to mind)
That can seem very secondary objectives, but that would improve the game a lot in my opinion, give it the polish of a finished product
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Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sat Aug 30, 2014 12:23 am
by The Colonist
Better graphics, tanks, and multiplayer!
It's beautiful..
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Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sat Aug 30, 2014 9:40 am
by Calico
kovarex wrote:OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones

Trust me, we have the armies assembled to invade that planet! no bugs will stand in our way (and if they do, we'll report them).
Got atleast 3 ppl ready for the day when MP drops. That and loads of rockstar energy drinks.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sat Sep 20, 2014 4:09 pm
by The Colonist
What do you guys mean by "proper tech tree" what was wrong with it before?
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sat Sep 20, 2014 9:03 pm
by silman
The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sun Sep 21, 2014 8:27 am
by slpwnd
silman wrote:The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.
Exactly.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Sun Sep 21, 2014 6:37 pm
by The Colonist
silman wrote:The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.
Ah i see,
Now that you said it, i suppose the tech tree does need improvement.
Thanks
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Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Oct 17, 2014 6:08 pm
by kovarex
I Updated the release date for 0.11 to 31. October (two weeks from now)
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Oct 17, 2014 6:55 pm
by ssilk
You changed it for 0.12.
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Re: Factorio Roadmap for 0.11 + 0.12
Posted: Fri Oct 17, 2014 7:44 pm
by kovarex
Thanks, fixed.
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Oct 30, 2014 5:22 pm
by LoSboccacc
Is a dedicated server coming this update, the next one, eventually or never?
Re: Factorio Roadmap for 0.11 + 0.12
Posted: Thu Oct 30, 2014 5:41 pm
by ssilk