[Rseding91] [2.0.41] Unexpected platform damage
Posted: Fri Mar 21, 2025 8:52 pm
I've notice the following problem: sometimes space platforms get unxpeted huge damage when they are moving between planets in background and I do not look at them. I can load the last save and get the same result. But if I load the save again and switch to the platform, everything becomes normal, and there is no extra damage. Once I've noticed (for a coulple of seconds) that gun turrets do not shoot at all. But it was only one episode. The reason of other I cannot catch.
Find one of such saves attached. The problem appears after about 23-25s after loading if I do not swith to the ship (!).
To reproduce: load the save, do nothing for about 25s.
Result: "Cryo" ship gets damage
Expected: everething ok (it will be so if you will switch to the ship just after loading)
It looks like a performance issue when some optimization dramatically brake user experience. The problem is permanent and comes out up to several times per hour. I've changed the saving rate to one in 3 minutes. It helps a little bit. Sad.
UPD. The Cryo ship at the picture has 9 gun turrets at front that annihilate everything when traveling below Fulgora orbit. The ship does not start transition if the ammo reserve less then 500 magazines. The average travel time is about 1 minute, and if you follow the platform in the remote view, it never gets damage. But if you dont, it gets damage too frequently, and, sometimes, can be almost destroyed.
Find one of such saves attached. The problem appears after about 23-25s after loading if I do not swith to the ship (!).
To reproduce: load the save, do nothing for about 25s.
Result: "Cryo" ship gets damage
Expected: everething ok (it will be so if you will switch to the ship just after loading)
It looks like a performance issue when some optimization dramatically brake user experience. The problem is permanent and comes out up to several times per hour. I've changed the saving rate to one in 3 minutes. It helps a little bit. Sad.
UPD. The Cryo ship at the picture has 9 gun turrets at front that annihilate everything when traveling below Fulgora orbit. The ship does not start transition if the ammo reserve less then 500 magazines. The average travel time is about 1 minute, and if you follow the platform in the remote view, it never gets damage. But if you dont, it gets damage too frequently, and, sometimes, can be almost destroyed.