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Proper "Peaceful" Freeplay Mode

Posted: Sat Sep 28, 2013 5:24 pm
by CrAzyP3rS0n
The one thing that has annoyed me about factorio so far is that no matter what world you play in your are going to get attacked. I think that there should be an option like in minecraft to stop biters from spawning so you can just play through the game without risk off all your machines getting destroyed.

CrAzy

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Sep 30, 2013 3:34 am
by n9103
Among the options when starting a new game is to disable enemy bases.

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Sep 30, 2013 10:07 pm
by CrAzyP3rS0n
Yes but then you cant get alien artifacts that are kinda vital later in the game

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Sep 30, 2013 10:13 pm
by Nirahiel
CrAzyP3rS0n wrote:there should be an option like in minecraft to stop biters from spawning
CrAzyP3rS0n wrote:Yes but then you cant get alien artifacts

Re: Proper "Peaceful" Freeplay Mode

Posted: Sun Oct 06, 2013 5:51 pm
by cube
There will be a peaceful mode in 0.7.1.
changelog for 0.7.1 wrote: - Peaceful mode in freeplay. Biters don't attack unless attacked. Worms still shoot on sight.

Re: Proper "Peaceful" Freeplay Mode

Posted: Sun Oct 06, 2013 7:58 pm
by Nova
Will there be a "peaceful peaceful" mode? Like without any biters / worms. Pink science packs could be got from random places on the map, like "creeper ruins" without any threat.

Re: Proper "Peaceful" Freeplay Mode

Posted: Sun Oct 06, 2013 8:50 pm
by ssilk
Make a map for that? Where is the fun, if there is no danger? :)

Re: Proper "Peaceful" Freeplay Mode

Posted: Sun Oct 06, 2013 9:34 pm
by CrAzyP3rS0n
the fun is in building crazy factories and i think that that is the main thing if factorio not the killing of biters

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Oct 07, 2013 12:44 am
by Nova
It's simple: Some people just don't want to play with this "brutal" aspect and only build their factories. Also some more options like "Playing without threat" can't hurt the game. More options = better.

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Oct 07, 2013 6:36 am
by Math3vv
Nova wrote:Will there be a "peaceful peaceful" mode? Like without any biters / worms. Pink science packs could be got from random places on the map, like "creeper ruins" without any threat.
ssilk wrote:Make a map for that?
Working on it :D

is a 300 by 300 map big enough ?

Re: Proper "Peaceful" Freeplay Mode

Posted: Mon Oct 07, 2013 9:40 am
by slpwnd
The peaceful mode will be orthogonal setting to having natives on the map. That means you can still have enemy bases but be in peaceful mode. Then the enemies will not attack you unless you attack them. They will ignore pollution and also you walking around. As mentioned before this is a bit of placeholder before we implement a mechanism to obtain alien science packs in other ways than fighting (i.e. trade).

Re: Proper "Peaceful" Freeplay Mode

Posted: Thu Oct 10, 2013 1:55 am
by 3LollipopZ
I haven't played since 6.4 (or something - I know that I skipped 7.0) and I love the peaceful mode. Enemies are still difficult and are stupidly populated :)
I also like that worms attack so it still makes my driving / expansion cautious, in contrast to me driving around owning the planet in 6.x

I do find it difficult to adjust to non-peaceful mode, which might turn some newbies off, but a gentle campaign will alleviate that.

Although, I wish I had a larger starting area without the biters. Some maps are difficult when you are surrounded by worms at spawn.

Re: Proper "Peaceful" Freeplay Mode

Posted: Thu Oct 10, 2013 9:02 pm
by slpwnd
3LollipopZ wrote:Although, I wish I had a larger starting area without the biters. Some maps are difficult when you are surrounded by worms at spawn.
You can set the size of the starting area in the map generation dialog.

Re: Proper "Peaceful" Freeplay Mode

Posted: Fri Oct 11, 2013 3:27 am
by 3LollipopZ
Since I updated to 7.1 it appears I select a large starting size and I spawn right next to or within the enemy base :)
It no longer works like it had in the past, where the enemies were outside of a certain area.

It actually makes it deliciously difficult... which I like, but perhaps it's not happening for others like that??

Re: Proper "Peaceful" Freeplay Mode

Posted: Fri Oct 11, 2013 7:21 am
by Nirahiel
For some reason, I always thought that "Starting area" in fact meant something like "frequency of enemies inside your starting area", because when I set it to none, i get no enemies, when I set it to big, I get a LOT of enemies nearby.

Re: Proper "Peaceful" Freeplay Mode

Posted: Fri May 29, 2015 8:58 am
by Cordylus
Implemented in 0.7.1