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Pipe gratewalk / Catwalks

Posted: Wed May 28, 2014 10:31 am
by stealth
The suggestion is some kind of bridge / platform to walk over pipes. For example:
Image

But you can just tunnel under everything I hear you saying. Well that's true and that seems to be the norm, but when I see somebody else's network it takes ages to figure out how it works because everything is underground except the bends. This way you could layout your network above ground, while not obstructing the players movement.

Re: Pipe gratewalk

Posted: Wed May 28, 2014 12:34 pm
by jorgenRe
this is one easy thing to do because they can just add a pipe that looks like that, then have it not have a collision or something ;) Atleast i'm sure the devs have already looked into that.

Re: Pipe gratewalk

Posted: Wed May 28, 2014 4:11 pm
by goertzenator
I'd love to see periodic automatic bridges, just like there are periodic automatic windows.

Re: Pipe gratewalk

Posted: Wed May 28, 2014 4:44 pm
by Artman40
Or just add an ability to climb over pipes.

Re: Pipe gratewalk

Posted: Wed May 28, 2014 5:31 pm
by MF-
"catwalks" hits most of the duplicite threads
https://forums.factorio.com/forum/sea ... s=catwalks

Re: Pipe gratewalk / Catwalks

Posted: Wed May 28, 2014 10:09 pm
by ssilk
Thanks, I changed the title a bit...

Re: Pipe gratewalk

Posted: Thu May 29, 2014 1:28 am
by stealth
MF- wrote:"catwalks" hits most of the duplicite threads
https://forums.factorio.com/forum/sea ... s=catwalks
Thanks I didn't know what it was called.

Re: Pipe gratewalk / Catwalks

Posted: Thu May 29, 2014 3:37 am
by GewaltSam
That would be nice. Most people have no problem with belts running everywhere (because they don't obstruct movement), but they tend to go for as many underground pipes as possible. And to be honest, it just looks silly. I thought about a design with above ground pipes with the exception of some ways through the maze here and there. This would help a lot though.