Tank Mk.2
Posted: Sun May 21, 2017 7:08 am
As it is, Tanks are a very strong object. Early game that is,
but if you amp up the alien settings, or get far in the game with a lot of pollution,
(based on play style of course) the tank will usually only be good as a meat shield.
My suggestion is making a late game Tank Mk.2, which has a similar inventory as to the Power Armor Mk.2.
You could attach shields, miniature reactors (as apposed to the TINY ones you get for power armor ;^) ) to replace the fuel requirement and for excess energy, maybe beef up the tanks armor a bit, to make it stronger, miniature drone stations with like, 25 drone max for its repair, maybe even a late game BIO-Mesh so it'll automatically regenerate health.
But that's just a reference...
a GAME reference ;^)
love you all stay safe
-Nia
but if you amp up the alien settings, or get far in the game with a lot of pollution,
(based on play style of course) the tank will usually only be good as a meat shield.
My suggestion is making a late game Tank Mk.2, which has a similar inventory as to the Power Armor Mk.2.
You could attach shields, miniature reactors (as apposed to the TINY ones you get for power armor ;^) ) to replace the fuel requirement and for excess energy, maybe beef up the tanks armor a bit, to make it stronger, miniature drone stations with like, 25 drone max for its repair, maybe even a late game BIO-Mesh so it'll automatically regenerate health.
But that's just a reference...
a GAME reference ;^)
love you all stay safe
-Nia