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Allow recipes to be chosen as blueprint icons and map tags
Posted: Fri Nov 13, 2020 6:44 pm
by ElderAxe
Currently, we can select items, fluids, and signals as blueprint icons but not the recipes.
For most of the vanilla game, this is not needed. But for oil refinery recipes (basic oil cracking, advanced oil cracking, coal liquefaction) we don't have any beautiful way to display icons.
Also for modded game blueprints, this becomes much more important since there may be multiple recipes with same/similar output.
Edit: After reading today's FFF i saw exactly what I'm looking for: the list which is used for the "Select icon" button.
Blueprint icons should use the same list as well.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Fri Nov 13, 2020 9:08 pm
by ickputzdirwech
If you don’t want to wait you can download ick’s vanilla tweaks (link in my signature). Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Fri Nov 20, 2020 12:24 pm
by ElderAxe
Btw it would be great if we are able to select Recipe Icons for map tagging as well.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Fri Nov 20, 2020 12:27 pm
by ElderAxe
ickputzdirwech wrote: ↑Fri Nov 13, 2020 9:08 pm
If you don’t want to wait you can download the second mod mentioned in my signature. Alongside a few other things (which you can disable via startup settings) the mod adds virtual signals for all the recipe icons that are missing right now.
Thank you but this would broke blueprints when someone shares a blueprint with this recipe signals used.
These icons are in vanilla and seem like devs already have the whole list of icons ready for selection.
Inconsistency between icon selection
Posted: Fri Nov 27, 2020 9:26 pm
by ElderAxe
As you can see from the images, you can use recipes as icons inside text fields.
But not for the icon boxes on blueprints and map tags.
Since these are ALSO icons, they should be selectable as an icon.
- blueprint-text.png (288.39 KiB) Viewed 4947 times
- blueprint-icon.png (202.14 KiB) Viewed 4947 times
Re: Inconsistency between icon selection
Posted: Fri Nov 27, 2020 9:28 pm
by Rseding91
This isn't a bug. This is a suggestion. Moving to ideas and suggestions.
Re: Inconsistency between icon selection
Posted: Sat Nov 28, 2020 10:31 am
by ickputzdirwech
But a good suggestion if you ask me. And the same as
91302
Re: Allow recipes to be chosen as blueprint icons.
Posted: Sat Nov 28, 2020 11:40 am
by Koub
[Koub] Merged both threads with the same suggestion.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Sat Dec 26, 2020 1:27 pm
by GotLag
This is a good idea. The current design is a bad one - map and blueprint icons are not signals, they are icons, and as such should be allowed to select the full range of icons.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Sat Dec 26, 2020 7:30 pm
by foamy
GotLag wrote: ↑Sat Dec 26, 2020 1:27 pm
This is a good idea. The current design is a bad one - map and blueprint icons are not signals, they are icons, and as such should be allowed to select the full range of icons.
Yeah, it'd be nice. You can do some hacky workarounds, but they're *hacky*.
Re: Allow recipes to be chosen as blueprint icons.
Posted: Sun Dec 27, 2020 10:18 pm
by NotRexButCaesar
+1
Allow Recipes as map markers
Posted: Thu Sep 02, 2021 1:48 am
by mrvn
TL;DR
In large factories it is helpful to set map markers for where recipes are used but one only can set icons for items and fluids.
What ?
The icon picker for map markers should include recipes and not just items and fluids.
Why ?
In vanilla there are some things that can be produced multiple ways (oil processing). So setting an Oil marker doesn't tell which oil processing recipe is used. With modded games like Angels, Bobs, pyaddon, ... the number of things with multiple recipes explodes and marking where on the map certain recipes are used becomes much more important. Without map markers it becomes really hard to find where things are processed.
Re: Allow recipes to be chosen as blueprint icons and map tags
Posted: Thu Sep 02, 2021 7:54 am
by ickputzdirwech
[ick] Merged with similar topic and edited the title accordingly.
Re: Allow recipes to be chosen as blueprint icons and map tags
Posted: Wed Jan 26, 2022 9:07 pm
by Gummiente27
This was bothering me a little (map tag) a couple days ago, +1
Re: Allow recipes to be chosen as blueprint icons and map tags
Posted: Tue Jul 26, 2022 7:54 am
by SupplyDepoo
humpty bumpty
I'd like to be able to use the rocket part recipe icon for my blueprint which is for launching a rocket (without a satellite, i.e. no space science).