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Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Aug 23, 2015 3:31 pm
by alex8d
Out of copper, base needs copper desperately
I have this problem while attemping connection
Posted: Tue Aug 25, 2015 9:00 am
by Arkansas
Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) latency(15) remoteApplicationVersion(0.12.4 (Build 16397, win64)) remoteActiveMods((base 0.12.4) (FARL 0.3.32) (rso-mod 1.3.3) ) connectionRequestID(50267).
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Aug 25, 2015 6:13 pm
by markheloking
There is a problem with the server. It keeps dropping us and refusing connections for a few minutes. Also connecting using p2p is completely impossible (same as two days ago). Can you check out what's the problem?
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Aug 25, 2015 7:45 pm
by Bisa
I'll have a look, stay tuned
EDIT*
Says I'm unable to establish a connection with your ip markheloking - suggesting your setup is somehow preventing either the server or me directly from communicating properly with you.
I'm going to restart the server since I doubt I can get a hold of you - please try reconnecting once the server is up and running again.
Edit*
The servers been running non-stop for 5 days, (the log would rotate if it crashed) - all I can find in the logs are simply players being dropped due to failed heartbeats. My guess is as good as any but it sure looks like a connection issue on the server side
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Aug 25, 2015 9:16 pm
by markheloking
We just got kicked out again.
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
[edit]
doing a string of pings I see that the rtt is fine, but then there's also 20% packet loss, which might explain things :-/
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Aug 25, 2015 9:34 pm
by Bisa
markheloking wrote:We just got kicked out again.
[edit]
we can't join even after waiting three minutes. let's hope we can in a bit more time.
sorry, Im trying to debug the super slow upload speeds when attempting to join the server - it should be back online again now.
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Aug 25, 2015 9:36 pm
by markheloking
Aaaand we got kicked out again while joining.
[edit]
about the speed though: I seem to consistently get about 1MB/s from the server, never have any problems with slow dl speeds...
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Wed Aug 26, 2015 3:35 pm
by Bisa
to ease the comms I'm going to try my hands on moderating an irc channel, if you are playing on this server - please consider dropping by [url=irc://irc.esper.net/#playfactorio]#playfactorio[/url] on esper.net
EDIT* and yea, this is IRC, not instant messenger

if you want anyones attention in particular you have to ping them (for example mentioning their name or sending a private message)
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Fri Aug 28, 2015 3:29 pm
by Bisa
Friday means new factorio version, new map and new mod version - come join the biter killing madness
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Aug 30, 2015 12:02 am
by WovenCookie
I helped out to let people know where to find wood.
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Aug 30, 2015 8:58 am
by Bisa
WovenCookie wrote:I helped out to let people know where to find wood.
Cheers, I hope you enjoy the session =)
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Aug 30, 2015 1:35 pm
by DRBLN
Bisa, it looks like the game got corrupted (seems like the bur is related to
https://forums.factorio.com/forum/vie ... 30&t=15317).
Please could you load the latest save.
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Aug 30, 2015 7:04 pm
by alex8d
Same here, can't connect. The map is downloaded but then it says this:

Re: [Public] Dedicated MP Server with Crash Detection
Posted: Mon Aug 31, 2015 7:45 pm
by Bisa
on it, sorry for the delay
it's back online, try not to change any smart inserters ;p
(also, if I'm not responding on the forums, try pinging me on irc as I'm mostly idling in there and would possibly pick up any issues faster)
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Sep 01, 2015 5:49 pm
by Bisa
updated to version 0.12.6 - most notably this fixes the crash/desync/corruption when changing smart inserter logic.
unfortunately the autosaves were all corrupted so I've had to reset the map - I also increased the number of autosaves to mitigate this in the future
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Sun Sep 13, 2015 6:29 am
by Bisa
updated to Factorio 0.12.7 (and added the --disallow-commands argument)
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Tue Sep 15, 2015 4:53 pm
by nathan736
could you add this command to the allowed list ? it cleans up the score from launching missiles
Code: Select all
/c gui = game.player.gui.left.rocket_score if gui then gui.destroy()
Tldr we sent our first rocket!
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Wed Sep 16, 2015 4:32 pm
by Bisa
nathan736 wrote:could you add this command to the allowed list ? it cleans up the score from launching missiles
Code: Select all
/c gui = game.player.gui.left.rocket_score if gui then gui.destroy()
Tldr we sent our first rocket!
Yay! =) Gratz
on the command note however, I'm not sure what you want to achieve?
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Wed Sep 16, 2015 6:40 pm
by Ashman498
Im getting this error D:
Connection refused by peer. Reason: type(ConnectionReply) confirm(true) status(refused) description(Active mods configuration doesn't match.) latency(15) remoteApplicationVersion(0.12.7 (Build 16743, win64)) remoteActiveMods((base 0.12.7) (FARL 0.4.0) (rso-mod 1.3.4) ) connectionRequestID(17075).
Re: [Public] Dedicated MP Server with Crash Detection
Posted: Wed Sep 16, 2015 9:31 pm
by Fahrradkette
The description might give a hint: "Active mods configuration doesn't match" means the mods installed/active in your game ain't the same as the one on the server. At
https://forums.factorio.com/forum/vie ... 53&t=14064 is the list of active mods the server is using.