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Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Sun Jun 01, 2014 1:58 pm
by ray4ever
Good luck for the release next week and try to get some sleep in between :)

When you have time, could you give us some more information on
(If time allows!) more circuit logic (circuits for electricity, trains, liquids, etc.)
?

Especially what do you mean with "circuit logic" in detail? I could think of some things you might want to do with trains, but I'm not sure if I get how you want to improve the electricity circuit logic for example.

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Sun Jun 01, 2014 3:57 pm
by kovarex
Time didn't allow, we just want to clear bug reports section as much as possible to continue without big technologic debt.

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Sun Jun 01, 2014 5:33 pm
by ssilk
ray4ever wrote: Especially what do you mean with "circuit logic" in detail? I could think of some things you might want to do with trains, but I'm not sure if I get how you want to improve the electricity circuit logic for example.
No electricity, this:
https://forums.factorio.com/wiki/inde ... it_network

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Mon Jun 02, 2014 7:48 pm
by MF-
Yes, that "Circuit Network" from ssilk's link
+ integration with the mentioned areas.
(for the questioned "electricity" that would be something like exporting power information to circuit network,
cn-controlled power relays/switches)

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Wed Jun 25, 2014 5:09 pm
by Kenshaiso
Tanks (not storage tanks).

That is all i neeeeeeed

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Thu Jul 03, 2014 12:28 pm
by RawCode
more circuit logic is ok.

but what about transport belt logic, like line blockers\shifters\switches?

actually easy to implement as mod, but still, such simple and usefull feature ignored for soo long time

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Tue Jul 22, 2014 11:01 am
by Lee_newsum
can you update the roadmap 0.10 is out and 0.11 I think it may be out in August

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Tue Jul 22, 2014 11:13 am
by FishSandwich
Lee_newsum wrote:and 0.11 I think it may be out in August
Don't have a stable release of 0.10 yet. I think october is more likely.

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Thu Jul 24, 2014 3:11 pm
by slpwnd
FishSandwich wrote:
Lee_newsum wrote:and 0.11 I think it may be out in August
Don't have a stable release of 0.10 yet. I think october is more likely.
Actually we have been working on 0.11 (the first MP release) for a while. We are really motivated to get some basic MP done as soon as possible. We have kept like 60-40 focus on MP vs. 0.10. Our original target for first playable MP (very simple though) was end of August. Still kind of possible, but the amount of work is scary and considering this is a vacation season we are probably looking at september more realistically. But for instance yesterday I had a first successful test with more than 2 people in the game together (requires a fair bit of synchronization already):) The big challenge will be the corner cases once we get feedback for the basic MP version from the players eager to play it.

We are also kind of relaxed about stabilizing 0.10 - this has allowed many people to contribute many bug reports (that were present in the past as well). But yeah, it is slowly turning to ongoing bugfix release and we will push to make the stable release soon.

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Thu Jul 24, 2014 6:54 pm
by AttarCaldero
Hi,

I am new in that game but it took maybe 10min. befor I bought that game. Please try to realise a MP with one of the next updates. For the first two players would be enough. So the users could find bugs and glitches. I cant wait for the MP.

Very good work, It is awesome.

Best Regards, AC

Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Sat Jul 26, 2014 1:28 pm
by generalmek
guys nice game. a want gates and more research for every thing. can you make setting for long play. i finish game 4 times 5 times not intersting. )

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 4:51 pm
by kovarex
I just updated the roadmap.

The main changes are:
Tank + gates moved 0.12->0.11
Optimisations added to 0.11
New player graphics added to 0.11

Endgame content moved 0.11->0.12
Graphical details moved (partially) 0.11->0.12

And the 0.11 relase estimate was moved to october.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 4:57 pm
by OBAMA MCLAMA
O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:03 pm
by kovarex
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:09 pm
by OBAMA MCLAMA
kovarex wrote:
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones :)
Thats for 11. :)

Guess I should send you bug reports to help it go faster? Yea.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:16 pm
by kovarex
Oh, and I also added the new player graphics.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 1:04 pm
by ssilk
Kovarex, I think this will make more sense to put it into the wiki:

https://forums.factorio.com/wiki/inde ... g_Releases

(just a hint, nothing, which is really needed like so :) )

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 1:30 pm
by slpwnd
ssilk wrote:Kovarex, I think this will make more sense to put it into the wiki:

https://forums.factorio.com/wiki/inde ... g_Releases

(just a hint, nothing, which is really needed like so :) )
Updated the wiki as well. I will put up a link to the wiki on the webpage.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 2:14 pm
by bonob
Do you plan the following updates at some point in the future?

- UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience)
- Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; filtering also comes to mind)

That can seem very secondary objectives, but that would improve the game a lot in my opinion, give it the polish of a finished product :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Aug 30, 2014 12:23 am
by The Colonist
Better graphics, tanks, and multiplayer!


It's beautiful.. :cry: