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Re: A solution to searching prototypes in natural language

Posted: Sun Sep 15, 2019 8:35 am
by Therenas
Well, I'm glad my dumb idea got the ball rolling. Thanks Rseding.

Re: A solution to searching prototypes in natural language

Posted: Sat Nov 09, 2019 5:42 pm
by eradicator
Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.

Re: A solution to searching prototypes in natural language

Posted: Sat Nov 09, 2019 7:14 pm
by Rseding91
eradicator wrote:
Sat Nov 09, 2019 5:42 pm
Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.
Yes, don't do that.

Re: A solution to searching prototypes in natural language

Posted: Sat Nov 09, 2019 8:49 pm
by eradicator
Rseding91 wrote:
Sat Nov 09, 2019 7:14 pm
eradicator wrote:
Sat Nov 09, 2019 5:42 pm
Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.
Yes, don't do that.
Do you have any suggestions on what would be a save number of requests to batch? (I.e. "send 10, wait for answer -> repeat").