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Re: [MOD 0.15.15+] FNEI Mod

Posted: Wed May 13, 2020 1:32 am
by Bushdoctor
-edit

Thank you for updating FNEI!
Much appreciated!

Re: [MOD 0.15.15+] FNEI Mod

Posted: Wed May 27, 2020 8:25 pm
by Pridesfall
Thanks to ETK03 for this fix to the latest crash.

You can go to FNEI_0.3.2/prototypes/recipe_styles.lua and change line 277 from parent = "green_slot_button", to parent = "slot_button",

I also added a fixed version of the file you can copy into your mod.

Re: [MOD 0.15.15+] FNEI Mod

Posted: Wed Sep 23, 2020 10:01 am
by Abarel
Got several desyncs while playing multiplayer on a server with just Oarc + Krastorio 2 + FNEI. A desync report is available if you need it. Desync occurs after random items checked, not the same items every time, but all players desync at once.

Re: [MOD 0.15.15+] FNEI Mod

Posted: Thu Dec 03, 2020 6:05 pm
by galabyca
Thanks for this great mod.

In the GUI, I went into the mod's options and I unchecked the box that makes FNEI showing in the upper-left corner of the game. What a mistake. Now, I cannot figure out how to make it showing again. I tried to install/uninstall the mod, as well as going through all options in the main menu --> settings --> mods settings, but FNEI's options don't seem to be there. How can I reactivate this mod and make it appear again?

Thank you again!

Re: [MOD 0.15.15+] FNEI Mod

Posted: Fri Dec 04, 2020 9:27 pm
by galabyca
By accident, today, I hit CTRL+E and the FNEI window appeared.

Re: [MOD 0.15.15+] FNEI Mod

Posted: Sat Dec 05, 2020 8:04 pm
by valneq
galabyca wrote: Fri Dec 04, 2020 9:27 pm By accident, today, I hit CTRL+E and the FNEI window appeared.
well … totally by accident?
Bildschirmfoto von 2020-12-05 15-02-56.png
Bildschirmfoto von 2020-12-05 15-02-56.png (5.32 MiB) Viewed 4321 times

Potential FNEI Issue

Posted: Mon Sep 20, 2021 2:25 pm
by chrismeka
Good Afternoon,

New(Ish) player here. I'm currently on my first play through of Bobs and Angels and I keep finding issues with what FNEI is telling me and what the actual game is letting me do. I'm sure this is something I'm dong wrong so any help is appreciated.

I'm just about to make plastic bar, Ive unlocked the technology and FNEI is telling me I can make it with methane and chlorine gas in a chemical plant but when i build a chemical plant it wont let me select plastic bar as a craftable option??????

I'm having a similar problem with liquid plastic. FNEI says it can be made with propane gas in a liquifier or chemical plant but the building is not letting me do this?

Please help, what am I doing wrong?????

I'm using 0.4.1 of FNEI which i believe is the latest version.

P.S. FNEI Is awesome and I wouldn't have been able to get as far as I have without it, huge thanks to all those that have made it possible.

Re: Potential FNEI Issue

Posted: Mon Sep 20, 2021 5:35 pm
by Silari
chrismeka wrote: Mon Sep 20, 2021 2:25 pm Please help, what am I doing wrong?????

I'm using 0.4.1 of FNEI which i believe is the latest version.

P.S. FNEI Is awesome and I wouldn't have been able to get as far as I have without it, huge thanks to all those that have made it possible.
Check your FNEI settings and make sure the option to show hidden recipes is turned off. Bob and Angel's both make a bunch of changes and some recipes get hidden because you're meant to use different ones. Hidden recipes can't be used, but IIRC might still be unlocked and show as available.

Re: [MOD 0.15.15+] FNEI Mod

Posted: Wed Sep 22, 2021 6:50 pm
by chrismeka
Thanks Silari, that’s sorted it out. I also noticed the title was in grey (as opposed to be being green or red).

Thanks for answering.

What’s IIRC?

Re: [MOD 0.15.15+] FNEI Mod

Posted: Wed Sep 22, 2021 11:12 pm
by Silari
chrismeka wrote: Wed Sep 22, 2021 6:50 pm Thanks Silari, that’s sorted it out. I also noticed the title was in grey (as opposed to be being green or red).

Thanks for answering.

What’s IIRC?
If I Recall Correctly.