Re: Friday Facts #361 - Train stop limit, Tips and tricks
Posted: Wed Oct 14, 2020 7:54 am
An suggestion for an tip and trick. Pinning achievements.
www.factorio.com
https://forums.factorio.com/
Pretty sure this is already a thing.
I very much agree with this. From a UX perspective it's not great and this view of a window with only a few tips will basically be the first impression of the tips & tricks and how people will remember it. Even if you write that there will be more tips as you play I expect most people to not remember this as they have already subconsciously decided that this window has nothing for them anymore.KatherineOfSky wrote: Fri Oct 09, 2020 8:18 am The Tips looks great, though I feel VERY STRONGLY that you do not hide tips from the user. If anything, add a little dot or animated icon next to the pertinent ones, or ones most recently related to progress in the game. However, I ask you most sincerely not to hide information from the player.
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And while people wouldn't quit playing the game over it, I doubt they would ever open the Tips menu again, thinking that 5 topics is all they get for the whole game. (That's what I would do: there's no reason I would think that anything else is forthcoming. It would just look like a pitiful 5-point Tips sheet)
The monster "library" in typical JRPGs usually shows the full length list from the start, but all monsters that you haven't seen (unlocked) yet just show a [???] triple questionmark entry and selecting it shows an empty page. That way it is very clear that there are lots of pages, but there's no information overload.Illiou wrote: Wed Oct 14, 2020 12:46 pm I would show all the tips immediately and just somehow grey out the ones which are not yet relevant.
I was looking at and describing the graph, not the list, which is shown in your screenshot.eradicator wrote: Fri Oct 09, 2020 11:23 pm Either you're looking at the wrong screen or you're misinterpreting or you've found an actual bug. It certainly shows "1" just fine for me. Factorio is one of the few games where i feel comfortable assuming the data is always 100% accurate.
But the graph shows a rolling average and not "precise numbers" in the first place. The game doesn't measure how long it takes to produce an item. Do if you produce one item then there's a 1-tick spike of producing 1 item in a 5 second interval. So the average of that is gonna be weird. "23.8" is probably just the mathematically lowest number that such a 1 second spike produces, that doesn't mean the numbers are imprecise or uncorrect. It can definetly show lower values in the other time scales. If you made a factory that produces exactly 1 item per second forever than i'm guessing it would show correctly on the higher timescales.Unknow0059 wrote: Fri Oct 16, 2020 1:06 amI was looking at and describing the graph, not the list, which is shown in your screenshot.eradicator wrote: Fri Oct 09, 2020 11:23 pm Either you're looking at the wrong screen or you're misinterpreting or you've found an actual bug. It certainly shows "1" just fine for me. Factorio is one of the few games where i feel comfortable assuming the data is always 100% accurate.
Image: https://i.imgur.com/KPgp8mR.png
The wiki also describes this, although I came across it in my own testing.
This is awesome!SunBlade wrote: Sat Oct 10, 2020 11:52 am Configuration
- Where to find the Three Pane Inventory Mode (Inv+Craft+Logistic)
Does that mean that you will release 1.1 as an experimental release first, so translators will have the chance to translate the new tips & tricks before they are pushed to all players (and maybe catch another bug or two)? Or does that just mean that you will incorporate the already existing translations for the spidertron text (which is still in English in 1.0) when 1.1 is released?Klonan wrote: Fri Oct 09, 2020 8:34 amSure, the translations will be included as we start doing the deploys again, which automatically push and pull from crowdin.TheEnemy42 wrote: Fri Oct 09, 2020 8:32 am Weee, new FFF and great changes too!
As a translator I urge you to find a way where we get the newly translated strings into the new release. 1.0 still has the spidertron and new crashed spaceship wreck texts in English in all localisations. Especially I expect the new tips and tricks to be new strings heavy and if all of the new help texts are not translated for new players it'll be a dent in quality IMHO.
There is no way to update the translations in 1.0 though.
1.1 will be released as experimental release first, so there will be some opportunities for the translation upload/download before stable.valneq wrote: Mon Oct 19, 2020 5:11 pm Does that mean that you will release 1.1 as an experimental release first, so translators will have the chance to translate the new tips & tricks before they are pushed to all players (and maybe catch another bug or two)? Or does that just mean that you will incorporate the already existing translations for the spidertron text (which is still in English in 1.0) when 1.1 is released?
Any idea when could we expect that? (; I'm not asking for a precise deadline, but I would rather like to know whether this new release is expected "pretty soon" (say a few weeks) or "in distant future" (e.g. no earlier than 2021).
FFF-361 already contains an answer to your question. I will not give you more details.Freddie Chopin wrote: Tue Oct 20, 2020 8:18 am Any idea when could we expect that? (; I'm not asking for a precise deadline, but I would rather like to know whether this new release is expected "pretty soon" (say a few weeks) or "in distant future" (e.g. no earlier than 2021).
You forgot to apply the 90-90 Rule, which results in Friday, March 26, 2021Dev-iL wrote: Tue Oct 20, 2020 12:14 pm If you want a rough estimate, you can try to extrapolate it!
1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us roughly to .......... [drum roll ] ............ Dec 4, 2020, Friday.
Don't forget Cyberpunk 2077eradicator wrote: Tue Oct 20, 2020 2:54 pmYou forgot to apply the 90-90 Rule, which results in Friday, March 26, 2021Dev-iL wrote: Tue Oct 20, 2020 12:14 pm If you want a rough estimate, you can try to extrapolate it!
1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us roughly to .......... [drum roll ] ............ Dec 4, 2020, Friday..
With the new consoles out soon i'm not so sure if a "Christmas Release" would be a good strategy.
Indeed, I never though about that, thanks a lot for the tip!imTheSupremeOne wrote: Fri Oct 09, 2020 8:51 am Idea for a tip:
This is a problem that I had, and saw it in a few streamers that were new to the game — new players don't even consider that it's possible to put productivity modules into labs, or even science packs recipe; even if they are already using them for blue circuits.